Split sf::Image into sf::Image and sf::Texture (implements issue #18)
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40 changed files with 1585 additions and 1294 deletions
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@ -301,8 +301,8 @@ private :
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/// The sound is then restituted by playing these samples at
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/// a high rate (for example, 44100 samples per second is the
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/// standard rate used for playing CDs). In short, audio samples
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/// are like image pixels, and a sf::SoundBuffer is similar to
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/// a sf::Image.
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/// are like texture pixels, and a sf::SoundBuffer is similar to
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/// a sf::Texture.
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///
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/// A sound buffer can be loaded from a file (see LoadFromFile()
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/// for the complete list of supported formats), from memory, from
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