Split sf::Image into sf::Image and sf::Texture (implements issue #18)
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40 changed files with 1585 additions and 1294 deletions
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@ -75,12 +75,12 @@ INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
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sf::RenderWindow SFMLView1(view1);
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sf::RenderWindow SFMLView2(view2);
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// Load some images to display
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sf::Image image1, image2;
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if (!image1.LoadFromFile("resources/image1.jpg") || !image2.LoadFromFile("resources/image2.jpg"))
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// Load some textures to display
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sf::Texture texture1, texture2;
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if (!texture1.LoadFromFile("resources/image1.jpg") || !texture2.LoadFromFile("resources/image2.jpg"))
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return EXIT_FAILURE;
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sf::Sprite sprite1(image1);
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sf::Sprite sprite2(image2);
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sf::Sprite sprite1(texture1);
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sf::Sprite sprite2(texture2);
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sprite1.SetOrigin(sprite1.GetSize() / 2.f);
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sprite1.SetPosition(sprite1.GetSize() / 2.f);
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