Fixed object files path in Visual C++ projects
Added CSFML batch-build for all Windows compilers git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1377 4e206d99-4929-0410-ac5d-dfc041789085
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71 changed files with 309 additions and 244 deletions
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@ -8,7 +8,7 @@
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<Build>
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<Target title="Debug_Win32">
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<Option output="..\..\bin\pong-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\opengl\Debug_Win32" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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@ -35,7 +35,7 @@
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</Target>
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<Target title="Release_Win32">
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<Option output="..\..\bin\pong" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\opengl\Release_Win32" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Release_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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