From e924c9cf3924d2001ef9cd1a3560239c675d7132 Mon Sep 17 00:00:00 2001
From: LaurentGom <LaurentGom@4e206d99-4929-0410-ac5d-dfc041789085>
Date: Fri, 12 Mar 2010 09:35:17 +0000
Subject: [PATCH] Improved the API documentation of sf::IpAddress

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1452 4e206d99-4929-0410-ac5d-dfc041789085
---
 CSFML/build/VC2005/csfml-network.vcproj    |   4 +-
 CSFML/build/VC2008/csfml-network.vcproj    |   4 +-
 CSFML/build/codeblocks/csfml-network.cbp   |   4 +-
 CSFML/include/SFML/Network.h               |   2 +-
 CSFML/include/SFML/Network/Ftp.h           |   4 +-
 CSFML/include/SFML/Network/IpAddress.h     |  22 +-
 CSFML/include/SFML/Network/SocketTCP.h     |   6 +-
 CSFML/include/SFML/Network/SocketUDP.h     |  10 +-
 CSFML/src/SFML/Network/Ftp.cpp             |   6 +-
 CSFML/src/SFML/Network/IpAddress.cpp       |  42 ++--
 CSFML/src/SFML/Network/SocketTCP.cpp       |  10 +-
 CSFML/src/SFML/Network/SocketUDP.cpp       |  18 +-
 CSFML/src/SFML/Network/csfml-network-d.def |  18 +-
 CSFML/src/SFML/Network/csfml-network.def   |  18 +-
 build/codeblocks/sfml-network.cbp          |   4 +-
 build/vc2005/sfml-network.vcproj           |   4 +-
 build/vc2008/sfml-network.vcproj           |   4 +-
 include/SFML/Network.hpp                   |   2 +-
 include/SFML/Network/Ftp.hpp               |   4 +-
 include/SFML/Network/Http.hpp              |   4 +-
 include/SFML/Network/IpAddress.hpp         | 235 +++++++++++++++------
 include/SFML/Network/SocketTCP.hpp         |   6 +-
 include/SFML/Network/SocketUDP.hpp         |  10 +-
 samples/ftp/Ftp.cpp                        |   2 +-
 samples/sockets/TCP.cpp                    |   4 +-
 samples/sockets/UDP.cpp                    |  40 ++--
 samples/voip/Client.cpp                    |   2 +-
 samples/voip/Server.cpp                    |   2 +-
 src/SFML/Network/Ftp.cpp                   |   6 +-
 src/SFML/Network/Http.cpp                  |   2 +-
 src/SFML/Network/IpAddress.cpp             |  73 +++----
 src/SFML/Network/SocketTCP.cpp             |  10 +-
 src/SFML/Network/SocketUDP.cpp             |  16 +-
 src/SFML/System/String.cpp                 |   2 -
 34 files changed, 336 insertions(+), 264 deletions(-)

diff --git a/CSFML/build/VC2005/csfml-network.vcproj b/CSFML/build/VC2005/csfml-network.vcproj
index fcb1ba30..9560a393 100644
--- a/CSFML/build/VC2005/csfml-network.vcproj
+++ b/CSFML/build/VC2005/csfml-network.vcproj
@@ -223,11 +223,11 @@
 			>
 		</File>
 		<File
-			RelativePath="..\..\src\SFML\Network\IPAddress.cpp"
+			RelativePath="..\..\src\SFML\Network\IpAddress.cpp"
 			>
 		</File>
 		<File
-			RelativePath="..\..\include\SFML\Network\IPAddress.h"
+			RelativePath="..\..\include\SFML\Network\IpAddress.h"
 			>
 		</File>
 		<File
diff --git a/CSFML/build/VC2008/csfml-network.vcproj b/CSFML/build/VC2008/csfml-network.vcproj
index ee812367..082bf230 100644
--- a/CSFML/build/VC2008/csfml-network.vcproj
+++ b/CSFML/build/VC2008/csfml-network.vcproj
@@ -222,11 +222,11 @@
 			>
 		</File>
 		<File
-			RelativePath="..\..\src\SFML\Network\IPAddress.cpp"
+			RelativePath="..\..\src\SFML\Network\IpAddress.cpp"
 			>
 		</File>
 		<File
-			RelativePath="..\..\include\SFML\Network\IPAddress.h"
+			RelativePath="..\..\include\SFML\Network\IpAddress.h"
 			>
 		</File>
 		<File
diff --git a/CSFML/build/codeblocks/csfml-network.cbp b/CSFML/build/codeblocks/csfml-network.cbp
index 16c1dcc8..48fd47c8 100644
--- a/CSFML/build/codeblocks/csfml-network.cbp
+++ b/CSFML/build/codeblocks/csfml-network.cbp
@@ -56,7 +56,7 @@
 		</Linker>
 		<Unit filename="..\..\include\SFML\Network\Ftp.h" />
 		<Unit filename="..\..\include\SFML\Network\Http.h" />
-		<Unit filename="..\..\include\SFML\Network\IPAddress.h" />
+		<Unit filename="..\..\include\SFML\Network\IpAddress.h" />
 		<Unit filename="..\..\include\SFML\Network\Packet.h" />
 		<Unit filename="..\..\include\SFML\Network\Selector.h" />
 		<Unit filename="..\..\include\SFML\Network\SocketStatus.h" />
@@ -67,7 +67,7 @@
 		<Unit filename="..\..\src\SFML\Network\FtpStruct.h" />
 		<Unit filename="..\..\src\SFML\Network\Http.cpp" />
 		<Unit filename="..\..\src\SFML\Network\HttpStruct.h" />
-		<Unit filename="..\..\src\SFML\Network\IPAddress.cpp" />
+		<Unit filename="..\..\src\SFML\Network\IpAddress.cpp" />
 		<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
 		<Unit filename="..\..\src\SFML\Network\PacketStruct.h" />
 		<Unit filename="..\..\src\SFML\Network\Selector.cpp" />
diff --git a/CSFML/include/SFML/Network.h b/CSFML/include/SFML/Network.h
index bbc87ffc..94fe3337 100644
--- a/CSFML/include/SFML/Network.h
+++ b/CSFML/include/SFML/Network.h
@@ -30,7 +30,7 @@
 ////////////////////////////////////////////////////////////
 
 #include <SFML/System.h>
-#include <SFML/Network/IPAddress.h>
+#include <SFML/Network/IpAddress.h>
 #include <SFML/Network/Packet.h>
 #include <SFML/Network/Selector.h>
 #include <SFML/Network/SocketTCP.h>
diff --git a/CSFML/include/SFML/Network/Ftp.h b/CSFML/include/SFML/Network/Ftp.h
index 12c60f18..70bd4c80 100644
--- a/CSFML/include/SFML/Network/Ftp.h
+++ b/CSFML/include/SFML/Network/Ftp.h
@@ -29,7 +29,7 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Config.h>
-#include <SFML/Network/IPAddress.h>
+#include <SFML/Network/IpAddress.h>
 #include <SFML/Network/Types.h>
 
 
@@ -287,7 +287,7 @@ CSFML_API void sfFtp_Destroy(sfFtp* ftp);
 /// \return Server response to the request
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_Connect(sfFtp* ftp, sfIPAddress server, unsigned short port, float timeout);
+CSFML_API sfFtpResponse* sfFtp_Connect(sfFtp* ftp, sfIpAddress server, unsigned short port, float timeout);
 
 ////////////////////////////////////////////////////////////
 /// Log in using anonymous account
diff --git a/CSFML/include/SFML/Network/IpAddress.h b/CSFML/include/SFML/Network/IpAddress.h
index 6558c47d..e879b414 100644
--- a/CSFML/include/SFML/Network/IpAddress.h
+++ b/CSFML/include/SFML/Network/IpAddress.h
@@ -32,12 +32,12 @@
 
 
 ////////////////////////////////////////////////////////////
-/// sfIPAddress provides easy manipulation of IP v4 addresses
+/// sfIpAddress provides easy manipulation of IP v4 addresses
 ////////////////////////////////////////////////////////////
 typedef struct
 {
     char Address[16];
-} sfIPAddress;
+} sfIpAddress;
 
 
 ////////////////////////////////////////////////////////////
@@ -48,7 +48,7 @@ typedef struct
 /// \return Resulting address
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfIPAddress sfIPAddress_FromString(const char* string);
+CSFML_API sfIpAddress sfIpAddress_FromString(const char* string);
 
 ////////////////////////////////////////////////////////////
 /// Construct an address from 4 bytes
@@ -61,7 +61,7 @@ CSFML_API sfIPAddress sfIPAddress_FromString(const char* string);
 /// \return Resulting address
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfIPAddress sfIPAddress_FromBytes(sfUint8 byte0, sfUint8 byte1, sfUint8 byte2, sfUint8 byte3);
+CSFML_API sfIpAddress sfIpAddress_FromBytes(sfUint8 byte0, sfUint8 byte1, sfUint8 byte2, sfUint8 byte3);
 
 ////////////////////////////////////////////////////////////
 /// Construct the address from a 32-bits integer
@@ -69,7 +69,7 @@ CSFML_API sfIPAddress sfIPAddress_FromBytes(sfUint8 byte0, sfUint8 byte1, sfUint
 /// \param address : 4 bytes of the address packed into a 32-bits integer
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfIPAddress sfIPAddress_FromInteger(sfUint32 address);
+CSFML_API sfIpAddress sfIpAddress_FromInteger(sfUint32 address);
 
 ////////////////////////////////////////////////////////////
 /// Tell if an address is a valid one
@@ -79,7 +79,7 @@ CSFML_API sfIPAddress sfIPAddress_FromInteger(sfUint32 address);
 /// \return sfTrue if address has a valid syntax
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfBool sfIPAddress_IsValid(sfIPAddress address);
+CSFML_API sfBool sfIpAddress_IsValid(sfIpAddress address);
 
 ////////////////////////////////////////////////////////////
 /// Get a string representation of an address
@@ -88,7 +88,7 @@ CSFML_API sfBool sfIPAddress_IsValid(sfIPAddress address);
 /// \param string :  Char array to fill (size must be >= 16)
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API void sfIPAddress_ToString(sfIPAddress address, char* string);
+CSFML_API void sfIpAddress_ToString(sfIpAddress address, char* string);
 
 ////////////////////////////////////////////////////////////
 /// Get an integer representation of the address
@@ -98,7 +98,7 @@ CSFML_API void sfIPAddress_ToString(sfIPAddress address, char* string);
 /// \return 32-bits integer containing the 4 bytes of the address, in system endianness
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfUint32 sfIPAddress_ToInteger(sfIPAddress address);
+CSFML_API sfUint32 sfIpAddress_ToInteger(sfIpAddress address);
 
 ////////////////////////////////////////////////////////////
 /// Get the computer's local IP address (from the LAN point of view)
@@ -106,7 +106,7 @@ CSFML_API sfUint32 sfIPAddress_ToInteger(sfIPAddress address);
 /// \return Local IP address
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfIPAddress sfIPAddress_GetLocalAddress();
+CSFML_API sfIpAddress sfIpAddress_GetLocalAddress();
 
 ////////////////////////////////////////////////////////////
 /// Get the computer's public IP address (from the web point of view).
@@ -119,7 +119,7 @@ CSFML_API sfIPAddress sfIPAddress_GetLocalAddress();
 /// \return Public IP address
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfIPAddress sfIPAddress_GetPublicAddress(float timeout);
+CSFML_API sfIpAddress sfIpAddress_GetPublicAddress(float timeout);
 
 ////////////////////////////////////////////////////////////
 /// Get the computer's loopback address
@@ -127,7 +127,7 @@ CSFML_API sfIPAddress sfIPAddress_GetPublicAddress(float timeout);
 /// \return Local host IP address (127.0.0.1, or "localhost")
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfIPAddress sfIPAddress_LocalHost();
+CSFML_API sfIpAddress sfIpAddress_LocalHost();
 
 
 #endif // SFML_IPADDRESS_H
diff --git a/CSFML/include/SFML/Network/SocketTCP.h b/CSFML/include/SFML/Network/SocketTCP.h
index 81d84664..90ca03f5 100644
--- a/CSFML/include/SFML/Network/SocketTCP.h
+++ b/CSFML/include/SFML/Network/SocketTCP.h
@@ -29,7 +29,7 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Config.h>
-#include <SFML/Network/IPAddress.h>
+#include <SFML/Network/IpAddress.h>
 #include <SFML/Network/SocketStatus.h>
 #include <SFML/Network/Types.h>
 
@@ -81,7 +81,7 @@ CSFML_API void sfSocketTCP_SetBlocking(sfSocketTCP* socket, sfBool blocking);
 /// \return sfTrue if operation has been successful
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketTCP_Connect(sfSocketTCP* socket, unsigned short port, sfIPAddress host, float timeout);
+CSFML_API sfSocketStatus sfSocketTCP_Connect(sfSocketTCP* socket, unsigned short port, sfIpAddress host, float timeout);
 
 ////////////////////////////////////////////////////////////
 /// Listen to a specified port for incoming data or connections
@@ -106,7 +106,7 @@ CSFML_API sfBool sfSocketTCP_Listen(sfSocketTCP* socket, unsigned short port);
 /// \return Socket status
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketTCP_Accept(sfSocketTCP* socket, sfSocketTCP** connected, sfIPAddress* address);
+CSFML_API sfSocketStatus sfSocketTCP_Accept(sfSocketTCP* socket, sfSocketTCP** connected, sfIpAddress* address);
 
 ////////////////////////////////////////////////////////////
 /// Send an array of bytes to the host (must be connected first)
diff --git a/CSFML/include/SFML/Network/SocketUDP.h b/CSFML/include/SFML/Network/SocketUDP.h
index ba2216f1..3c8a40d9 100644
--- a/CSFML/include/SFML/Network/SocketUDP.h
+++ b/CSFML/include/SFML/Network/SocketUDP.h
@@ -29,7 +29,7 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Config.h>
-#include <SFML/Network/IPAddress.h>
+#include <SFML/Network/IpAddress.h>
 #include <SFML/Network/SocketStatus.h>
 #include <SFML/Network/Types.h>
 
@@ -103,7 +103,7 @@ CSFML_API sfBool sfSocketUDP_Unbind(sfSocketUDP* socket);
 /// \return Socket status
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketUDP_Send(sfSocketUDP* socket, const char* data, size_t size, sfIPAddress address, unsigned short port);
+CSFML_API sfSocketStatus sfSocketUDP_Send(sfSocketUDP* socket, const char* data, size_t size, sfIpAddress address, unsigned short port);
 
 ////////////////////////////////////////////////////////////
 /// Receive an array of bytes.
@@ -120,7 +120,7 @@ CSFML_API sfSocketStatus sfSocketUDP_Send(sfSocketUDP* socket, const char* data,
 /// \return Socket status
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* socket, char* data, size_t maxSize, size_t* sizeReceived, sfIPAddress* address, unsigned short* port);
+CSFML_API sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* socket, char* data, size_t maxSize, size_t* sizeReceived, sfIpAddress* address, unsigned short* port);
 
 ////////////////////////////////////////////////////////////
 /// Send a packet of data
@@ -133,7 +133,7 @@ CSFML_API sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* socket, char* data, si
 /// \return Socket status
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* socket, sfPacket* packet, sfIPAddress address, unsigned short port);
+CSFML_API sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* socket, sfPacket* packet, sfIpAddress address, unsigned short port);
 
 ////////////////////////////////////////////////////////////
 /// Receive a packet.
@@ -148,7 +148,7 @@ CSFML_API sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* socket, sfPacket* p
 /// \return Socket status
 ///
 ////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketUDP_ReceivePacket(sfSocketUDP* socket, sfPacket* packet, sfIPAddress* address, unsigned short* port);
+CSFML_API sfSocketStatus sfSocketUDP_ReceivePacket(sfSocketUDP* socket, sfPacket* packet, sfIpAddress* address, unsigned short* port);
 
 ////////////////////////////////////////////////////////////
 /// Close the socket
diff --git a/CSFML/src/SFML/Network/Ftp.cpp b/CSFML/src/SFML/Network/Ftp.cpp
index 05988434..43efb128 100644
--- a/CSFML/src/SFML/Network/Ftp.cpp
+++ b/CSFML/src/SFML/Network/Ftp.cpp
@@ -27,7 +27,7 @@
 ////////////////////////////////////////////////////////////
 #include <SFML/Network/Ftp.h>
 #include <SFML/Network/FtpStruct.h>
-#include <SFML/Network/IPAddress.hpp>
+#include <SFML/Network/IpAddress.hpp>
 #include <SFML/Internal.h>
 
 
@@ -197,11 +197,11 @@ void sfFtp_Destroy(sfFtp* ftp)
 ////////////////////////////////////////////////////////////
 /// Connect to the specified FTP server
 ////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_Connect(sfFtp* ftp, sfIPAddress server, unsigned short port, float timeout)
+sfFtpResponse* sfFtp_Connect(sfFtp* ftp, sfIpAddress server, unsigned short port, float timeout)
 {
     CSFML_CHECK_RETURN(ftp, NULL);
 
-    sf::IPAddress SFMLServer(server.Address);
+    sf::IpAddress SFMLServer(server.Address);
 
     return new sfFtpResponse(ftp->This.Connect(SFMLServer, port, timeout));
 }
diff --git a/CSFML/src/SFML/Network/IpAddress.cpp b/CSFML/src/SFML/Network/IpAddress.cpp
index 4bb9987d..1c20e4ee 100644
--- a/CSFML/src/SFML/Network/IpAddress.cpp
+++ b/CSFML/src/SFML/Network/IpAddress.cpp
@@ -25,8 +25,8 @@
 ////////////////////////////////////////////////////////////
 // Headers
 ////////////////////////////////////////////////////////////
-#include <SFML/Network/IPAddress.h>
-#include <SFML/Network/IPAddress.hpp>
+#include <SFML/Network/IpAddress.h>
+#include <SFML/Network/IpAddress.hpp>
 #include <string.h>
 
 
@@ -35,9 +35,9 @@ namespace
     ////////////////////////////////////////////////////////////
     /// Helper function for converting a SFML address to a CSFML one
     ////////////////////////////////////////////////////////////
-    sfIPAddress FromSFMLAddress(sf::IPAddress address)
+    sfIpAddress FromSFMLAddress(sf::IpAddress address)
     {
-        sfIPAddress result;
+        sfIpAddress result;
         strncpy(result.Address, address.ToString().c_str(), 16);
 
         return result;
@@ -46,9 +46,9 @@ namespace
     ////////////////////////////////////////////////////////////
     /// Helper function for converting a CSFML address to a SFML one
     ////////////////////////////////////////////////////////////
-    sf::IPAddress ToSFMLAddress(sfIPAddress address)
+    sf::IpAddress ToSFMLAddress(sfIpAddress address)
     {
-        return sf::IPAddress(address.Address);
+        return sf::IpAddress(address.Address);
     }
 }
 
@@ -56,34 +56,34 @@ namespace
 ////////////////////////////////////////////////////////////
 /// Construct an address from a string
 ////////////////////////////////////////////////////////////
-sfIPAddress sfIPAddress_FromString(const char* string)
+sfIpAddress sfIpAddress_FromString(const char* string)
 {
-    return FromSFMLAddress(sf::IPAddress(string));
+    return FromSFMLAddress(sf::IpAddress(string));
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Construct an address from 4 bytes
 ////////////////////////////////////////////////////////////
-sfIPAddress sfIPAddress_FromBytes(sfUint8 byte0, sfUint8 byte1, sfUint8 byte2, sfUint8 byte3)
+sfIpAddress sfIpAddress_FromBytes(sfUint8 byte0, sfUint8 byte1, sfUint8 byte2, sfUint8 byte3)
 {
-    return FromSFMLAddress(sf::IPAddress(byte0, byte1, byte2, byte3));
+    return FromSFMLAddress(sf::IpAddress(byte0, byte1, byte2, byte3));
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Construct the address from a 32-bits integer
 ////////////////////////////////////////////////////////////
-sfIPAddress sfIPAddress_FromInteger(sfUint32 address)
+sfIpAddress sfIpAddress_FromInteger(sfUint32 address)
 {
-    return FromSFMLAddress(sf::IPAddress(address));
+    return FromSFMLAddress(sf::IpAddress(address));
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Tell if an address is a valid one
 ////////////////////////////////////////////////////////////
-sfBool sfIPAddress_IsValid(sfIPAddress address)
+sfBool sfIpAddress_IsValid(sfIpAddress address)
 {
     return ToSFMLAddress(address).IsValid() ? sfTrue : sfFalse;
 }
@@ -92,7 +92,7 @@ sfBool sfIPAddress_IsValid(sfIPAddress address)
 ////////////////////////////////////////////////////////////
 /// Get a string representation of an address
 ////////////////////////////////////////////////////////////
-void sfIPAddress_ToString(sfIPAddress address, char* string)
+void sfIpAddress_ToString(sfIpAddress address, char* string)
 {
     if (string)
         strcpy(string, address.Address);
@@ -102,7 +102,7 @@ void sfIPAddress_ToString(sfIPAddress address, char* string)
 ////////////////////////////////////////////////////////////
 /// Get an integer representation of the address
 ////////////////////////////////////////////////////////////
-sfUint32 sfIPAddress_ToInteger(sfIPAddress address)
+sfUint32 sfIpAddress_ToInteger(sfIpAddress address)
 {
     return ToSFMLAddress(address).ToInteger();
 }
@@ -111,9 +111,9 @@ sfUint32 sfIPAddress_ToInteger(sfIPAddress address)
 ////////////////////////////////////////////////////////////
 /// Get the computer's local IP address (from the LAN point of view)
 ////////////////////////////////////////////////////////////
-sfIPAddress sfIPAddress_GetLocalAddress()
+sfIpAddress sfIpAddress_GetLocalAddress()
 {
-    return FromSFMLAddress(sf::IPAddress::GetLocalAddress());
+    return FromSFMLAddress(sf::IpAddress::GetLocalAddress());
 }
 
 
@@ -123,16 +123,16 @@ sfIPAddress sfIPAddress_GetLocalAddress()
 /// distant website ; as a consequence, this function may be
 /// very slow -- use it as few as possible !
 ////////////////////////////////////////////////////////////
-sfIPAddress sfIPAddress_GetPublicAddress(float timeout)
+sfIpAddress sfIpAddress_GetPublicAddress(float timeout)
 {
-    return FromSFMLAddress(sf::IPAddress::GetPublicAddress(timeout));
+    return FromSFMLAddress(sf::IpAddress::GetPublicAddress(timeout));
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Get the computer's loopback address
 ////////////////////////////////////////////////////////////
-sfIPAddress sfIPAddress_LocalHost()
+sfIpAddress sfIpAddress_LocalHost()
 {
-    return FromSFMLAddress(sf::IPAddress::LocalHost);
+    return FromSFMLAddress(sf::IpAddress::LocalHost);
 }
diff --git a/CSFML/src/SFML/Network/SocketTCP.cpp b/CSFML/src/SFML/Network/SocketTCP.cpp
index 73b5a38c..edd8d44b 100644
--- a/CSFML/src/SFML/Network/SocketTCP.cpp
+++ b/CSFML/src/SFML/Network/SocketTCP.cpp
@@ -28,7 +28,7 @@
 #include <SFML/Network/SocketTCP.h>
 #include <SFML/Network/SocketTCPStruct.h>
 #include <SFML/Network/PacketStruct.h>
-#include <SFML/Network/IPAddress.hpp>
+#include <SFML/Network/IpAddress.hpp>
 #include <SFML/Internal.h>
 #include <string.h>
 
@@ -79,9 +79,9 @@ void sfSocketTCP_SetBlocking(sfSocketTCP* socket, sfBool blocking)
 ////////////////////////////////////////////////////////////
 /// Connect a TCP socket to another computer on a specified port
 ////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketTCP_Connect(sfSocketTCP* socket, unsigned short port, sfIPAddress host, float timeout)
+sfSocketStatus sfSocketTCP_Connect(sfSocketTCP* socket, unsigned short port, sfIpAddress host, float timeout)
 {
-    sf::IPAddress address(host.Address);
+    sf::IpAddress address(host.Address);
 
     CSFML_CHECK_RETURN(socket, sfSocketError);
 
@@ -103,13 +103,13 @@ sfBool sfSocketTCP_Listen(sfSocketTCP* socket, unsigned short port)
 /// This function is blocking, ie. it won't return before
 /// a connection has been accepted
 ////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketTCP_Accept(sfSocketTCP* socket, sfSocketTCP** connected, sfIPAddress* address)
+sfSocketStatus sfSocketTCP_Accept(sfSocketTCP* socket, sfSocketTCP** connected, sfIpAddress* address)
 {
     CSFML_CHECK_RETURN(socket,    sfSocketError);
     CSFML_CHECK_RETURN(connected, sfSocketError);
 
     // Call SFML internal function
-    sf::IPAddress clientAddress;
+    sf::IpAddress clientAddress;
     sf::SocketTCP client;
     sf::Socket::Status status = socket->This.Accept(client, &clientAddress);
     if (status != sf::Socket::Done)
diff --git a/CSFML/src/SFML/Network/SocketUDP.cpp b/CSFML/src/SFML/Network/SocketUDP.cpp
index efad583e..21665f3b 100644
--- a/CSFML/src/SFML/Network/SocketUDP.cpp
+++ b/CSFML/src/SFML/Network/SocketUDP.cpp
@@ -28,7 +28,7 @@
 #include <SFML/Network/SocketUDP.h>
 #include <SFML/Network/SocketUDPStruct.h>
 #include <SFML/Network/PacketStruct.h>
-#include <SFML/Network/IPAddress.hpp>
+#include <SFML/Network/IpAddress.hpp>
 #include <SFML/Internal.h>
 #include <string.h>
 
@@ -97,12 +97,12 @@ sfBool sfSocketUDP_Unbind(sfSocketUDP* socket)
 ////////////////////////////////////////////////////////////
 /// Send an array of bytes
 ////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketUDP_Send(sfSocketUDP* socket, const char* data, size_t size, sfIPAddress address, unsigned short port)
+sfSocketStatus sfSocketUDP_Send(sfSocketUDP* socket, const char* data, size_t size, sfIpAddress address, unsigned short port)
 {
     CSFML_CHECK_RETURN(socket, sfSocketError)
 
     // Convert the address
-    sf::IPAddress receiver(address.Address);
+    sf::IpAddress receiver(address.Address);
 
     return static_cast<sfSocketStatus>(socket->This.Send(data, size, receiver, port));
 }
@@ -113,12 +113,12 @@ sfSocketStatus sfSocketUDP_Send(sfSocketUDP* socket, const char* data, size_t si
 /// This function is blocking, ie. it won't return before some
 /// bytes have been received
 ////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* socket, char* data, size_t maxSize, size_t* sizeReceived, sfIPAddress* address, unsigned short* port)
+sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* socket, char* data, size_t maxSize, size_t* sizeReceived, sfIpAddress* address, unsigned short* port)
 {
     CSFML_CHECK_RETURN(socket, sfSocketError);
 
     // Call SFML internal function
-    sf::IPAddress sender;
+    sf::IpAddress sender;
     unsigned short senderPort;
     std::size_t received;
 
@@ -142,13 +142,13 @@ sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* socket, char* data, size_t maxSi
 ////////////////////////////////////////////////////////////
 /// Send a packet of data
 ////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* socket, sfPacket* packet, sfIPAddress address, unsigned short port)
+sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* socket, sfPacket* packet, sfIpAddress address, unsigned short port)
 {
     CSFML_CHECK_RETURN(socket, sfSocketError);
     CSFML_CHECK_RETURN(packet, sfSocketError);
 
     // Convert the address
-    sf::IPAddress receiver(address.Address);
+    sf::IpAddress receiver(address.Address);
 
     return static_cast<sfSocketStatus>(socket->This.Send(packet->This, receiver, port));
 }
@@ -159,12 +159,12 @@ sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* socket, sfPacket* packet, sfI
 /// This function is blocking, ie. it won't return before a
 /// packet is received
 ////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketUDP_ReceivePacket(sfSocketUDP* socket, sfPacket* packet, sfIPAddress* address, unsigned short* port)
+sfSocketStatus sfSocketUDP_ReceivePacket(sfSocketUDP* socket, sfPacket* packet, sfIpAddress* address, unsigned short* port)
 {
     CSFML_CHECK_RETURN(socket, sfSocketError);
     CSFML_CHECK_RETURN(packet, sfSocketError);
 
-    sf::IPAddress sender;
+    sf::IpAddress sender;
     unsigned short senderPort;
     sf::Socket::Status status = socket->This.Receive(packet->This, sender, senderPort);
     if (status != sf::Socket::Done)
diff --git a/CSFML/src/SFML/Network/csfml-network-d.def b/CSFML/src/SFML/Network/csfml-network-d.def
index ae4309b5..c5c92905 100644
--- a/CSFML/src/SFML/Network/csfml-network-d.def
+++ b/CSFML/src/SFML/Network/csfml-network-d.def
@@ -49,15 +49,15 @@ EXPORTS
 	sfHttp_Destroy
 	sfHttp_SetHost
 	sfHttp_SendRequest
-	sfIPAddress_FromString
-	sfIPAddress_FromBytes
-	sfIPAddress_FromInteger
-	sfIPAddress_IsValid
-	sfIPAddress_ToString
-	sfIPAddress_ToInteger
-	sfIPAddress_GetLocalAddress
-	sfIPAddress_GetPublicAddress
-	sfIPAddress_LocalHost
+	sfIpAddress_FromString
+	sfIpAddress_FromBytes
+	sfIpAddress_FromInteger
+	sfIpAddress_IsValid
+	sfIpAddress_ToString
+	sfIpAddress_ToInteger
+	sfIpAddress_GetLocalAddress
+	sfIpAddress_GetPublicAddress
+	sfIpAddress_LocalHost
 	sfSocketTCP_Create
 	sfSocketTCP_Destroy
 	sfSocketTCP_SetBlocking
diff --git a/CSFML/src/SFML/Network/csfml-network.def b/CSFML/src/SFML/Network/csfml-network.def
index 8a5381b3..e33b2f63 100644
--- a/CSFML/src/SFML/Network/csfml-network.def
+++ b/CSFML/src/SFML/Network/csfml-network.def
@@ -49,15 +49,15 @@ EXPORTS
 	sfHttp_Destroy
 	sfHttp_SetHost
 	sfHttp_SendRequest
-	sfIPAddress_FromString
-	sfIPAddress_FromBytes
-	sfIPAddress_FromInteger
-	sfIPAddress_IsValid
-	sfIPAddress_ToString
-	sfIPAddress_ToInteger
-	sfIPAddress_GetLocalAddress
-	sfIPAddress_GetPublicAddress
-	sfIPAddress_LocalHost
+	sfIpAddress_FromString
+	sfIpAddress_FromBytes
+	sfIpAddress_FromInteger
+	sfIpAddress_IsValid
+	sfIpAddress_ToString
+	sfIpAddress_ToInteger
+	sfIpAddress_GetLocalAddress
+	sfIpAddress_GetPublicAddress
+	sfIpAddress_LocalHost
 	sfSocketTCP_Create
 	sfSocketTCP_Copy
 	sfSocketTCP_Destroy
diff --git a/build/codeblocks/sfml-network.cbp b/build/codeblocks/sfml-network.cbp
index 6ef81652..31d8a831 100644
--- a/build/codeblocks/sfml-network.cbp
+++ b/build/codeblocks/sfml-network.cbp
@@ -114,7 +114,7 @@
 		</Linker>
 		<Unit filename="..\..\include\SFML\Network\Ftp.hpp" />
 		<Unit filename="..\..\include\SFML\Network\Http.hpp" />
-		<Unit filename="..\..\include\SFML\Network\IPAddress.hpp" />
+		<Unit filename="..\..\include\SFML\Network\IpAddress.hpp" />
 		<Unit filename="..\..\include\SFML\Network\Packet.hpp" />
 		<Unit filename="..\..\include\SFML\Network\Selector.hpp" />
 		<Unit filename="..\..\include\SFML\Network\Selector.inl" />
@@ -125,7 +125,7 @@
 		<Unit filename="..\..\include\SFML\Network\Win32\SocketHelper.hpp" />
 		<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
 		<Unit filename="..\..\src\SFML\Network\Http.cpp" />
-		<Unit filename="..\..\src\SFML\Network\IPAddress.cpp" />
+		<Unit filename="..\..\src\SFML\Network\IpAddress.cpp" />
 		<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
 		<Unit filename="..\..\src\SFML\Network\SelectorBase.cpp" />
 		<Unit filename="..\..\src\SFML\Network\SocketTCP.cpp" />
diff --git a/build/vc2005/sfml-network.vcproj b/build/vc2005/sfml-network.vcproj
index 39954c79..55edf761 100644
--- a/build/vc2005/sfml-network.vcproj
+++ b/build/vc2005/sfml-network.vcproj
@@ -369,11 +369,11 @@
 			>
 		</File>
 		<File
-			RelativePath="..\..\src\SFML\Network\IPAddress.cpp"
+			RelativePath="..\..\src\SFML\Network\IpAddress.cpp"
 			>
 		</File>
 		<File
-			RelativePath="..\..\include\SFML\Network\IPAddress.hpp"
+			RelativePath="..\..\include\SFML\Network\IpAddress.hpp"
 			>
 		</File>
 		<File
diff --git a/build/vc2008/sfml-network.vcproj b/build/vc2008/sfml-network.vcproj
index a3957962..8073a42a 100644
--- a/build/vc2008/sfml-network.vcproj
+++ b/build/vc2008/sfml-network.vcproj
@@ -368,11 +368,11 @@
 			>
 		</File>
 		<File
-			RelativePath="..\..\src\SFML\Network\IPAddress.cpp"
+			RelativePath="..\..\src\SFML\Network\IpAddress.cpp"
 			>
 		</File>
 		<File
-			RelativePath="..\..\include\SFML\Network\IPAddress.hpp"
+			RelativePath="..\..\include\SFML\Network\IpAddress.hpp"
 			>
 		</File>
 		<File
diff --git a/include/SFML/Network.hpp b/include/SFML/Network.hpp
index 6ec13d35..77115f68 100644
--- a/include/SFML/Network.hpp
+++ b/include/SFML/Network.hpp
@@ -32,7 +32,7 @@
 #include <SFML/System.hpp>
 #include <SFML/Network/Ftp.hpp>
 #include <SFML/Network/Http.hpp>
-#include <SFML/Network/IPAddress.hpp>
+#include <SFML/Network/IpAddress.hpp>
 #include <SFML/Network/Packet.hpp>
 #include <SFML/Network/Selector.hpp>
 #include <SFML/Network/SocketTCP.hpp>
diff --git a/include/SFML/Network/Ftp.hpp b/include/SFML/Network/Ftp.hpp
index d78fc9d6..be059f3e 100644
--- a/include/SFML/Network/Ftp.hpp
+++ b/include/SFML/Network/Ftp.hpp
@@ -36,7 +36,7 @@
 
 namespace sf
 {
-class IPAddress;
+class IpAddress;
 
 ////////////////////////////////////////////////////////////
 /// This class provides methods for manipulating the FTP
@@ -267,7 +267,7 @@ public :
     /// \return Server response to the request
     ///
     ////////////////////////////////////////////////////////////
-    Response Connect(const IPAddress& server, unsigned short port = 21, float timeout = 0.f);
+    Response Connect(const IpAddress& server, unsigned short port = 21, float timeout = 0.f);
 
     ////////////////////////////////////////////////////////////
     /// Log in using anonymous account
diff --git a/include/SFML/Network/Http.hpp b/include/SFML/Network/Http.hpp
index d6d34d4c..7cdcf9fd 100644
--- a/include/SFML/Network/Http.hpp
+++ b/include/SFML/Network/Http.hpp
@@ -29,7 +29,7 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/System/NonCopyable.hpp>
-#include <SFML/Network/IPAddress.hpp>
+#include <SFML/Network/IpAddress.hpp>
 #include <SFML/Network/SocketTCP.hpp>
 #include <map>
 #include <string>
@@ -334,7 +334,7 @@ private :
     // Member data
     ////////////////////////////////////////////////////////////
     SocketTCP      myConnection; ///< Connection to the host
-    IPAddress      myHost;       ///< Web host address
+    IpAddress      myHost;       ///< Web host address
     std::string    myHostName;   ///< Web host name
     unsigned short myPort;       ///< Port used for connection with host
 };
diff --git a/include/SFML/Network/IpAddress.hpp b/include/SFML/Network/IpAddress.hpp
index d29d4d89..52179f79 100644
--- a/include/SFML/Network/IpAddress.hpp
+++ b/include/SFML/Network/IpAddress.hpp
@@ -37,56 +37,93 @@
 namespace sf
 {
 ////////////////////////////////////////////////////////////
-/// IPAddress provides easy manipulation of IP v4 addresses
+/// \brief Encapsulate an IPv4 network address
+///
 ////////////////////////////////////////////////////////////
-class SFML_API IPAddress
+class SFML_API IpAddress
 {
 public :
 
     ////////////////////////////////////////////////////////////
-    /// Default constructor -- constructs an invalid address
+    /// \brief Default constructor
+    ///
+    /// This constructor creates an empty (invalid) address
     ///
     ////////////////////////////////////////////////////////////
-    IPAddress();
+    IpAddress();
 
     ////////////////////////////////////////////////////////////
-    /// Construct the address from a string
+    /// \brief Construct the address from a string
     ///
-    /// \param address : IP address ("xxx.xxx.xxx.xxx") or network name
+    /// Here \a address can be either a decimal address
+    /// (ex: "192.168.1.56") or a network name (ex: "localhost").
+    ///
+    /// \param address IP address or network name
     ///
     ////////////////////////////////////////////////////////////
-    IPAddress(const std::string& address);
+    IpAddress(const std::string& address);
 
     ////////////////////////////////////////////////////////////
-    /// Construct the address from a C-style string ;
-    /// Needed for implicit conversions from literal strings to IPAddress to work
+    /// \brief Construct the address from a string
     ///
-    /// \param address : IP address ("xxx.xxx.xxx.xxx") or network name
+    /// Here \a address can be either a decimal address
+    /// (ex: "192.168.1.56") or a network name (ex: "localhost").
+    /// This is equivalent to the constructor taking a std::string
+    /// parameter, it is defined for convenience so that the
+    /// implicit conversions from literal strings to IpAddress work.
+    ///
+    /// \param address IP address or network name
     ///
     ////////////////////////////////////////////////////////////
-    IPAddress(const char* address);
+    IpAddress(const char* address);
 
     ////////////////////////////////////////////////////////////
-    /// Construct the address from 4 bytes
+    /// \brief Construct the address from 4 bytes
     ///
-    /// \param byte0 : First byte of the address
-    /// \param byte1 : Second byte of the address
-    /// \param byte2 : Third byte of the address
-    /// \param byte3 : Fourth byte of the address
+    /// Calling IpAddress(a, b, c, d) is equivalent to calling
+    /// IpAddress("a.b.c.d"), but safer as it doesn't have to
+    /// parse a string to get the address components.
+    ///
+    /// \param byte0 First byte of the address
+    /// \param byte1 Second byte of the address
+    /// \param byte2 Third byte of the address
+    /// \param byte3 Fourth byte of the address
     ///
     ////////////////////////////////////////////////////////////
-    IPAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3);
+    IpAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3);
 
     ////////////////////////////////////////////////////////////
-    /// Construct the address from a 32-bits integer
+    /// \brief Construct the address from a 32-bits integer
     ///
-    /// \param address : 4 bytes of the address packed into a 32-bits integer
+    /// This constructor uses the internal representation of
+    /// the address directly. It should be used for optimization
+    /// purposes, and only if you got that representation from
+    /// IpAddress::ToInteger().
+    ///
+    /// \param address 4 bytes of the address packed into a 32-bits integer
+    ///
+    /// \see ToInteger
     ///
     ////////////////////////////////////////////////////////////
-    IPAddress(Uint32 address);
+    IpAddress(Uint32 address);
 
     ////////////////////////////////////////////////////////////
-    /// Tell if the address is a valid one
+    /// \brief Check if the address is a valid one
+    ///
+    /// If the address was constructed from a decimal representation
+    /// (like "192.168.1.56") this function will always return true
+    /// unless the address is the special one 255.255.255.255.
+    /// If the address was constructed from a host name, it is
+    /// reported as beeing valid only if the host exists and could
+    /// be converted to a decimal IP address.
+    ///
+    /// Examples:
+    /// \begincode
+    /// bool b1 = sf::IpAddress("127.0.0.1").IsValid();         // true
+    /// bool b2 = sf::IpAddress("1.2.3.4").IsValid();           // true
+    /// bool b3 = sf::IpAddress("www.google.com").IsValid();    // true
+    /// bool b4 = sf::IpAddress("www.dfgfghqsd.com").IsValid(); // false
+    /// \endcode
     ///
     /// \return True if address has a valid syntax
     ///
@@ -94,46 +131,79 @@ public :
     bool IsValid() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get a string representation of the address
+    /// \brief Get a string representation of the address
     ///
-    /// \return String representation of the IP address ("xxx.xxx.xxx.xxx")
+    /// The returned string is the decimal representation of the
+    /// IP address (like "192.168.1.56"), even if it was constructed
+    /// from a host name.
+    ///
+    /// \return String representation of the address
+    ///
+    /// \see ToInteger
     ///
     ////////////////////////////////////////////////////////////
     std::string ToString() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get an integer representation of the address
+    /// \brief Get an integer representation of the address
     ///
-    /// \return 32-bits integer containing the 4 bytes of the address, in system endianness
+    /// The returned number is the internal representation of the
+    /// address, and should be used for optimization purposes only
+    /// (like sending the address through a socket).
+    /// The integer produced by this function can then be converted
+    /// back to a sf::IpAddress with the proper constructor.
+    ///
+    /// \return 32-bits unsigned integer representation of the address
+    ///
+    /// \see ToString
     ///
     ////////////////////////////////////////////////////////////
     Uint32 ToInteger() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the computer's local IP address (from the LAN point of view)
+    /// \brief Get the computer's local address
     ///
-    /// \return Local IP address
+    /// The local address is the address of the computer from the
+    /// LAN point of view, i.e. something like 192.168.1.56. It is
+    /// meaningful only for communications over the local network.
+    /// Unlike GetPublicAddress, this function is fast and may be
+    /// used safely anywhere.
+    ///
+    /// \return Local IP address of the computer
+    ///
+    /// \see GetPublicAddress
     ///
     ////////////////////////////////////////////////////////////
-    static IPAddress GetLocalAddress();
+    static IpAddress GetLocalAddress();
 
     ////////////////////////////////////////////////////////////
-    /// Get the computer's public IP address (from the web point of view).
+    /// \brief Get the computer's public address
+    ///
+    /// The public address is the address of the computer from the
+    /// internet point of view, i.e. something like 89.54.1.169.
+    /// It is necessary for communications over the world wide web.
     /// The only way to get a public address is to ask it to a
-    /// distant website ; as a consequence, this function may be
-    /// very slow -- use it as few as possible !
+    /// distant website; as a consequence, this function depends on
+    /// both your network connection and the server, and may be
+    /// very slow. You should use it as few as possible. Because
+    /// this function depends on the network connection and on a distant
+    /// server, you may use a time limit if you don't want your program
+    /// to be possibly stuck waiting in case there is a problem; this
+    /// limit is deactivated by default.
     ///
-    /// \param timeout : Maximum time to wait, in seconds (0 by default : no timeout)
+    /// \param timeout Maximum time to wait, in seconds
     ///
-    /// \return Public IP address
+    /// \return Public IP address of the computer
+    ///
+    /// \see GetLocalAddress
     ///
     ////////////////////////////////////////////////////////////
-    static IPAddress GetPublicAddress(float timeout = 0.f);
+    static IpAddress GetPublicAddress(float timeout = 0.f);
 
     ////////////////////////////////////////////////////////////
     // Static member data
     ////////////////////////////////////////////////////////////
-    static const IPAddress LocalHost; ///< Local host address (to connect to the same computer)
+    static const IpAddress LocalHost; ///< The "localhost" address (for connecting a computer to itself locally)
 
 private :
 
@@ -144,94 +214,121 @@ private :
 };
 
 ////////////////////////////////////////////////////////////
-/// \brief Overload of == operator to compare two host addresses
+/// \brief Overload of == operator to compare two IP addresses
 ///
-/// \param left  Left operand (a host address)
-/// \param right Right operand (a host address)
+/// \param left  Left operand (a IP address)
+/// \param right Right operand (a IP address)
 ///
-/// \return True if both hosts are equal
+/// \return True if both addresses are equal
 ///
 ////////////////////////////////////////////////////////////
-SFML_API bool operator ==(const IPAddress& left, const IPAddress& right);
+SFML_API bool operator ==(const IpAddress& left, const IpAddress& right);
 
 ////////////////////////////////////////////////////////////
-/// \brief Overload of != operator to compare two host addresses
+/// \brief Overload of != operator to compare two IP addresses
 ///
-/// \param left  Left operand (a host address)
-/// \param right Right operand (a host address)
+/// \param left  Left operand (a IP address)
+/// \param right Right operand (a IP address)
 ///
-/// \return True if both hosts are different
+/// \return True if both addresses are different
 ///
 ////////////////////////////////////////////////////////////
-SFML_API bool operator !=(const IPAddress& left, const IPAddress& right);
+SFML_API bool operator !=(const IpAddress& left, const IpAddress& right);
 
 ////////////////////////////////////////////////////////////
-/// \brief Overload of < operator to compare two host addresses
+/// \brief Overload of < operator to compare two IP addresses
 ///
-/// \param left  Left operand (a host address)
-/// \param right Right operand (a host address)
+/// \param left  Left operand (a IP address)
+/// \param right Right operand (a IP address)
 ///
 /// \return True if \a left is lesser than \a right
 ///
 ////////////////////////////////////////////////////////////
-SFML_API bool operator <(const IPAddress& left, const IPAddress& right);
+SFML_API bool operator <(const IpAddress& left, const IpAddress& right);
 
 ////////////////////////////////////////////////////////////
-/// \brief Overload of > operator to compare two host addresses
+/// \brief Overload of > operator to compare two IP addresses
 ///
-/// \param left  Left operand (a host address)
-/// \param right Right operand (a host address)
+/// \param left  Left operand (a IP address)
+/// \param right Right operand (a IP address)
 ///
 /// \return True if \a left is greater than \a right
 ///
 ////////////////////////////////////////////////////////////
-SFML_API bool operator >(const IPAddress& left, const IPAddress& right);
+SFML_API bool operator >(const IpAddress& left, const IpAddress& right);
 
 ////////////////////////////////////////////////////////////
-/// \brief Overload of <= operator to compare two host addresses
+/// \brief Overload of <= operator to compare two IP addresses
 ///
-/// \param left  Left operand (a host address)
-/// \param right Right operand (a host address)
+/// \param left  Left operand (a IP address)
+/// \param right Right operand (a IP address)
 ///
 /// \return True if \a left is lesser or equal than \a right
 ///
 ////////////////////////////////////////////////////////////
-SFML_API bool operator <=(const IPAddress& left, const IPAddress& right);
+SFML_API bool operator <=(const IpAddress& left, const IpAddress& right);
 
 ////////////////////////////////////////////////////////////
-/// \brief Overload of >= operator to compare two host addresses
+/// \brief Overload of >= operator to compare two IP addresses
 ///
-/// \param left  Left operand (a host address)
-/// \param right Right operand (a host address)
+/// \param left  Left operand (a IP address)
+/// \param right Right operand (a IP address)
 ///
 /// \return True if \a left is greater or equal than \a right
 ///
 ////////////////////////////////////////////////////////////
-SFML_API bool operator >=(const IPAddress& left, const IPAddress& right);
+SFML_API bool operator >=(const IpAddress& left, const IpAddress& right);
 
 ////////////////////////////////////////////////////////////
-/// Operator >> overload to extract an host address from an input stream
+/// \brief Overload of >> operator to extract an IP address from an input stream
 ///
-/// \param Stream :  Input stream
-/// \param Address : Host address to extract
+/// \param stream  Input stream
+/// \param address IP address to extract
 ///
 /// \return Reference to the input stream
 ///
 ////////////////////////////////////////////////////////////
-SFML_API std::istream& operator >>(std::istream& stream, IPAddress& address);
+SFML_API std::istream& operator >>(std::istream& stream, IpAddress& address);
 
 ////////////////////////////////////////////////////////////
-/// Operator << overload to print an host address to an output stream
+/// \brief Overload of << operator to print an IP address to an output stream
 ///
-/// \param Stream :  Output stream
-/// \param Address : Host address to print
+/// \param stream  Output stream
+/// \param address IP address to print
 ///
 /// \return Reference to the output stream
 ///
 ////////////////////////////////////////////////////////////
-SFML_API std::ostream& operator <<(std::ostream& stream, const IPAddress& address);
+SFML_API std::ostream& operator <<(std::ostream& stream, const IpAddress& address);
 
 } // namespace sf
 
 
 #endif // SFML_IPADDRESS_HPP
+
+
+////////////////////////////////////////////////////////////
+/// \class sf::IpAddress
+///
+/// sf::IpAddress is a utility class for manipulating network
+/// addresses. It provides a set a implicit constructors and
+/// conversion functions to easily build or transform an IP
+/// address from/to various representations.
+///
+/// Usage example:
+/// \code
+/// sf::IpAddress a1;                                     // an invalid address
+/// sf::IpAddress a2("127.0.0.1");                        // the local host address
+/// sf::IpAddress a3 = sf::IpAddress::LocalHost;          // the local host address (same as a2)
+/// sf::IpAddress a4(192, 168, 1, 56);                    // a local address
+/// sf::IpAddress a5("my_computer");                      // a local address created from a network name
+/// sf::IpAddress a6("89.54.1.169");                      // a distant address
+/// sf::IpAddress a7("www.google.com");                   // a distant address created from a network name
+/// sf::IpAddress a8 = sf::IpAddress::GetLocalAddress();  // my address on the local network
+/// sf::IpAddress a9 = sf::IpAddress::GetPublicAddress(); // my address on the internet
+/// \endcode
+///
+/// Note that sf::IpAddress currently doesn't support IPv6
+/// nor other types of network addresses.
+///
+////////////////////////////////////////////////////////////
diff --git a/include/SFML/Network/SocketTCP.hpp b/include/SFML/Network/SocketTCP.hpp
index 4adacf48..d6eb6a8a 100644
--- a/include/SFML/Network/SocketTCP.hpp
+++ b/include/SFML/Network/SocketTCP.hpp
@@ -35,7 +35,7 @@
 namespace sf
 {
 class Packet;
-class IPAddress;
+class IpAddress;
 template <typename> class Selector;
 
 ////////////////////////////////////////////////////////////
@@ -71,7 +71,7 @@ public :
     /// \return True if operation has been successful
     ///
     ////////////////////////////////////////////////////////////
-    Socket::Status Connect(unsigned short port, const IPAddress& host, float timeout = 0.f);
+    Socket::Status Connect(unsigned short port, const IpAddress& host, float timeout = 0.f);
 
     ////////////////////////////////////////////////////////////
     /// Listen to a specified port for incoming data or connections
@@ -93,7 +93,7 @@ public :
     /// \return Status code
     ///
     ////////////////////////////////////////////////////////////
-    Socket::Status Accept(SocketTCP& connected, IPAddress* address = NULL);
+    Socket::Status Accept(SocketTCP& connected, IpAddress* address = NULL);
 
     ////////////////////////////////////////////////////////////
     /// Send an array of bytes to the host (must be connected first)
diff --git a/include/SFML/Network/SocketUDP.hpp b/include/SFML/Network/SocketUDP.hpp
index a177c3bf..1b35b903 100644
--- a/include/SFML/Network/SocketUDP.hpp
+++ b/include/SFML/Network/SocketUDP.hpp
@@ -35,7 +35,7 @@
 namespace sf
 {
 class Packet;
-class IPAddress;
+class IpAddress;
 template <typename> class Selector;
 
 ////////////////////////////////////////////////////////////
@@ -90,7 +90,7 @@ public :
     /// \return Status code
     ///
     ////////////////////////////////////////////////////////////
-    Socket::Status Send(const char* data, std::size_t sizeInBytes, const IPAddress& address, unsigned short port);
+    Socket::Status Send(const char* data, std::size_t sizeInBytes, const IpAddress& address, unsigned short port);
 
     ////////////////////////////////////////////////////////////
     /// Receive an array of bytes.
@@ -105,7 +105,7 @@ public :
     /// \return Status code
     ///
     ////////////////////////////////////////////////////////////
-    Socket::Status Receive(char* data, std::size_t maxSize, std::size_t& sizeReceived, IPAddress& address, unsigned short& port);
+    Socket::Status Receive(char* data, std::size_t maxSize, std::size_t& sizeReceived, IpAddress& address, unsigned short& port);
 
     ////////////////////////////////////////////////////////////
     /// Send a packet of data
@@ -117,7 +117,7 @@ public :
     /// \return Status code
     ///
     ////////////////////////////////////////////////////////////
-    Socket::Status Send(Packet& packet, const IPAddress& address, unsigned short port);
+    Socket::Status Send(Packet& packet, const IpAddress& address, unsigned short port);
 
     ////////////////////////////////////////////////////////////
     /// Receive a packet.
@@ -130,7 +130,7 @@ public :
     /// \return Status code
     ///
     ////////////////////////////////////////////////////////////
-    Socket::Status Receive(Packet& packet, IPAddress& address, unsigned short& port);
+    Socket::Status Receive(Packet& packet, IpAddress& address, unsigned short& port);
 
     ////////////////////////////////////////////////////////////
     /// Close the socket
diff --git a/samples/ftp/Ftp.cpp b/samples/ftp/Ftp.cpp
index b0c001ec..238adae0 100644
--- a/samples/ftp/Ftp.cpp
+++ b/samples/ftp/Ftp.cpp
@@ -26,7 +26,7 @@ std::ostream& operator <<(std::ostream& stream, const sf::Ftp::Response& respons
 int main()
 {
     // Choose the server address
-    sf::IPAddress address;
+    sf::IpAddress address;
     do
     {
         std::cout << "Enter the FTP server address : ";
diff --git a/samples/sockets/TCP.cpp b/samples/sockets/TCP.cpp
index fa5c29e6..1800d64c 100644
--- a/samples/sockets/TCP.cpp
+++ b/samples/sockets/TCP.cpp
@@ -13,7 +13,7 @@
 void DoClientTCP(unsigned short port)
 {
     // Ask for server address
-    sf::IPAddress serverAddress;
+    sf::IpAddress serverAddress;
     do
     {
         std::cout << "Type address or name of the server to connect to : ";
@@ -66,7 +66,7 @@ void DoServerTCP(unsigned short port)
     std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl;
 
     // Wait for a connection
-    sf::IPAddress clientAddress;
+    sf::IpAddress clientAddress;
     sf::SocketTCP client;
     if (server.Accept(client, &clientAddress) != sf::Socket::Done)
         return;
diff --git a/samples/sockets/UDP.cpp b/samples/sockets/UDP.cpp
index b0bdb8dd..7e610019 100644
--- a/samples/sockets/UDP.cpp
+++ b/samples/sockets/UDP.cpp
@@ -10,28 +10,28 @@
 /// Create a client and send a message to a running server
 ///
 ////////////////////////////////////////////////////////////
-void DoClientUDP(unsigned short Port)
+void DoClientUDP(unsigned short port)
 {
     // Ask for server address
-    sf::IPAddress ServerAddress;
+    sf::IpAddress serverAddress;
     do
     {
         std::cout << "Type address or name of the server to send the message to : ";
-        std::cin  >> ServerAddress;
+        std::cin  >> serverAddress;
     }
-    while (!ServerAddress.IsValid());
+    while (!serverAddress.IsValid());
 
     // Create a UDP socket for communicating with server
-    sf::SocketUDP Client;
+    sf::SocketUDP client;
 
     // Send a message to the server
-    char Message[] = "Hi, I'm a client !";
-    if (Client.Send(Message, sizeof(Message), ServerAddress, Port) != sf::Socket::Done)
+    char message[] = "Hi, I'm a client !";
+    if (client.Send(message, sizeof(message), serverAddress, port) != sf::Socket::Done)
         return;
-    std::cout << "Message sent to server : \"" << Message << "\"" << std::endl;
+    std::cout << "Message sent to server : \"" << message << "\"" << std::endl;
 
     // Close the socket when we're done
-    Client.Close();
+    client.Close();
 }
 
 
@@ -39,27 +39,27 @@ void DoClientUDP(unsigned short Port)
 /// Launch a server and wait for incoming messages
 ///
 ////////////////////////////////////////////////////////////
-void DoServerUDP(unsigned short Port)
+void DoServerUDP(unsigned short port)
 {
     // Create a UDP socket for communicating with clients
-    sf::SocketUDP Server;
+    sf::SocketUDP server;
 
     // Bind it to the specified port
-    if (!Server.Bind(Port))
+    if (!server.Bind(port))
         return;
 
     // Receive a message from anyone
-    sf::IPAddress ClientAddress;
-    unsigned short ClientPort;
-    char Message[128];
-    std::size_t Received;
-    if (Server.Receive(Message, sizeof(Message), Received, ClientAddress, ClientPort) != sf::Socket::Done)
+    sf::IpAddress clientAddress;
+    unsigned short clientPort;
+    char message[128];
+    std::size_t received;
+    if (server.Receive(message, sizeof(message), received, clientAddress, clientPort) != sf::Socket::Done)
         return;
 
     // Display it
-    std::cout << "Message received from " << ClientAddress << " on port " << ClientPort
-              << ": \"" << Message << "\"" << std::endl;
+    std::cout << "Message received from " << clientAddress << " on port " << clientPort
+              << ": \"" << message << "\"" << std::endl;
 
     // Close the socket when we're done
-    Server.Close();
+    server.Close();
 }
diff --git a/samples/voip/Client.cpp b/samples/voip/Client.cpp
index 15e0ec96..12b0d217 100644
--- a/samples/voip/Client.cpp
+++ b/samples/voip/Client.cpp
@@ -70,7 +70,7 @@ void DoClient(unsigned short port)
     }
 
     // Ask for server address
-    sf::IPAddress serverAddress;
+    sf::IpAddress serverAddress;
     do
     {
         std::cout << "Type address or name of the server to connect to : ";
diff --git a/samples/voip/Server.cpp b/samples/voip/Server.cpp
index 29ed6d83..965e72ab 100644
--- a/samples/voip/Server.cpp
+++ b/samples/voip/Server.cpp
@@ -57,7 +57,7 @@ public :
             std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl;
 
             // Wait for a connection
-            sf::IPAddress clientAddress;
+            sf::IpAddress clientAddress;
             myListener.Accept(myClient, &clientAddress);
             std::cout << "Client connected : " << clientAddress << std::endl;
 
diff --git a/src/SFML/Network/Ftp.cpp b/src/SFML/Network/Ftp.cpp
index 8ebfc213..f592fed7 100644
--- a/src/SFML/Network/Ftp.cpp
+++ b/src/SFML/Network/Ftp.cpp
@@ -26,7 +26,7 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Network/Ftp.hpp>
-#include <SFML/Network/IPAddress.hpp>
+#include <SFML/Network/IpAddress.hpp>
 #include <algorithm>
 #include <fstream>
 #include <iterator>
@@ -192,7 +192,7 @@ Ftp::~Ftp()
 ////////////////////////////////////////////////////////////
 /// Connect to the specified FTP server
 ////////////////////////////////////////////////////////////
-Ftp::Response Ftp::Connect(const IPAddress& server, unsigned short port, float timeout)
+Ftp::Response Ftp::Connect(const IpAddress& server, unsigned short port, float timeout)
 {
     // Connect to the server
     if (myCommandSocket.Connect(port, server, timeout) != Socket::Done)
@@ -647,7 +647,7 @@ Ftp::Response Ftp::DataChannel::Open(Ftp::TransferMode mode)
 
             // Reconstruct connection port and address
             unsigned short port = data[4] * 256 + data[5];
-            IPAddress address(static_cast<Uint8>(data[0]),
+            IpAddress address(static_cast<Uint8>(data[0]),
                               static_cast<Uint8>(data[1]),
                               static_cast<Uint8>(data[2]),
                               static_cast<Uint8>(data[3]));
diff --git a/src/SFML/Network/Http.cpp b/src/SFML/Network/Http.cpp
index a9695246..65829b65 100644
--- a/src/SFML/Network/Http.cpp
+++ b/src/SFML/Network/Http.cpp
@@ -350,7 +350,7 @@ void Http::SetHost(const std::string& host, unsigned short port)
     if (!myHostName.empty() && (*myHostName.rbegin() == '/'))
         myHostName.erase(myHostName.size() - 1);
 
-    myHost = IPAddress(myHostName);
+    myHost = IpAddress(myHostName);
 }
 
 
diff --git a/src/SFML/Network/IpAddress.cpp b/src/SFML/Network/IpAddress.cpp
index accfbcc2..0fd96b40 100644
--- a/src/SFML/Network/IpAddress.cpp
+++ b/src/SFML/Network/IpAddress.cpp
@@ -25,7 +25,7 @@
 ////////////////////////////////////////////////////////////
 // Headers
 ////////////////////////////////////////////////////////////
-#include <SFML/Network/IPAddress.hpp>
+#include <SFML/Network/IpAddress.hpp>
 #include <SFML/Network/Http.hpp>
 #include <SFML/Network/SocketHelper.hpp>
 #include <string.h>
@@ -34,15 +34,11 @@
 namespace sf
 {
 ////////////////////////////////////////////////////////////
-/// Static member data
-////////////////////////////////////////////////////////////
-const IPAddress IPAddress::LocalHost(127, 0, 0, 1);
+const IpAddress IpAddress::LocalHost(127, 0, 0, 1);
 
 
 ////////////////////////////////////////////////////////////
-/// Default constructor
-////////////////////////////////////////////////////////////
-IPAddress::IPAddress() :
+IpAddress::IpAddress() :
 myAddress(INADDR_NONE)
 {
 
@@ -50,9 +46,7 @@ myAddress(INADDR_NONE)
 
 
 ////////////////////////////////////////////////////////////
-/// Construct the address from a string
-////////////////////////////////////////////////////////////
-IPAddress::IPAddress(const std::string& address)
+IpAddress::IpAddress(const std::string& address)
 {
     // First try to convert it as a byte representation ("xxx.xxx.xxx.xxx")
     myAddress = inet_addr(address.c_str());
@@ -76,10 +70,7 @@ IPAddress::IPAddress(const std::string& address)
 
 
 ////////////////////////////////////////////////////////////
-/// Construct the address from a C-style string ;
-/// Needed for implicit conversions from literal strings to IPAddress to work
-////////////////////////////////////////////////////////////
-IPAddress::IPAddress(const char* address)
+IpAddress::IpAddress(const char* address)
 {
     // First try to convert it as a byte representation ("xxx.xxx.xxx.xxx")
     myAddress = inet_addr(address);
@@ -103,36 +94,28 @@ IPAddress::IPAddress(const char* address)
 
 
 ////////////////////////////////////////////////////////////
-/// Construct the address from 4 bytes
-////////////////////////////////////////////////////////////
-IPAddress::IPAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3)
+IpAddress::IpAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3)
 {
     myAddress = htonl((byte0 << 24) | (byte1 << 16) | (byte2 << 8) | byte3);
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Construct the address from a 32-bits integer
-////////////////////////////////////////////////////////////
-IPAddress::IPAddress(Uint32 address)
+IpAddress::IpAddress(Uint32 address)
 {
     myAddress = htonl(address);
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Tell if the address is a valid one
-////////////////////////////////////////////////////////////
-bool IPAddress::IsValid() const
+bool IpAddress::IsValid() const
 {
     return myAddress != INADDR_NONE;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get a string representation of the address
-////////////////////////////////////////////////////////////
-std::string IPAddress::ToString() const
+std::string IpAddress::ToString() const
 {
     in_addr address;
     address.s_addr = myAddress;
@@ -142,24 +125,20 @@ std::string IPAddress::ToString() const
 
 
 ////////////////////////////////////////////////////////////
-/// Get an integer representation of the address
-////////////////////////////////////////////////////////////
-Uint32 IPAddress::ToInteger() const
+Uint32 IpAddress::ToInteger() const
 {
     return ntohl(myAddress);
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get the computer's local IP address (from the LAN point of view)
-////////////////////////////////////////////////////////////
-IPAddress IPAddress::GetLocalAddress()
+IpAddress IpAddress::GetLocalAddress()
 {
     // The method here is to connect a UDP socket to anyone (here to localhost),
     // and get the local socket address with the getsockname function.
     // UDP connection will not send anything to the network, so this function won't cause any overhead.
 
-    IPAddress localAddress;
+    IpAddress localAddress;
 
     // Create the socket
     SocketHelper::SocketType sock = socket(PF_INET, SOCK_DGRAM, 0);
@@ -199,82 +178,80 @@ IPAddress IPAddress::GetLocalAddress()
 
 
 ////////////////////////////////////////////////////////////
-/// Get the computer's public IP address (from the web point of view)
-////////////////////////////////////////////////////////////
-IPAddress IPAddress::GetPublicAddress(float timeout)
+IpAddress IpAddress::GetPublicAddress(float timeout)
 {
     // The trick here is more complicated, because the only way
     // to get our public IP address is to get it from a distant computer.
     // Here we get the web page from http://www.sfml-dev.org/ip-provider.php
     // and parse the result to extract our IP address
-    // (not very hard : the web page contains only our IP address).
+    // (not very hard: the web page contains only our IP address).
 
     Http server("www.sfml-dev.org");
     Http::Request request(Http::Request::Get, "/ip-provider.php");
     Http::Response page = server.SendRequest(request, timeout);
     if (page.GetStatus() == Http::Response::Ok)
-        return IPAddress(page.GetBody());
+        return IpAddress(page.GetBody());
 
     // Something failed: return an invalid address
-    return IPAddress();
+    return IpAddress();
 }
 
 
 ////////////////////////////////////////////////////////////
-bool operator ==(const IPAddress& left, const IPAddress& right)
+bool operator ==(const IpAddress& left, const IpAddress& right)
 {
     return left.ToInteger() == right.ToInteger();
 }
 
 
 ////////////////////////////////////////////////////////////
-bool operator !=(const IPAddress& left, const IPAddress& right)
+bool operator !=(const IpAddress& left, const IpAddress& right)
 {
     return !(left == right);
 }
 
 
 ////////////////////////////////////////////////////////////
-bool operator <(const IPAddress& left, const IPAddress& right)
+bool operator <(const IpAddress& left, const IpAddress& right)
 {
     return left.ToInteger() < right.ToInteger();
 }
 
 
 ////////////////////////////////////////////////////////////
-bool operator >(const IPAddress& left, const IPAddress& right)
+bool operator >(const IpAddress& left, const IpAddress& right)
 {
     return right < left;
 }
 
 
 ////////////////////////////////////////////////////////////
-bool operator <=(const IPAddress& left, const IPAddress& right)
+bool operator <=(const IpAddress& left, const IpAddress& right)
 {
     return !(right < left);
 }
 
 
 ////////////////////////////////////////////////////////////
-bool operator >=(const IPAddress& left, const IPAddress& right)
+bool operator >=(const IpAddress& left, const IpAddress& right)
 {
     return !(left < right);
 }
 
 
 ////////////////////////////////////////////////////////////
-std::istream& operator >>(std::istream& stream, IPAddress& address)
+std::istream& operator >>(std::istream& stream, IpAddress& address)
 {
     std::string str;
     stream >> str;
-    address = IPAddress(str);
+    address = IpAddress(str);
 
     return stream;
 }
 
 
 ////////////////////////////////////////////////////////////
-std::ostream& operator <<(std::ostream& stream, const IPAddress& address)
+std::ostream& operator <<(std::ostream& stream, const IpAddress& address)
 {
     return stream << address.ToString();
 }
diff --git a/src/SFML/Network/SocketTCP.cpp b/src/SFML/Network/SocketTCP.cpp
index 278dc995..980b2956 100644
--- a/src/SFML/Network/SocketTCP.cpp
+++ b/src/SFML/Network/SocketTCP.cpp
@@ -26,7 +26,7 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Network/SocketTCP.hpp>
-#include <SFML/Network/IPAddress.hpp>
+#include <SFML/Network/IpAddress.hpp>
 #include <SFML/Network/Packet.hpp>
 #include <SFML/Network/SocketHelper.hpp>
 #include <SFML/System/Err.hpp>
@@ -67,7 +67,7 @@ void SocketTCP::SetBlocking(bool blocking)
 ////////////////////////////////////////////////////////////
 /// Connect to another computer on a specified port
 ////////////////////////////////////////////////////////////
-Socket::Status SocketTCP::Connect(unsigned short port, const IPAddress& host, float timeout)
+Socket::Status SocketTCP::Connect(unsigned short port, const IpAddress& host, float timeout)
 {
     // Make sure our socket is valid
     if (!IsValid())
@@ -203,7 +203,7 @@ bool SocketTCP::Listen(unsigned short port)
 /// Wait for a connection (must be listening to a port).
 /// This function will block if the socket is blocking
 ////////////////////////////////////////////////////////////
-Socket::Status SocketTCP::Accept(SocketTCP& connected, IPAddress* address)
+Socket::Status SocketTCP::Accept(SocketTCP& connected, IpAddress* address)
 {
     // Address that will be filled with client informations
     sockaddr_in clientAddress;
@@ -216,14 +216,14 @@ Socket::Status SocketTCP::Accept(SocketTCP& connected, IPAddress* address)
     if (!connected.IsValid())
     {
         if (address)
-            *address = IPAddress();
+            *address = IpAddress();
 
         return SocketHelper::GetErrorStatus();
     }
 
     // Fill address if requested
     if (address)
-        *address = IPAddress(inet_ntoa(clientAddress.sin_addr));
+        *address = IpAddress(inet_ntoa(clientAddress.sin_addr));
 
     return Socket::Done;
 }
diff --git a/src/SFML/Network/SocketUDP.cpp b/src/SFML/Network/SocketUDP.cpp
index a31805b4..51127c80 100644
--- a/src/SFML/Network/SocketUDP.cpp
+++ b/src/SFML/Network/SocketUDP.cpp
@@ -26,7 +26,7 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Network/SocketUDP.hpp>
-#include <SFML/Network/IPAddress.hpp>
+#include <SFML/Network/IpAddress.hpp>
 #include <SFML/Network/Packet.hpp>
 #include <SFML/System/Err.hpp>
 #include <algorithm>
@@ -115,7 +115,7 @@ bool SocketUDP::Unbind()
 ////////////////////////////////////////////////////////////
 /// Send an array of bytes
 ////////////////////////////////////////////////////////////
-Socket::Status SocketUDP::Send(const char* data, std::size_t sizeInBytes, const IPAddress& address, unsigned short port)
+Socket::Status SocketUDP::Send(const char* data, std::size_t sizeInBytes, const IpAddress& address, unsigned short port)
 {
     // Make sure the socket is valid
     if (!IsValid())
@@ -159,7 +159,7 @@ Socket::Status SocketUDP::Send(const char* data, std::size_t sizeInBytes, const
 /// Receive an array of bytes.
 /// This function will block if the socket is blocking
 ////////////////////////////////////////////////////////////
-Socket::Status SocketUDP::Receive(char* data, std::size_t maxSize, std::size_t& sizeReceived, IPAddress& address, unsigned short& port)
+Socket::Status SocketUDP::Receive(char* data, std::size_t maxSize, std::size_t& sizeReceived, IpAddress& address, unsigned short& port)
 {
     // First clear the size received
     sizeReceived = 0;
@@ -192,14 +192,14 @@ Socket::Status SocketUDP::Receive(char* data, std::size_t maxSize, std::size_t&
         // Check the number of bytes received
         if (received > 0)
         {
-            address = IPAddress(inet_ntoa(sockAddr.sin_addr));
+            address = IpAddress(inet_ntoa(sockAddr.sin_addr));
             port = ntohs(sockAddr.sin_port);
             sizeReceived = static_cast<std::size_t>(received);
             return Socket::Done;
         }
         else
         {
-            address = IPAddress();
+            address = IpAddress();
             port = 0;
             return received == 0 ? Socket::Disconnected : SocketHelper::GetErrorStatus();
         }
@@ -216,7 +216,7 @@ Socket::Status SocketUDP::Receive(char* data, std::size_t maxSize, std::size_t&
 ////////////////////////////////////////////////////////////
 /// Send a packet of data
 ////////////////////////////////////////////////////////////
-Socket::Status SocketUDP::Send(Packet& packet, const IPAddress& address, unsigned short port)
+Socket::Status SocketUDP::Send(Packet& packet, const IpAddress& address, unsigned short port)
 {
     // Get the data to send from the packet
     std::size_t dataSize = 0;
@@ -242,7 +242,7 @@ Socket::Status SocketUDP::Send(Packet& packet, const IPAddress& address, unsigne
 /// Receive a packet.
 /// This function will block if the socket is blocking
 ////////////////////////////////////////////////////////////
-Socket::Status SocketUDP::Receive(Packet& packet, IPAddress& address, unsigned short& port)
+Socket::Status SocketUDP::Receive(Packet& packet, IpAddress& address, unsigned short& port)
 {
     // We start by getting the size of the incoming packet
     Uint32      packetSize = 0;
@@ -272,7 +272,7 @@ Socket::Status SocketUDP::Receive(Packet& packet, IPAddress& address, unsigned s
 
     // Use another address instance for receiving the packet data ;
     // chunks of data coming from a different sender will be discarded (and lost...)
-    IPAddress sender;
+    IpAddress sender;
     unsigned short senderPort;
 
     // Then loop until we receive all the packet data
diff --git a/src/SFML/System/String.cpp b/src/SFML/System/String.cpp
index d1c91347..2db3252e 100644
--- a/src/SFML/System/String.cpp
+++ b/src/SFML/System/String.cpp
@@ -34,8 +34,6 @@
 namespace sf
 {
 ////////////////////////////////////////////////////////////
-// Static member data
-////////////////////////////////////////////////////////////
 const std::size_t String::InvalidPos = std::basic_string<Uint32>::npos;