Removed the sf::StarShape class
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4 changed files with 0 additions and 299 deletions
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@ -43,8 +43,6 @@ set(SRC
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${INCROOT}/CircleShape.hpp
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${SRCROOT}/RectangleShape.cpp
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${INCROOT}/RectangleShape.hpp
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${SRCROOT}/StarShape.cpp
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${INCROOT}/StarShape.hpp
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${SRCROOT}/ConvexShape.cpp
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${INCROOT}/ConvexShape.hpp
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${SRCROOT}/Sprite.cpp
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@ -1,117 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/StarShape.hpp>
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#include <cmath>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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StarShape::StarShape() :
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myInnerRadius(0),
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myOuterRadius(0),
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myPointsCount(0)
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{
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}
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////////////////////////////////////////////////////////////
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StarShape::StarShape(float innerRadius, float outerRadius, unsigned int pointsCount) :
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myInnerRadius(innerRadius),
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myOuterRadius(outerRadius),
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myPointsCount(pointsCount)
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{
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Update();
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}
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////////////////////////////////////////////////////////////
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void StarShape::SetInnerRadius(float radius)
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{
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myInnerRadius = radius;
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Update();
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}
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////////////////////////////////////////////////////////////
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float StarShape::GetInnerRadius() const
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{
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return myInnerRadius;
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}
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////////////////////////////////////////////////////////////
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void StarShape::SetOuterRadius(float radius)
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{
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myOuterRadius = radius;
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Update();
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}
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////////////////////////////////////////////////////////////
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float StarShape::GetOuterRadius() const
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{
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return myOuterRadius;
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}
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////////////////////////////////////////////////////////////
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void StarShape::SetPointsCount(unsigned int count)
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{
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myPointsCount = count;
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Update();
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}
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////////////////////////////////////////////////////////////
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unsigned int StarShape::GetPointsCount() const
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{
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return myPointsCount;
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}
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////////////////////////////////////////////////////////////
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unsigned int StarShape::GetOutlinePointsCount() const
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{
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return myPointsCount * 2;
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}
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////////////////////////////////////////////////////////////
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Vector2f StarShape::GetOutlinePoint(unsigned int index) const
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{
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static const float pi = 3.141592654f;
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float angle = index * pi / myPointsCount - pi / 2;
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float x = std::cos(angle);
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float y = std::sin(angle);
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float radius = (index % 2 == 0 ? myOuterRadius : myInnerRadius);
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return Vector2f(myOuterRadius + x * radius, myOuterRadius + y * radius);
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}
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} // namespace sf
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