Fixed object files path in Visual C++ projects

Added CSFML batch-build for all Windows compilers

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1377 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-01-28 09:51:39 +00:00
parent f044d80f09
commit ec524788c9
71 changed files with 309 additions and 244 deletions

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\ftp-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\ftp\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\ftp\Debug_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -29,7 +29,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\ftp" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\ftp\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\ftp\Release_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\opengl-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\opengl\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -34,7 +34,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\opengl" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\opengl\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\pong-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\opengl\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -35,7 +35,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\pong" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\opengl\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\qt-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\qt\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\qt\Debug_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -45,7 +45,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\qt" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\qt\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\qt\Release_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\shader-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\shader\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -32,7 +32,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\shader" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\shader\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Release_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\sockets-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\sockets\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sockets\Debug_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -29,7 +29,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\sockets" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\sockets\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sockets\Release_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\sound-capture-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\sound-capture\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sound-capture\Debug_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -30,7 +30,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\sound-capture" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\sound-capture\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sound-capture\Release_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\sound-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\sound\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Debug_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -30,7 +30,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\sound" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\sound\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Release_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\voip-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\voip\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\voip\Debug_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -31,7 +31,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\voip" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\voip\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\voip\Release_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\win32-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\win32\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\win32\Debug_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -31,7 +31,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\win32" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\win32\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\win32\Release_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\window-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\window\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\window\Debug_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -32,7 +32,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\window" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\window\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\window\Release_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>

View file

@ -8,7 +8,7 @@
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\wxwidgets-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\wxwidgets\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\wxwidgets\Debug_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -43,7 +43,7 @@
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\wxwidgets" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\wxwidgets\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\wxwidgets\Release_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>