Fixed various minor warnings

This commit is contained in:
Laurent Gomila 2012-03-17 17:00:19 +01:00
parent 78e7dcea38
commit ee7cd94220
18 changed files with 96 additions and 89 deletions

View file

@ -210,7 +210,7 @@ private :
/// only when the sound is stopped.
///
////////////////////////////////////////////////////////////
void stream();
void streamData();
////////////////////////////////////////////////////////////
/// \brief Request a new chunk of audio samples from the stream source

View file

@ -219,7 +219,7 @@ private :
////////////////////////////////////////////////////////////
struct Row
{
Row(unsigned int top, unsigned int height) : width(0), top(top), height(height) {}
Row(unsigned int rowTop, unsigned int rowHeight) : width(0), top(rowTop), height(rowHeight) {}
unsigned int width; ///< Current width of the row
unsigned int top; ///< Y position of the row into the texture

View file

@ -58,13 +58,13 @@ public :
/// Be careful, the last two parameters are the width
/// and height, not the right and bottom coordinates!
///
/// \param left Left coordinate of the rectangle
/// \param top Top coordinate of the rectangle
/// \param width Width of the rectangle
/// \param height Height of the rectangle
/// \param rectLeft Left coordinate of the rectangle
/// \param rectTop Top coordinate of the rectangle
/// \param rectWidth Width of the rectangle
/// \param rectHeight Height of the rectangle
///
////////////////////////////////////////////////////////////
Rect(T left, T top, T width, T height);
Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight);
////////////////////////////////////////////////////////////
/// \brief Construct the rectangle from position and size

View file

@ -37,11 +37,11 @@ height(0)
////////////////////////////////////////////////////////////
template <typename T>
Rect<T>::Rect(T left, T top, T width, T height) :
left (left),
top (top),
width (width),
height(height)
Rect<T>::Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) :
left (rectLeft),
top (rectTop),
width (rectWidth),
height(rectHeight)
{
}

View file

@ -63,46 +63,46 @@ public :
////////////////////////////////////////////////////////////
/// \brief Construct a default set of render states with a custom blend mode
///
/// \param blendMode Blend mode to use
/// \param theBlendMode Blend mode to use
///
////////////////////////////////////////////////////////////
RenderStates(BlendMode blendMode);
RenderStates(BlendMode theBlendMode);
////////////////////////////////////////////////////////////
/// \brief Construct a default set of render states with a custom transform
///
/// \param transform Transform to use
/// \param theTransform Transform to use
///
////////////////////////////////////////////////////////////
RenderStates(const Transform& transform);
RenderStates(const Transform& theTransform);
////////////////////////////////////////////////////////////
/// \brief Construct a default set of render states with a custom texture
///
/// \param texture Texture to use
/// \param theTexture Texture to use
///
////////////////////////////////////////////////////////////
RenderStates(const Texture* texture);
RenderStates(const Texture* theTexture);
////////////////////////////////////////////////////////////
/// \brief Construct a default set of render states with a custom shader
///
/// \param shader Shader to use
/// \param theShader Shader to use
///
////////////////////////////////////////////////////////////
RenderStates(const Shader* shader);
RenderStates(const Shader* theShader);
////////////////////////////////////////////////////////////
/// \brief Construct a set of render states with all its attributes
///
/// \param blendMode Blend mode to use
/// \param transform Transform to use
/// \param texture Texture to use
/// \param shader Shader to use
/// \param theBlendMode Blend mode to use
/// \param theTransform Transform to use
/// \param theTexture Texture to use
/// \param theShader Shader to use
///
////////////////////////////////////////////////////////////
RenderStates(BlendMode blendMode, const Transform& transform,
const Texture* texture, const Shader* shader);
RenderStates(BlendMode theBlendMode, const Transform& theTransform,
const Texture* theTexture, const Shader* theShader);
////////////////////////////////////////////////////////////
// Static member data

View file

@ -54,42 +54,42 @@ public :
///
/// The vertex color is white and texture coordinates are (0, 0).
///
/// \param position Vertex position
/// \param thePosition Vertex position
///
////////////////////////////////////////////////////////////
Vertex(const Vector2f& position);
Vertex(const Vector2f& thePosition);
////////////////////////////////////////////////////////////
/// \brief Construct the vertex from its position and color
///
/// The texture coordinates are (0, 0).
///
/// \param position Vertex position
/// \param color Vertex color
/// \param thePosition Vertex position
/// \param theColor Vertex color
///
////////////////////////////////////////////////////////////
Vertex(const Vector2f& position, const Color& color);
Vertex(const Vector2f& thePosition, const Color& theColor);
////////////////////////////////////////////////////////////
/// \brief Construct the vertex from its position and texture coordinates
///
/// The vertex color is white.
///
/// \param position Vertex position
/// \param texCoords Vertex texture coordinates
/// \param thePosition Vertex position
/// \param theTexCoords Vertex texture coordinates
///
////////////////////////////////////////////////////////////
Vertex(const Vector2f& position, const Vector2f& texCoords);
Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords);
////////////////////////////////////////////////////////////
/// \brief Construct the vertex from its position, color and texture coordinates
///
/// \param position Vertex position
/// \param color Vertex color
/// \param texCoords Vertex texture coordinates
/// \param thePosition Vertex position
/// \param theColor Vertex color
/// \param theTexCoords Vertex texture coordinates
///
////////////////////////////////////////////////////////////
Vertex(const Vector2f& position, const Color& color, const Vector2f& texCoords);
Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords);
////////////////////////////////////////////////////////////
// Member data

View file

@ -519,7 +519,7 @@ Out Utf<16>::toUtf32(In begin, In end, Out output)
////////////////////////////////////////////////////////////
template <typename In>
In Utf<32>::decode(In begin, In end, Uint32& output, Uint32)
In Utf<32>::decode(In begin, In /*end*/, Uint32& output, Uint32 /*replacement*/)
{
output = *begin++;
return begin;
@ -528,7 +528,7 @@ In Utf<32>::decode(In begin, In end, Uint32& output, Uint32)
////////////////////////////////////////////////////////////
template <typename Out>
Out Utf<32>::encode(Uint32 input, Out output, Uint32 replacement)
Out Utf<32>::encode(Uint32 input, Out output, Uint32 /*replacement*/)
{
*output++ = input;
return output;
@ -537,7 +537,7 @@ Out Utf<32>::encode(Uint32 input, Out output, Uint32 replacement)
////////////////////////////////////////////////////////////
template <typename In>
In Utf<32>::next(In begin, In end)
In Utf<32>::next(In begin, In /*end*/)
{
return ++begin;
}
@ -669,6 +669,8 @@ Uint32 Utf<32>::decodeAnsi(In input, const std::locale& locale)
(defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \
!(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
(void)locale; // to avoid warnings
wchar_t character = 0;
mbtowc(&character, &input, 1);
return static_cast<Uint32>(character);
@ -712,6 +714,8 @@ Out Utf<32>::encodeAnsi(Uint32 codepoint, Out output, char replacement, const st
(defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \
!(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
(void)locale; // to avoid warnings
char character = 0;
if (wctomb(&character, static_cast<wchar_t>(codepoint)) >= 0)
*output++ = character;

View file

@ -53,12 +53,12 @@ public :
////////////////////////////////////////////////////////////
/// \brief Construct the video mode with its attributes
///
/// \param width Width in pixels
/// \param height Height in pixels
/// \param bitsPerPixel Pixel depths in bits per pixel
/// \param modeWidth Width in pixels
/// \param modeHeight Height in pixels
/// \param modeBitsPerPixel Pixel depths in bits per pixel
///
////////////////////////////////////////////////////////////
VideoMode(unsigned int width, unsigned int height, unsigned int bitsPerPixel = 32);
VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel = 32);
////////////////////////////////////////////////////////////
/// \brief Get the current desktop video mode