sf::SoundStream (and sf::Music) is now able to loop seamlessly
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1018 4e206d99-4929-0410-ac5d-dfc041789085
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2 changed files with 40 additions and 36 deletions
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@ -64,11 +64,11 @@ void PlayMusic()
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// Loop while the music is playing
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while (Music.GetStatus() == sf::Music::Playing)
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{
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// Display the playing position
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std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Music.GetPlayingOffset() << " sec ";
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// Leave some CPU time for other processes
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sf::Sleep(0.1f);
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// Display the playing position
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std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Music.GetPlayingOffset() << " sec ";
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}
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std::cout << std::endl;
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}
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