Fix whitespace: Convert tabs to spaces and remove trailing whitespace.
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075d7b3b50
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54 changed files with 262 additions and 262 deletions
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@ -52,5 +52,5 @@
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///
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/// Sounds, streaming (musics or custom sources), recording,
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/// spatialization.
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///
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///
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////////////////////////////////////////////////////////////
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@ -210,7 +210,7 @@ public:
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/// audio environment, it defines where and how sounds and musics
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/// are heard. If sf::View is the eyes of the user, then sf::Listener
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/// is his ears (by the way, they are often linked together --
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/// same position, orientation, etc.).
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/// same position, orientation, etc.).
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///
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/// sf::Listener is a simple interface, which allows to setup the
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/// listener in the 3D audio environment (position, direction and
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@ -146,7 +146,7 @@ SFML_GRAPHICS_API bool operator !=(const BlendMode& left, const BlendMode& right
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////////////////////////////////////////////////////////////
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// Commonly used blending modes
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////////////////////////////////////////////////////////////
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SFML_GRAPHICS_API extern const BlendMode BlendAlpha; ///< Blend source and dest according to dest alpha
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SFML_GRAPHICS_API extern const BlendMode BlendAlpha; ///< Blend source and dest according to dest alpha
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SFML_GRAPHICS_API extern const BlendMode BlendAdd; ///< Add source to dest
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SFML_GRAPHICS_API extern const BlendMode BlendMultiply; ///< Multiply source and dest
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SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with source
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@ -164,7 +164,7 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with
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/// sf::BlendMode is a class that represents a blend mode. A blend
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/// mode determines how the colors of an object you draw are
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/// mixed with the colors that are already in the buffer.
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///
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///
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/// The class is composed of 6 components, each of which has its
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/// own public member variable:
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/// \li %Color Source Factor (@ref colorSrcFactor)
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@ -173,7 +173,7 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with
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/// \li Alpha Source Factor (@ref alphaSrcFactor)
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/// \li Alpha Destination Factor (@ref alphaDstFactor)
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/// \li Alpha Blend Equation (@ref alphaEquation)
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///
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///
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/// The source factor specifies how the pixel you are drawing contributes
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/// to the final color. The destination factor specifies how the pixel
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/// already drawn in the buffer contributes to the final color.
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@ -68,7 +68,7 @@ public:
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///
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////////////////////////////////////////////////////////////
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explicit Color(Uint32 color);
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////////////////////////////////////////////////////////////
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/// \brief Retrieve the color as a 32-bit unsigned integer
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///
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@ -262,7 +262,7 @@ private:
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/// // Declare and load a texture
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/// sf::Texture texture;
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/// texture.loadFromFile("texture.png");
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///
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///
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/// // Create a sprite
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/// sf::Sprite sprite;
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/// sprite.setTexture(texture);
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@ -291,7 +291,7 @@ private:
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////////////////////////////////////////////////////////////
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/// \brief Make sure the text's geometry is updated
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///
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///
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/// All the attributes related to rendering are cached, such
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/// that the geometry is only updated when necessary.
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///
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@ -356,7 +356,7 @@ private:
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/// // Declare and load a font
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/// sf::Font font;
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/// font.loadFromFile("arial.ttf");
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///
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///
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/// // Create a text
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/// sf::Text text("hello", font);
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/// text.setCharacterSize(30);
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@ -413,7 +413,7 @@ private:
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/// \endcode
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///
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/// A note on coordinates and undistorted rendering: \n
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/// By default, SFML (or more exactly, OpenGL) may interpolate drawable objects
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/// By default, SFML (or more exactly, OpenGL) may interpolate drawable objects
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/// such as sprites or texts when rendering. While this allows transitions
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/// like slow movements or rotations to appear smoothly, it can lead to
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/// unwanted results in some cases, for example blurred or distorted objects.
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@ -423,7 +423,7 @@ private:
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/// * The object's position, origin and scale have no fractional part
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/// * The object's and the view's rotation are a multiple of 90 degrees
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/// * The view's center and size have no fractional part
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///
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///
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/// \see sf::Transform
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///
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////////////////////////////////////////////////////////////
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@ -313,7 +313,7 @@ private:
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/// \code
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/// sf::RenderWindow window;
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/// sf::View view;
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///
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///
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/// // Initialize the view to a rectangle located at (100, 100) and with a size of 400x200
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/// view.reset(sf::FloatRect(100, 100, 400, 200));
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///
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@ -207,7 +207,7 @@ private:
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/// stream of data (TCP). Therefore, one call to send will always
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/// match one call to receive (if the datagram is not lost),
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/// with the same data that was sent.
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///
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///
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/// The UDP protocol is lightweight but unreliable. Unreliable
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/// means that datagrams may be duplicated, be lost or
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/// arrive reordered. However, if a datagram arrives, its
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@ -56,5 +56,5 @@
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/// Base module of SFML, defining various utilities. It provides
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/// vector classes, Unicode strings and conversion functions,
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/// threads and mutexes, timing classes.
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///
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///
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////////////////////////////////////////////////////////////
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@ -94,16 +94,16 @@ private:
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/// Usage example:
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/// \code
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/// sf::Mutex mutex;
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///
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///
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/// void function()
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/// {
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/// sf::Lock lock(mutex); // mutex is now locked
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///
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///
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/// functionThatMayThrowAnException(); // mutex is unlocked if this function throws
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///
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///
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/// if (someCondition)
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/// return; // mutex is unlocked
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///
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///
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/// } // mutex is unlocked
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/// \endcode
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///
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@ -116,15 +116,15 @@ private:
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///
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/// \code
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/// sf::Mutex mutex;
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///
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///
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/// void function()
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/// {
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/// {
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/// sf::Lock lock(mutex);
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/// codeThatRequiresProtection();
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///
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///
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/// } // mutex is unlocked here
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///
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///
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/// codeThatDoesntCareAboutTheMutex();
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/// }
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/// \endcode
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@ -119,7 +119,7 @@ private:
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/// database.write(...);
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/// mutex.unlock(); // if thread2 was waiting, it will now be unblocked
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/// }
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///
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///
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/// void thread2()
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/// {
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/// mutex.lock(); // this call will block the thread if the mutex is already locked by thread1
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@ -174,10 +174,10 @@ public:
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////////////////////////////////////////////////////////////
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struct SensorEvent
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{
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Sensor::Type type; ///< Type of the sensor
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float x; ///< Current value of the sensor on X axis
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float y; ///< Current value of the sensor on Y axis
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float z; ///< Current value of the sensor on Z axis
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Sensor::Type type; ///< Type of the sensor
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float x; ///< Current value of the sensor on X axis
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float y; ///< Current value of the sensor on Y axis
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float z; ///< Current value of the sensor on Z axis
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};
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////////////////////////////////////////////////////////////
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@ -72,7 +72,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable a sensor
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///
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/// All sensors are disabled by default, to avoid consuming too
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/// All sensors are disabled by default, to avoid consuming too
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/// much battery power. Once a sensor is enabled, it starts
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/// sending events of the corresponding type.
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///
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