Source code changes.

* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
This commit is contained in:
Stefan Schindler 2014-09-30 16:07:25 +02:00
parent b27cbd5036
commit f24ca9a840
268 changed files with 40227 additions and 40227 deletions

View file

@ -1,117 +1,117 @@
# detect the OS
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(SFML_OS_WINDOWS 1)
# don't use the OpenGL ES implementation on Windows
set(OPENGL_ES 0)
# detect the architecture (note: this test won't work for cross-compilation)
include(CheckTypeSize)
check_type_size(void* SIZEOF_VOID_PTR)
if("${SIZEOF_VOID_PTR}" STREQUAL "4")
set(ARCH_32BITS 1)
elseif("${SIZEOF_VOID_PTR}" STREQUAL "8")
set(ARCH_64BITS 1)
else()
message(FATAL_ERROR "Unsupported architecture")
return()
# detect the OS
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(SFML_OS_WINDOWS 1)
# don't use the OpenGL ES implementation on Windows
set(OPENGL_ES 0)
# detect the architecture (note: this test won't work for cross-compilation)
include(CheckTypeSize)
check_type_size(void* SIZEOF_VOID_PTR)
if("${SIZEOF_VOID_PTR}" STREQUAL "4")
set(ARCH_32BITS 1)
elseif("${SIZEOF_VOID_PTR}" STREQUAL "8")
set(ARCH_64BITS 1)
else()
message(FATAL_ERROR "Unsupported architecture")
return()
endif()
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(SFML_OS_UNIX 1)
if(ANDROID)
set(SFML_OS_ANDROID 1)
# use the OpenGL ES implementation on Android
set(OPENGL_ES 1)
else()
set(SFML_OS_LINUX 1)
# don't use the OpenGL ES implementation on Linux
set(OPENGL_ES 0)
if(ANDROID)
set(SFML_OS_ANDROID 1)
# use the OpenGL ES implementation on Android
set(OPENGL_ES 1)
else()
set(SFML_OS_LINUX 1)
# don't use the OpenGL ES implementation on Linux
set(OPENGL_ES 0)
endif()
elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set(SFML_OS_FREEBSD 1)
# don't use the OpenGL ES implementation on FreeBSD
set(OPENGL_ES 0)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set(SFML_OS_FREEBSD 1)
# don't use the OpenGL ES implementation on FreeBSD
set(OPENGL_ES 0)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(IOS)
set(SFML_OS_IOS 1)
# set the target framework and platforms
set(CMAKE_OSX_SYSROOT "iphoneos")
set(CMAKE_OSX_ARCHITECTURES "armv6;armv7;i386")
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
# help the compiler detection script below
set(CMAKE_COMPILER_IS_GNUCXX 1)
# use the OpenGL ES implementation on iOS
set(OPENGL_ES 1)
else()
set(SFML_OS_MACOSX 1)
# don't use the OpenGL ES implementation on Mac OS X
set(OPENGL_ES 0)
# detect OS X version. (use '/usr/bin/sw_vers -productVersion' to extract V from '10.V.x'.)
EXEC_PROGRAM(/usr/bin/sw_vers ARGS -productVersion OUTPUT_VARIABLE MACOSX_VERSION_RAW)
# set the target framework and platforms
set(CMAKE_OSX_SYSROOT "iphoneos")
set(CMAKE_OSX_ARCHITECTURES "armv6;armv7;i386")
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
# help the compiler detection script below
set(CMAKE_COMPILER_IS_GNUCXX 1)
# use the OpenGL ES implementation on iOS
set(OPENGL_ES 1)
else()
set(SFML_OS_MACOSX 1)
# don't use the OpenGL ES implementation on Mac OS X
set(OPENGL_ES 0)
# detect OS X version. (use '/usr/bin/sw_vers -productVersion' to extract V from '10.V.x'.)
EXEC_PROGRAM(/usr/bin/sw_vers ARGS -productVersion OUTPUT_VARIABLE MACOSX_VERSION_RAW)
STRING(REGEX REPLACE "10\\.([0-9]+).*" "\\1" MACOSX_VERSION "${MACOSX_VERSION_RAW}")
if(${MACOSX_VERSION} LESS 7)
message(FATAL_ERROR "Unsupported version of OS X: ${MACOSX_VERSION_RAW}")
if(${MACOSX_VERSION} LESS 7)
message(FATAL_ERROR "Unsupported version of OS X: ${MACOSX_VERSION_RAW}")
return()
endif()
endif()
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
set(SFML_OS_ANDROID 1)
# use the OpenGL ES implementation on Android
set(OPENGL_ES 1)
else()
message(FATAL_ERROR "Unsupported operating system")
return()
endif()
# detect the compiler and its version
# Note: on some platforms (OS X), CMAKE_COMPILER_IS_GNUCXX is true
# even when CLANG is used, therefore the Clang test is done first
if(CMAKE_CXX_COMPILER MATCHES ".*clang[+][+]" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# CMAKE_CXX_COMPILER_ID is an internal CMake variable subject to change,
# but there is no other way to detect CLang at the moment
set(SFML_COMPILER_CLANG 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
elseif(CMAKE_COMPILER_IS_GNUCXX)
set(SFML_COMPILER_GCC 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT)
string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" SFML_GCC_VERSION "${GCC_VERSION_OUTPUT}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION)
string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpmachine" OUTPUT_VARIABLE GCC_MACHINE)
string(STRIP "${GCC_MACHINE}" GCC_MACHINE)
if(${GCC_MACHINE} MATCHES ".*w64.*")
set(SFML_COMPILER_GCC_W64 1)
endif()
elseif(MSVC)
set(SFML_COMPILER_MSVC 1)
if(MSVC_VERSION EQUAL 1400)
set(SFML_MSVC_VERSION 8)
elseif(MSVC_VERSION EQUAL 1500)
set(SFML_MSVC_VERSION 9)
elseif(MSVC_VERSION EQUAL 1600)
set(SFML_MSVC_VERSION 10)
elseif(MSVC_VERSION EQUAL 1700)
set(SFML_MSVC_VERSION 11)
elseif(MSVC_VERSION EQUAL 1800)
set(SFML_MSVC_VERSION 12)
endif()
else()
message(FATAL_ERROR "Unsupported compiler")
return()
endif()
endif()
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
set(SFML_OS_ANDROID 1)
# define the install directory for miscellaneous files
# use the OpenGL ES implementation on Android
set(OPENGL_ES 1)
else()
message(FATAL_ERROR "Unsupported operating system")
return()
endif()
# detect the compiler and its version
# Note: on some platforms (OS X), CMAKE_COMPILER_IS_GNUCXX is true
# even when CLANG is used, therefore the Clang test is done first
if(CMAKE_CXX_COMPILER MATCHES ".*clang[+][+]" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# CMAKE_CXX_COMPILER_ID is an internal CMake variable subject to change,
# but there is no other way to detect CLang at the moment
set(SFML_COMPILER_CLANG 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
elseif(CMAKE_COMPILER_IS_GNUCXX)
set(SFML_COMPILER_GCC 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT)
string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" SFML_GCC_VERSION "${GCC_VERSION_OUTPUT}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION)
string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpmachine" OUTPUT_VARIABLE GCC_MACHINE)
string(STRIP "${GCC_MACHINE}" GCC_MACHINE)
if(${GCC_MACHINE} MATCHES ".*w64.*")
set(SFML_COMPILER_GCC_W64 1)
endif()
elseif(MSVC)
set(SFML_COMPILER_MSVC 1)
if(MSVC_VERSION EQUAL 1400)
set(SFML_MSVC_VERSION 8)
elseif(MSVC_VERSION EQUAL 1500)
set(SFML_MSVC_VERSION 9)
elseif(MSVC_VERSION EQUAL 1600)
set(SFML_MSVC_VERSION 10)
elseif(MSVC_VERSION EQUAL 1700)
set(SFML_MSVC_VERSION 11)
elseif(MSVC_VERSION EQUAL 1800)
set(SFML_MSVC_VERSION 12)
endif()
else()
message(FATAL_ERROR "Unsupported compiler")
return()
endif()
# define the install directory for miscellaneous files
if(SFML_OS_WINDOWS OR SFML_OS_IOS)
set(INSTALL_MISC_DIR .)
elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX)
set(INSTALL_MISC_DIR share/SFML)
elseif(SFML_OS_ANDROID)
set(INSTALL_MISC_DIR ${ANDROID_NDK}/sources/sfml)
endif()
set(INSTALL_MISC_DIR .)
elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX)
set(INSTALL_MISC_DIR share/SFML)
elseif(SFML_OS_ANDROID)
set(INSTALL_MISC_DIR ${ANDROID_NDK}/sources/sfml)
endif()

View file

@ -1,178 +1,178 @@
include(CMakeParseArguments)
# add a new target which is a SFML library
# ex: sfml_add_library(sfml-graphics
# SOURCES sprite.cpp image.cpp ...
# DEPENDS sfml-window sfml-system
# EXTERNAL_LIBS opengl freetype ...)
macro(sfml_add_library target)
# parse the arguments
cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
include(CMakeParseArguments)
# add a new target which is a SFML library
# ex: sfml_add_library(sfml-graphics
# SOURCES sprite.cpp image.cpp ...
# DEPENDS sfml-window sfml-system
# EXTERNAL_LIBS opengl freetype ...)
macro(sfml_add_library target)
# parse the arguments
cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
# create the target
add_library(${target} ${THIS_SOURCES})
# define the export symbol of the module
string(REPLACE "-" "_" NAME_UPPER "${target}")
string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
# adjust the output file prefix/suffix to match our conventions
if(BUILD_SHARED_LIBS)
if(SFML_OS_WINDOWS)
# include the major version number in Windows shared library names (but not import library names)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
endif()
if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
# on Windows/gcc get rid of "lib" prefix for shared libraries,
# and transform the ".dll.a" suffix into ".a" for import libraries
set_target_properties(${target} PROPERTIES PREFIX "")
set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
endif()
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
endif()
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
# except for Android which strips soversion suffixes
if(NOT SFML_OS_ANDROID)
set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR})
set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR})
endif()
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "SFML")
# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
endif()
endif()
# if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
# (exported ones are explicitely marked)
if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
endif()
# link the target to its SFML dependencies
if(THIS_DEPENDS)
target_link_libraries(${target} ${THIS_DEPENDS})
endif()
# build frameworks or dylibs
if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS)
if(SFML_BUILD_FRAMEWORKS)
# adapt target to build frameworks instead of dylibs
set_target_properties(${target} PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
endif()
# adapt install directory to allow distributing dylibs/frameworks in users frameworks/application bundle
set_target_properties(${target} PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@executable_path/../Frameworks")
endif()
# enable automatic reference counting on iOS
if (SFML_OS_IOS)
set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
endif()
# sfml-activity library is our bootstrap activity and must not depend on stlport_shared
# (otherwise Android will fail to load it)
if (SFML_OS_ANDROID)
if (${target} MATCHES "sfml-activity")
set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fpermissive)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-landroid -llog")
set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STLPORT})
else()
set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STLPORT})
endif()
endif()
# link the target to its external dependencies
if(THIS_EXTERNAL_LIBS)
target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
endif()
# add the install rule
install(TARGETS ${target}
RUNTIME DESTINATION bin COMPONENT bin
LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT bin)
endmacro()
# add a new target which is a SFML example
# ex: sfml_add_example(ftp
# SOURCES ftp.cpp ...
# DEPENDS sfml-network sfml-system)
macro(sfml_add_example target)
# parse the arguments
cmake_parse_arguments(THIS "GUI_APP" "" "SOURCES;DEPENDS" ${ARGN})
# set a source group for the source files
source_group("" FILES ${THIS_SOURCES})
# create the target
add_library(${target} ${THIS_SOURCES})
# define the export symbol of the module
string(REPLACE "-" "_" NAME_UPPER "${target}")
string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
# adjust the output file prefix/suffix to match our conventions
if(BUILD_SHARED_LIBS)
if(SFML_OS_WINDOWS)
# include the major version number in Windows shared library names (but not import library names)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
endif()
if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
# on Windows/gcc get rid of "lib" prefix for shared libraries,
# and transform the ".dll.a" suffix into ".a" for import libraries
set_target_properties(${target} PROPERTIES PREFIX "")
set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
endif()
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
endif()
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
# except for Android which strips soversion suffixes
if(NOT SFML_OS_ANDROID)
set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR})
set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR})
endif()
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "SFML")
# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
endif()
endif()
# if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
# (exported ones are explicitely marked)
if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
endif()
# link the target to its SFML dependencies
if(THIS_DEPENDS)
target_link_libraries(${target} ${THIS_DEPENDS})
endif()
# build frameworks or dylibs
if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS)
if(SFML_BUILD_FRAMEWORKS)
# adapt target to build frameworks instead of dylibs
set_target_properties(${target} PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
endif()
# adapt install directory to allow distributing dylibs/frameworks in users frameworks/application bundle
set_target_properties(${target} PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@executable_path/../Frameworks")
endif()
# enable automatic reference counting on iOS
if (SFML_OS_IOS)
set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
endif()
# sfml-activity library is our bootstrap activity and must not depend on stlport_shared
# (otherwise Android will fail to load it)
if (SFML_OS_ANDROID)
if (${target} MATCHES "sfml-activity")
set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fpermissive)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-landroid -llog")
set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STLPORT})
else()
set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STLPORT})
endif()
endif()
# link the target to its external dependencies
if(THIS_EXTERNAL_LIBS)
target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
endif()
# add the install rule
install(TARGETS ${target}
RUNTIME DESTINATION bin COMPONENT bin
LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT bin)
endmacro()
# add a new target which is a SFML example
# ex: sfml_add_example(ftp
# SOURCES ftp.cpp ...
# DEPENDS sfml-network sfml-system)
macro(sfml_add_example target)
# parse the arguments
cmake_parse_arguments(THIS "GUI_APP" "" "SOURCES;DEPENDS" ${ARGN})
# set a source group for the source files
source_group("" FILES ${THIS_SOURCES})
# create the target
if(THIS_GUI_APP AND SFML_OS_WINDOWS)
add_executable(${target} WIN32 ${THIS_SOURCES})
target_link_libraries(${target} sfml-main)
else()
add_executable(${target} ${THIS_SOURCES})
endif()
# set the debug suffix
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "Examples")
# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
endif()
endif()
# link the target to its SFML dependencies
if(THIS_DEPENDS)
target_link_libraries(${target} ${THIS_DEPENDS})
endif()
# add the install rule
install(TARGETS ${target}
RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples
BUNDLE DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
# install the example's source code
install(FILES ${THIS_SOURCES}
DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
COMPONENT examples)
# install the example's resources as well
set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources")
if(EXISTS ${EXAMPLE_RESOURCES})
install(DIRECTORY ${EXAMPLE_RESOURCES}
DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
COMPONENT examples)
endif()
endmacro()
add_executable(${target} WIN32 ${THIS_SOURCES})
target_link_libraries(${target} sfml-main)
else()
add_executable(${target} ${THIS_SOURCES})
endif()
# set the debug suffix
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "Examples")
# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
endif()
endif()
# link the target to its SFML dependencies
if(THIS_DEPENDS)
target_link_libraries(${target} ${THIS_DEPENDS})
endif()
# add the install rule
install(TARGETS ${target}
RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples
BUNDLE DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
# install the example's source code
install(FILES ${THIS_SOURCES}
DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
COMPONENT examples)
# install the example's resources as well
set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources")
if(EXISTS ${EXAMPLE_RESOURCES})
install(DIRECTORY ${EXAMPLE_RESOURCES}
DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
COMPONENT examples)
endif()
endmacro()

View file

@ -1,14 +1,14 @@
#
# Try to find EGL library and include path.
# Once done this will define
#
# EGL_FOUND
# EGL_INCLUDE_PATH
# EGL_LIBRARY
#
find_path(EGL_INCLUDE_DIR EGL/egl.h)
find_library(EGL_LIBRARY NAMES EGL)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
#
# Try to find EGL library and include path.
# Once done this will define
#
# EGL_FOUND
# EGL_INCLUDE_PATH
# EGL_LIBRARY
#
find_path(EGL_INCLUDE_DIR EGL/egl.h)
find_library(EGL_LIBRARY NAMES EGL)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)

View file

@ -1,14 +1,14 @@
#
# Try to find GLES library and include path.
# Once done this will define
#
# GLES_FOUND
# GLES_INCLUDE_PATH
# GLES_LIBRARY
#
find_path(GLES_INCLUDE_DIR GLES/gl.h)
find_library(GLES_LIBRARY NAMES GLESv1_CM)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLES DEFAULT_MSG GLES_LIBRARY GLES_INCLUDE_DIR)
#
# Try to find GLES library and include path.
# Once done this will define
#
# GLES_FOUND
# GLES_INCLUDE_PATH
# GLES_LIBRARY
#
find_path(GLES_INCLUDE_DIR GLES/gl.h)
find_library(GLES_LIBRARY NAMES GLESv1_CM)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLES DEFAULT_MSG GLES_LIBRARY GLES_INCLUDE_DIR)

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@ -1,65 +1,65 @@
#
# Try to find GLEW library and include path.
# Once done this will define
#
# GLEW_FOUND
# GLEW_INCLUDE_PATH
# GLEW_LIBRARY
#
IF (WIN32)
FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
$ENV{PROGRAMFILES}/GLEW/include
${GLEW_ROOT_DIR}/include
DOC "The directory where GL/glew.h resides")
IF (NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( GLEW_LIBRARY
NAMES glew64 glew64s
PATHS
$ENV{PROGRAMFILES}/GLEW/lib
${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
DOC "The GLEW library (64-bit)"
)
ELSE(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( GLEW_LIBRARY
NAMES glew GLEW glew32 glew32s
PATHS
$ENV{PROGRAMFILES}/GLEW/lib
${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
DOC "The GLEW library"
)
ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
ELSE (WIN32)
FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
/usr/include
/usr/local/include
/sw/include
/opt/local/include
${GLEW_ROOT_DIR}/include
DOC "The directory where GL/glew.h resides")
FIND_LIBRARY( GLEW_LIBRARY
NAMES GLEW glew
PATHS
/usr/lib64
/usr/lib
/usr/local/lib64
/usr/local/lib
/sw/lib
/opt/local/lib
${GLEW_ROOT_DIR}/lib
DOC "The GLEW library")
ENDIF (WIN32)
SET(GLEW_FOUND "NO")
IF (GLEW_INCLUDE_PATH AND GLEW_LIBRARY)
SET(GLEW_LIBRARIES ${GLEW_LIBRARY})
SET(GLEW_FOUND "YES")
ENDIF (GLEW_INCLUDE_PATH AND GLEW_LIBRARY)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_LIBRARY GLEW_INCLUDE_PATH)
#
# Try to find GLEW library and include path.
# Once done this will define
#
# GLEW_FOUND
# GLEW_INCLUDE_PATH
# GLEW_LIBRARY
#
IF (WIN32)
FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
$ENV{PROGRAMFILES}/GLEW/include
${GLEW_ROOT_DIR}/include
DOC "The directory where GL/glew.h resides")
IF (NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( GLEW_LIBRARY
NAMES glew64 glew64s
PATHS
$ENV{PROGRAMFILES}/GLEW/lib
${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
DOC "The GLEW library (64-bit)"
)
ELSE(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( GLEW_LIBRARY
NAMES glew GLEW glew32 glew32s
PATHS
$ENV{PROGRAMFILES}/GLEW/lib
${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
DOC "The GLEW library"
)
ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
ELSE (WIN32)
FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
/usr/include
/usr/local/include
/sw/include
/opt/local/include
${GLEW_ROOT_DIR}/include
DOC "The directory where GL/glew.h resides")
FIND_LIBRARY( GLEW_LIBRARY
NAMES GLEW glew
PATHS
/usr/lib64
/usr/lib
/usr/local/lib64
/usr/local/lib
/sw/lib
/opt/local/lib
${GLEW_ROOT_DIR}/lib
DOC "The GLEW library")
ENDIF (WIN32)
SET(GLEW_FOUND "NO")
IF (GLEW_INCLUDE_PATH AND GLEW_LIBRARY)
SET(GLEW_LIBRARIES ${GLEW_LIBRARY})
SET(GLEW_FOUND "YES")
ENDIF (GLEW_INCLUDE_PATH AND GLEW_LIBRARY)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_LIBRARY GLEW_INCLUDE_PATH)

View file

@ -1,354 +1,354 @@
# This script locates the SFML library
# ------------------------------------
#
# Usage
# -----
#
# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
# example:
# find_package(SFML COMPONENTS graphics window system) // find the graphics, window and system modules
#
# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
# If nothing is specified, the version won't be checked (ie. any version will be accepted).
# example:
# find_package(SFML COMPONENTS ...) // no specific version required
# find_package(SFML 2 COMPONENTS ...) // any 2.x version
# find_package(SFML 2.4 COMPONENTS ...) // version 2.4 or greater
#
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
# Since you have to link yourself all the SFML dependencies when you link it statically, the following
# additional variables are defined: SFML_XXX_DEPENDENCIES and SFML_DEPENDENCIES (see their detailed
# description below).
# In case of static linking, the SFML_STATIC macro will also be defined by this script.
# example:
# set(SFML_STATIC_LIBRARIES TRUE)
# find_package(SFML 2 COMPONENTS network system)
#
# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless
# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details.
# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
# are available for both release and debug modes.
#
# If SFML is not installed in a standard path, you can use the SFML_ROOT CMake (or environment) variable
# to tell CMake where SFML is.
#
# Output
# ------
#
# This script defines the following variables:
# - For each specified module XXX (system, window, graphics, network, audio, main):
# - SFML_XXX_LIBRARY_DEBUG: the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
# - SFML_XXX_LIBRARY_RELEASE: the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
# - SFML_XXX_LIBRARY: the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found
# - SFML_XXX_DEPENDENCIES: the list of libraries the module depends on, in case of static linking
# - SFML_LIBRARIES: the list of all libraries corresponding to the required modules
# - SFML_FOUND: true if all the required modules are found
# - SFML_INCLUDE_DIR: the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
# - SFML_DEPENDENCIES: the list of libraries SFML depends on, in case of static linking
#
# example:
# find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED)
# include_directories(${SFML_INCLUDE_DIR})
# add_executable(myapp ...)
# target_link_libraries(myapp ${SFML_LIBRARIES})
# define the SFML_STATIC macro if static build was chosen
if(SFML_STATIC_LIBRARIES)
add_definitions(-DSFML_STATIC)
endif()
# define the list of search paths for headers and libraries
set(FIND_SFML_PATHS
${SFML_ROOT}
$ENV{SFML_ROOT}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw
/opt/local
/opt/csw
/opt)
# find the SFML include directory
find_path(SFML_INCLUDE_DIR SFML/Config.hpp
PATH_SUFFIXES include
PATHS ${FIND_SFML_PATHS})
# check the version number
set(SFML_VERSION_OK TRUE)
if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
# extract the major and minor version numbers from SFML/Config.hpp
# we have to handle framework a little bit differently :
if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
else()
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
endif()
FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
STRING(REGEX MATCH ".*#define SFML_VERSION_MAJOR ([0-9]+).*#define SFML_VERSION_MINOR ([0-9]+).*" SFML_CONFIG_HPP_CONTENTS "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}")
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}")
# if we could extract them, compare with the requested version number
if (SFML_VERSION_MAJOR)
# transform version numbers to an integer
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10 + ${SFML_VERSION_MINOR}")
# compare them
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
set(SFML_VERSION_OK FALSE)
endif()
else()
# SFML version is < 2.0
if (SFML_REQUESTED_VERSION GREATER 19)
set(SFML_VERSION_OK FALSE)
set(SFML_VERSION_MAJOR 1)
set(SFML_VERSION_MINOR x)
endif()
endif()
endif()
# find the requested modules
set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
# no suffix for sfml-main, it is always a static library
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
# release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
# debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
else()
# static release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}-s
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
# static debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-s-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
# dynamic release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
# dynamic debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
# choose the entries that fit the requested link type
if(SFML_STATIC_LIBRARIES)
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE})
endif()
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG})
endif()
else()
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE})
endif()
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG})
endif()
endif()
endif()
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# library found
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
# if both are found, set SFML_XXX_LIBRARY to contain both
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
# if only one debug/release variant is found, set the other to be equal to the found one
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# debug and not release
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
endif()
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# release and not debug
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
else()
# library not found
set(SFML_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
endif()
# mark as advanced
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG)
# add to the global list of libraries
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
endforeach()
# in case of static linking, we must also define the list of all the dependencies of SFML libraries
if(SFML_STATIC_LIBRARIES)
# detect the OS
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(FIND_SFML_OS_WINDOWS 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(FIND_SFML_OS_LINUX 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set(FIND_SFML_OS_FREEBSD 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(FIND_SFML_OS_MACOSX 1)
endif()
# start with an empty list
set(SFML_DEPENDENCIES)
set(FIND_SFML_DEPENDENCIES_NOTFOUND)
# macro that searches for a 3rd-party library
macro(find_sfml_dependency output friendlyname)
find_library(${output} NAMES ${ARGN} PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib)
if(${${output}} STREQUAL "${output}-NOTFOUND")
unset(output)
set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${friendlyname}")
endif()
endmacro()
# sfml-system
list(FIND SFML_FIND_COMPONENTS "system" FIND_SFML_SYSTEM_COMPONENT)
if(NOT ${FIND_SFML_SYSTEM_COMPONENT} EQUAL -1)
# update the list -- these are only system libraries, no need to find them
if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD OR FIND_SFML_OS_MACOSX)
set(SFML_SYSTEM_DEPENDENCIES "pthread")
endif()
if(FIND_SFML_OS_LINUX)
set(SFML_SYSTEM_DEPENDENCIES "rt")
endif()
if(FIND_SFML_OS_WINDOWS)
set(SFML_SYSTEM_DEPENDENCIES "winmm")
endif()
set(SFML_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} ${SFML_DEPENDENCIES})
endif()
# sfml-network
list(FIND SFML_FIND_COMPONENTS "network" FIND_SFML_NETWORK_COMPONENT)
if(NOT ${FIND_SFML_NETWORK_COMPONENT} EQUAL -1)
# update the list -- these are only system libraries, no need to find them
if(FIND_SFML_OS_WINDOWS)
set(SFML_NETWORK_DEPENDENCIES "ws2_32")
endif()
set(SFML_DEPENDENCIES ${SFML_NETWORK_DEPENDENCIES} ${SFML_DEPENDENCIES})
endif()
# sfml-window
list(FIND SFML_FIND_COMPONENTS "window" FIND_SFML_WINDOW_COMPONENT)
if(NOT ${FIND_SFML_WINDOW_COMPONENT} EQUAL -1)
# find libraries
if(FIND_SFML_OS_LINUX)
find_sfml_dependency(X11_LIBRARY "X11" X11)
find_sfml_dependency(XRANDR_LIBRARY "Xrandr" Xrandr)
endif()
# update the list
if(FIND_SFML_OS_WINDOWS)
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "opengl32" "winmm" "gdi32")
elseif(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD)
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${XRANDR_LIBRARY})
if(FIND_SFML_OS_FREEBSD)
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "usbhid")
endif()
elseif(FIND_SFML_OS_MACOSX)
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "-framework OpenGL -framework Foundation -framework AppKit -framework IOKit -framework Carbon")
endif()
set(SFML_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} ${SFML_DEPENDENCIES})
endif()
# sfml-graphics
list(FIND SFML_FIND_COMPONENTS "graphics" FIND_SFML_GRAPHICS_COMPONENT)
if(NOT ${FIND_SFML_GRAPHICS_COMPONENT} EQUAL -1)
# find libraries
find_sfml_dependency(FREETYPE_LIBRARY "FreeType" freetype)
find_sfml_dependency(GLEW_LIBRARY "GLEW" glew GLEW glew32 glew32s glew64 glew64s)
find_sfml_dependency(JPEG_LIBRARY "libjpeg" jpeg)
# update the list
set(SFML_GRAPHICS_DEPENDENCIES ${FREETYPE_LIBRARY} ${GLEW_LIBRARY} ${JPEG_LIBRARY})
set(SFML_DEPENDENCIES ${SFML_GRAPHICS_DEPENDENCIES} ${SFML_DEPENDENCIES})
endif()
# sfml-audio
list(FIND SFML_FIND_COMPONENTS "audio" FIND_SFML_AUDIO_COMPONENT)
if(NOT ${FIND_SFML_AUDIO_COMPONENT} EQUAL -1)
# find libraries
find_sfml_dependency(OPENAL_LIBRARY "OpenAL" openal openal32)
find_sfml_dependency(SNDFILE_LIBRARY "libsndfile" sndfile)
# update the list
set(SFML_AUDIO_DEPENDENCIES ${OPENAL_LIBRARY} ${SNDFILE_LIBRARY})
set(SFML_DEPENDENCIES ${SFML_AUDIO_DEPENDENCIES} ${SFML_DEPENDENCIES})
endif()
endif()
# handle errors
if(NOT SFML_VERSION_OK)
# SFML version not ok
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
set(SFML_FOUND FALSE)
elseif(SFML_STATIC_LIBRARIES AND FIND_SFML_DEPENDENCIES_NOTFOUND)
set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})")
set(SFML_FOUND FALSE)
elseif(NOT SFML_FOUND)
# include directory or library not found
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
endif()
if (NOT SFML_FOUND)
if(SFML_FIND_REQUIRED)
# fatal error
message(FATAL_ERROR ${FIND_SFML_ERROR})
elseif(NOT SFML_FIND_QUIETLY)
# error but continue
message("${FIND_SFML_ERROR}")
endif()
endif()
# handle success
if(SFML_FOUND)
message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR} in ${SFML_INCLUDE_DIR}")
endif()
# This script locates the SFML library
# ------------------------------------
#
# Usage
# -----
#
# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
# example:
# find_package(SFML COMPONENTS graphics window system) // find the graphics, window and system modules
#
# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
# If nothing is specified, the version won't be checked (ie. any version will be accepted).
# example:
# find_package(SFML COMPONENTS ...) // no specific version required
# find_package(SFML 2 COMPONENTS ...) // any 2.x version
# find_package(SFML 2.4 COMPONENTS ...) // version 2.4 or greater
#
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
# Since you have to link yourself all the SFML dependencies when you link it statically, the following
# additional variables are defined: SFML_XXX_DEPENDENCIES and SFML_DEPENDENCIES (see their detailed
# description below).
# In case of static linking, the SFML_STATIC macro will also be defined by this script.
# example:
# set(SFML_STATIC_LIBRARIES TRUE)
# find_package(SFML 2 COMPONENTS network system)
#
# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless
# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details.
# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
# are available for both release and debug modes.
#
# If SFML is not installed in a standard path, you can use the SFML_ROOT CMake (or environment) variable
# to tell CMake where SFML is.
#
# Output
# ------
#
# This script defines the following variables:
# - For each specified module XXX (system, window, graphics, network, audio, main):
# - SFML_XXX_LIBRARY_DEBUG: the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
# - SFML_XXX_LIBRARY_RELEASE: the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
# - SFML_XXX_LIBRARY: the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found
# - SFML_XXX_DEPENDENCIES: the list of libraries the module depends on, in case of static linking
# - SFML_LIBRARIES: the list of all libraries corresponding to the required modules
# - SFML_FOUND: true if all the required modules are found
# - SFML_INCLUDE_DIR: the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
# - SFML_DEPENDENCIES: the list of libraries SFML depends on, in case of static linking
#
# example:
# find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED)
# include_directories(${SFML_INCLUDE_DIR})
# add_executable(myapp ...)
# target_link_libraries(myapp ${SFML_LIBRARIES})
# define the SFML_STATIC macro if static build was chosen
if(SFML_STATIC_LIBRARIES)
add_definitions(-DSFML_STATIC)
endif()
# define the list of search paths for headers and libraries
set(FIND_SFML_PATHS
${SFML_ROOT}
$ENV{SFML_ROOT}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw
/opt/local
/opt/csw
/opt)
# find the SFML include directory
find_path(SFML_INCLUDE_DIR SFML/Config.hpp
PATH_SUFFIXES include
PATHS ${FIND_SFML_PATHS})
# check the version number
set(SFML_VERSION_OK TRUE)
if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
# extract the major and minor version numbers from SFML/Config.hpp
# we have to handle framework a little bit differently:
if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
else()
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
endif()
FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
STRING(REGEX MATCH ".*#define SFML_VERSION_MAJOR ([0-9]+).*#define SFML_VERSION_MINOR ([0-9]+).*" SFML_CONFIG_HPP_CONTENTS "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}")
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}")
# if we could extract them, compare with the requested version number
if (SFML_VERSION_MAJOR)
# transform version numbers to an integer
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10 + ${SFML_VERSION_MINOR}")
# compare them
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
set(SFML_VERSION_OK FALSE)
endif()
else()
# SFML version is < 2.0
if (SFML_REQUESTED_VERSION GREATER 19)
set(SFML_VERSION_OK FALSE)
set(SFML_VERSION_MAJOR 1)
set(SFML_VERSION_MINOR x)
endif()
endif()
endif()
# find the requested modules
set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
# no suffix for sfml-main, it is always a static library
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
# release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
# debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
else()
# static release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}-s
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
# static debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-s-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
# dynamic release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
# dynamic debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_PATHS})
# choose the entries that fit the requested link type
if(SFML_STATIC_LIBRARIES)
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE})
endif()
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG})
endif()
else()
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE})
endif()
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG})
endif()
endif()
endif()
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# library found
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
# if both are found, set SFML_XXX_LIBRARY to contain both
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
# if only one debug/release variant is found, set the other to be equal to the found one
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# debug and not release
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
endif()
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# release and not debug
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
else()
# library not found
set(SFML_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
endif()
# mark as advanced
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG)
# add to the global list of libraries
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
endforeach()
# in case of static linking, we must also define the list of all the dependencies of SFML libraries
if(SFML_STATIC_LIBRARIES)
# detect the OS
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(FIND_SFML_OS_WINDOWS 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(FIND_SFML_OS_LINUX 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set(FIND_SFML_OS_FREEBSD 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(FIND_SFML_OS_MACOSX 1)
endif()
# start with an empty list
set(SFML_DEPENDENCIES)
set(FIND_SFML_DEPENDENCIES_NOTFOUND)
# macro that searches for a 3rd-party library
macro(find_sfml_dependency output friendlyname)
find_library(${output} NAMES ${ARGN} PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib)
if(${${output}} STREQUAL "${output}-NOTFOUND")
unset(output)
set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${friendlyname}")
endif()
endmacro()
# sfml-system
list(FIND SFML_FIND_COMPONENTS "system" FIND_SFML_SYSTEM_COMPONENT)
if(NOT ${FIND_SFML_SYSTEM_COMPONENT} EQUAL -1)
# update the list -- these are only system libraries, no need to find them
if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD OR FIND_SFML_OS_MACOSX)
set(SFML_SYSTEM_DEPENDENCIES "pthread")
endif()
if(FIND_SFML_OS_LINUX)
set(SFML_SYSTEM_DEPENDENCIES "rt")
endif()
if(FIND_SFML_OS_WINDOWS)
set(SFML_SYSTEM_DEPENDENCIES "winmm")
endif()
set(SFML_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} ${SFML_DEPENDENCIES})
endif()
# sfml-network
list(FIND SFML_FIND_COMPONENTS "network" FIND_SFML_NETWORK_COMPONENT)
if(NOT ${FIND_SFML_NETWORK_COMPONENT} EQUAL -1)
# update the list -- these are only system libraries, no need to find them
if(FIND_SFML_OS_WINDOWS)
set(SFML_NETWORK_DEPENDENCIES "ws2_32")
endif()
set(SFML_DEPENDENCIES ${SFML_NETWORK_DEPENDENCIES} ${SFML_DEPENDENCIES})
endif()
# sfml-window
list(FIND SFML_FIND_COMPONENTS "window" FIND_SFML_WINDOW_COMPONENT)
if(NOT ${FIND_SFML_WINDOW_COMPONENT} EQUAL -1)
# find libraries
if(FIND_SFML_OS_LINUX)
find_sfml_dependency(X11_LIBRARY "X11" X11)
find_sfml_dependency(XRANDR_LIBRARY "Xrandr" Xrandr)
endif()
# update the list
if(FIND_SFML_OS_WINDOWS)
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "opengl32" "winmm" "gdi32")
elseif(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD)
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${XRANDR_LIBRARY})
if(FIND_SFML_OS_FREEBSD)
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "usbhid")
endif()
elseif(FIND_SFML_OS_MACOSX)
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "-framework OpenGL -framework Foundation -framework AppKit -framework IOKit -framework Carbon")
endif()
set(SFML_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} ${SFML_DEPENDENCIES})
endif()
# sfml-graphics
list(FIND SFML_FIND_COMPONENTS "graphics" FIND_SFML_GRAPHICS_COMPONENT)
if(NOT ${FIND_SFML_GRAPHICS_COMPONENT} EQUAL -1)
# find libraries
find_sfml_dependency(FREETYPE_LIBRARY "FreeType" freetype)
find_sfml_dependency(GLEW_LIBRARY "GLEW" glew GLEW glew32 glew32s glew64 glew64s)
find_sfml_dependency(JPEG_LIBRARY "libjpeg" jpeg)
# update the list
set(SFML_GRAPHICS_DEPENDENCIES ${FREETYPE_LIBRARY} ${GLEW_LIBRARY} ${JPEG_LIBRARY})
set(SFML_DEPENDENCIES ${SFML_GRAPHICS_DEPENDENCIES} ${SFML_DEPENDENCIES})
endif()
# sfml-audio
list(FIND SFML_FIND_COMPONENTS "audio" FIND_SFML_AUDIO_COMPONENT)
if(NOT ${FIND_SFML_AUDIO_COMPONENT} EQUAL -1)
# find libraries
find_sfml_dependency(OPENAL_LIBRARY "OpenAL" openal openal32)
find_sfml_dependency(SNDFILE_LIBRARY "libsndfile" sndfile)
# update the list
set(SFML_AUDIO_DEPENDENCIES ${OPENAL_LIBRARY} ${SNDFILE_LIBRARY})
set(SFML_DEPENDENCIES ${SFML_AUDIO_DEPENDENCIES} ${SFML_DEPENDENCIES})
endif()
endif()
# handle errors
if(NOT SFML_VERSION_OK)
# SFML version not ok
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
set(SFML_FOUND FALSE)
elseif(SFML_STATIC_LIBRARIES AND FIND_SFML_DEPENDENCIES_NOTFOUND)
set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})")
set(SFML_FOUND FALSE)
elseif(NOT SFML_FOUND)
# include directory or library not found
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
endif()
if (NOT SFML_FOUND)
if(SFML_FIND_REQUIRED)
# fatal error
message(FATAL_ERROR ${FIND_SFML_ERROR})
elseif(NOT SFML_FIND_QUIETLY)
# error but continue
message("${FIND_SFML_ERROR}")
endif()
endif()
# handle success
if(SFML_FOUND)
message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR} in ${SFML_INCLUDE_DIR}")
endif()

View file

@ -1,28 +1,28 @@
# - Find sndfile
# Find the native sndfile includes and libraries
#
# SNDFILE_INCLUDE_DIR - where to find sndfile.h, etc.
# SNDFILE_LIBRARIES - List of libraries when using libsndfile.
# SNDFILE_FOUND - True if libsndfile found.
if(SNDFILE_INCLUDE_DIR)
# Already in cache, be silent
set(SNDFILE_FIND_QUIETLY TRUE)
endif(SNDFILE_INCLUDE_DIR)
find_path(SNDFILE_INCLUDE_DIR sndfile.h)
find_library(SNDFILE_LIBRARY NAMES sndfile sndfile-1)
# Handle the QUIETLY and REQUIRED arguments and set SNDFILE_FOUND to TRUE if
# all listed variables are TRUE.
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SNDFILE DEFAULT_MSG SNDFILE_LIBRARY SNDFILE_INCLUDE_DIR)
if(SNDFILE_FOUND)
set(SNDFILE_LIBRARIES ${SNDFILE_LIBRARY})
else(SNDFILE_FOUND)
set(SNDFILE_LIBRARIES)
endif(SNDFILE_FOUND)
mark_as_advanced(SNDFILE_INCLUDE_DIR SNDFILE_LIBRARY)
# - Find sndfile
# Find the native sndfile includes and libraries
#
# SNDFILE_INCLUDE_DIR - where to find sndfile.h, etc.
# SNDFILE_LIBRARIES - List of libraries when using libsndfile.
# SNDFILE_FOUND - True if libsndfile found.
if(SNDFILE_INCLUDE_DIR)
# Already in cache, be silent
set(SNDFILE_FIND_QUIETLY TRUE)
endif(SNDFILE_INCLUDE_DIR)
find_path(SNDFILE_INCLUDE_DIR sndfile.h)
find_library(SNDFILE_LIBRARY NAMES sndfile sndfile-1)
# Handle the QUIETLY and REQUIRED arguments and set SNDFILE_FOUND to TRUE if
# all listed variables are TRUE.
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SNDFILE DEFAULT_MSG SNDFILE_LIBRARY SNDFILE_INCLUDE_DIR)
if(SNDFILE_FOUND)
set(SNDFILE_LIBRARIES ${SNDFILE_LIBRARY})
else(SNDFILE_FOUND)
set(SNDFILE_LIBRARIES)
endif(SNDFILE_FOUND)
mark_as_advanced(SNDFILE_INCLUDE_DIR SNDFILE_LIBRARY)

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