Redesigned the audio encoding/decoding classes to get rid of libsndfile
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68 changed files with 4523 additions and 2241 deletions
133
include/SFML/Audio/OutputSoundFile.hpp
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133
include/SFML/Audio/OutputSoundFile.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_OUTPUTSOUNDFILE_HPP
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#define SFML_OUTPUTSOUNDFILE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <string>
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namespace sf
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{
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class SoundFileWriter;
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////////////////////////////////////////////////////////////
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/// \brief Provide write access to sound files
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API OutputSoundFile : NonCopyable
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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OutputSoundFile();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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/// Closes the file if it was still open.
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///
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////////////////////////////////////////////////////////////
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~OutputSoundFile();
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////////////////////////////////////////////////////////////
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/// \brief Open the sound file from the disk for writing
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///
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/// The supported audio formats are: WAV, OGG/Vorbis, FLAC.
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///
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/// \param filename Path of the sound file to write
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/// \param sampleRate Sample rate of the sound
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/// \param channelCount Number of channels in the sound
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///
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/// \return True if the file was successfully opened
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///
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////////////////////////////////////////////////////////////
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bool openFromFile(const std::string& filename, unsigned int sampleRate, unsigned int channelCount);
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////////////////////////////////////////////////////////////
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/// \brief Write audio samples to the file
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///
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/// \param samples Pointer to the sample array to write
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/// \param sampleCount Number of samples to write
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///
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////////////////////////////////////////////////////////////
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void write(const Int16* samples, Uint64 count);
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private:
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////////////////////////////////////////////////////////////
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/// \brief Close the current file
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///
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////////////////////////////////////////////////////////////
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void close();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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SoundFileWriter* m_writer; ///< Writer that handles I/O on the file's format
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};
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} // namespace sf
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#endif // SFML_OUTPUTSOUNDFILE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::OutputSoundFile
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/// \ingroup audio
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///
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/// This class encodes audio samples to a sound file. It is
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/// used internally by higher-level classes such as sf::SoundBuffer,
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/// but can also be useful if you want to create audio files from
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/// custom data sources, like generated audio samples.
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///
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/// Usage example:
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/// \code
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/// // Create a sound file, ogg/vorbis format, 44100 Hz, stereo
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/// sf::OutputSoundFile file;
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/// if (!file.openFromFile("music.ogg", 44100, 2))
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/// /* error */;
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///
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/// while (...)
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/// {
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/// // Read or generate audio samples from your custom source
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/// std::vector<sf::Int16> samples = ...;
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///
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/// // Write them to the file
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/// file.write(samples.data(), samples.size());
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/// }
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/// \endcode
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///
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/// \see sf::SoundFileWriter, sf::InputSoundFile
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///
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////////////////////////////////////////////////////////////
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