Merge branch 'master' into drawables

Conflicts:
	include/SFML/Graphics/Sprite.hpp
	include/SFML/Graphics/Text.hpp
	src/SFML/Graphics/Sprite.cpp
This commit is contained in:
Laurent Gomila 2011-12-02 20:58:14 +01:00
commit eeff685255
79 changed files with 747 additions and 892 deletions

View file

@ -28,7 +28,6 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Resource.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/System/String.hpp>
#include <SFML/Graphics/Glyph.hpp>
@ -47,7 +46,7 @@ class InputStream;
/// \brief Class for loading and manipulating character fonts
///
////////////////////////////////////////////////////////////
class SFML_API Font : public Resource<Font>
class SFML_API Font
{
public :

View file

@ -120,8 +120,6 @@ public :
/// The supported image formats are bmp, png, tga, jpg, gif,
/// psd, hdr and pic. Some format options are not supported,
/// like progressive jpeg.
/// The maximum size for an image depends on the graphics
/// driver and can be retrieve with the GetMaximumSize function.
/// If this function fails, the image is left unchanged.
///
/// \param stream Source stream to read from

View file

@ -72,7 +72,7 @@ public :
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
RenderWindow(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
RenderWindow(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Construct the window from an existing control

View file

@ -142,7 +142,7 @@ public :
/// \see GetStyle
///
////////////////////////////////////////////////////////////
void SetStyle(unsigned long style);
void SetStyle(Uint32 style);
////////////////////////////////////////////////////////////
/// \brief Set the global color of the text
@ -206,7 +206,7 @@ public :
/// \see SetStyle
///
////////////////////////////////////////////////////////////
unsigned long GetStyle() const;
Uint32 GetStyle() const;
////////////////////////////////////////////////////////////
/// \brief Get the global color of the text
@ -286,7 +286,7 @@ private :
String myString; ///< String to display
const Font* myFont; ///< Font used to display the string
unsigned int myCharacterSize; ///< Base size of characters, in pixels
unsigned long myStyle; ///< Text style (see the Style enum)
Uint32 myStyle; ///< Text style (see Style enum)
Color myColor; ///< Text color
VertexArray myVertices; ///< Vertex array containing the text's geometry
FloatRect myBounds; ///< Bounding rectangle of the text (in local coordinates)

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@ -28,9 +28,8 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Resource.hpp>
#include <SFML/Window/GlResource.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Window/GlResource.hpp>
namespace sf
@ -44,7 +43,7 @@ class InputStream;
/// \brief Image living on the graphics card that can be used for drawing
///
////////////////////////////////////////////////////////////
class SFML_API Texture : public Resource<Texture>, GlResource
class SFML_API Texture : GlResource
{
public :