Split sf::Image into sf::Image and sf::Texture (implements issue #18)

This commit is contained in:
Laurent Gomila 2011-07-22 22:31:27 +02:00
parent d337a98321
commit e509f01180
40 changed files with 1585 additions and 1294 deletions

View file

@ -75,12 +75,12 @@ INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
sf::RenderWindow SFMLView1(view1);
sf::RenderWindow SFMLView2(view2);
// Load some images to display
sf::Image image1, image2;
if (!image1.LoadFromFile("resources/image1.jpg") || !image2.LoadFromFile("resources/image2.jpg"))
// Load some textures to display
sf::Texture texture1, texture2;
if (!texture1.LoadFromFile("resources/image1.jpg") || !texture2.LoadFromFile("resources/image2.jpg"))
return EXIT_FAILURE;
sf::Sprite sprite1(image1);
sf::Sprite sprite2(image2);
sf::Sprite sprite1(texture1);
sf::Sprite sprite2(texture2);
sprite1.SetOrigin(sprite1.GetSize() / 2.f);
sprite1.SetPosition(sprite1.GetSize() / 2.f);