new directory structure for ruby binding should compile and link fine under windows
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1797 4e206d99-4929-0410-ac5d-dfc041789085
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17 changed files with 219 additions and 123 deletions
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@ -470,7 +470,7 @@ static VALUE Drawable_TransformToLocal( VALUE self, VALUE aPoint )
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*/
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static VALUE Drawable_TransformToGlobal( VALUE self, VALUE aPoint )
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{
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VALUE point = Vector2_ForceType( point );
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VALUE point = Vector2_ForceType(point);
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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sf::Vector2f newPoint = object->TransformToGlobal( sf::Vector2f( NUM2DBL( Vector2_GetX( point ) ),
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@ -21,6 +21,9 @@
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*/
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#include "main.hpp"
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#include "Vector2.hpp"
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#include "Vector3.hpp"
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#include "NonCopyable.hpp"
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#include "Color.hpp"
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#include "Rect.hpp"
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#include "Drawable.hpp"
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@ -39,14 +42,10 @@
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#include <SFML/Graphics.hpp>
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VALUE globalSFMLNamespace;
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VALUE globalBlendNamespace;
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/* External classes */
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VALUE globalVector2Class;
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VALUE globalVector3Class;
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VALUE globalWindowClass;
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VALUE globalNonCopyableModule;
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static bool CheckDependencies( void )
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{
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@ -71,19 +70,19 @@ static void CreateBlendEnum( void )
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void Init_graphics( void )
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{
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/* SFML namespace which contains the classes of this module. */
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globalSFMLNamespace = rb_define_module( "SFML" );
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/*globalSFMLNamespace = rb_define_module( "SFML" );*/
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if( CheckDependencies() == false )
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{
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rb_raise( rb_eRuntimeError, "This module depends on sfml-window" );
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}
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globalVector2Class = RetrieveSFMLClass( "Vector2" );
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globalVector3Class = RetrieveSFMLClass( "Vector3" );
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/*globalVector2Class = RetrieveSFMLClass( "Vector2" );
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globalVector3Class = RetrieveSFMLClass( "Vector3" );*/
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globalWindowClass = RetrieveSFMLClass( "Window" );
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globalNonCopyableModule = RetrieveSFMLClass( "NonCopyable" );
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/*globalNonCopyableModule = RetrieveSFMLClass( "NonCopyable" );*/
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rb_define_const(globalSFMLNamespace, "GraphicsLoaded", Qtrue);
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CreateBlendEnum();
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Init_Color();
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Init_Rect();
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Init_Drawable();
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@ -24,7 +24,7 @@
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#define SFML_RUBYEXT_GRAPHICS_MAIN_HEADER_
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#include "ruby.h"
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#include "../../sfml-system/system/main.hpp"
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#include "global.hpp"
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// Ruby initiation function
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extern "C" void Init_graphics( void );
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