Split sf::Image into sf::Image and sf::Texture (implements issue #18)

This commit is contained in:
Laurent Gomila 2011-07-22 22:31:27 +02:00
parent d337a98321
commit e509f01180
40 changed files with 1585 additions and 1294 deletions

View file

@ -301,8 +301,8 @@ private :
/// The sound is then restituted by playing these samples at
/// a high rate (for example, 44100 samples per second is the
/// standard rate used for playing CDs). In short, audio samples
/// are like image pixels, and a sf::SoundBuffer is similar to
/// a sf::Image.
/// are like texture pixels, and a sf::SoundBuffer is similar to
/// a sf::Texture.
///
/// A sound buffer can be loaded from a file (see LoadFromFile()
/// for the complete list of supported formats), from memory, from