Fixed object files path in Visual C++ projects

Added CSFML batch-build for all Windows compilers

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1377 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-01-28 09:51:39 +00:00
parent f044d80f09
commit ec524788c9
71 changed files with 309 additions and 244 deletions

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\pong-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\opengl\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -35,7 +35,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\pong" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\opengl\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>