Times in SFML are now Uint32 milliseconds instead of float seconds
Added the sf::Uint64 and sf::Int64 types
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c1ce16f4d6
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83 changed files with 250 additions and 262 deletions
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@ -106,7 +106,7 @@ unsigned short TcpSocket::GetRemotePort() const
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////////////////////////////////////////////////////////////
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Socket::Status TcpSocket::Connect(const IpAddress& remoteAddress, unsigned short remotePort, float timeout)
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Socket::Status TcpSocket::Connect(const IpAddress& remoteAddress, unsigned short remotePort, Uint32 timeout)
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{
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// Create the internal socket if it doesn't exist
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Create();
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@ -114,7 +114,7 @@ Socket::Status TcpSocket::Connect(const IpAddress& remoteAddress, unsigned short
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// Create the remote address
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sockaddr_in address = priv::SocketImpl::CreateAddress(remoteAddress.ToInteger(), remotePort);
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if (timeout <= 0)
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if (timeout == 0)
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{
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// ----- We're not using a timeout: just try to connect -----
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@ -160,8 +160,8 @@ Socket::Status TcpSocket::Connect(const IpAddress& remoteAddress, unsigned short
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// Setup the timeout
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timeval time;
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time.tv_sec = static_cast<long>(timeout);
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time.tv_usec = (static_cast<long>(timeout * 1000) % 1000) * 1000;
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time.tv_sec = timeout / 1000;
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time.tv_usec = (timeout - time.tv_sec * 1000) * 1000;
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// Wait for something to write on our socket (which means that the connection request has returned)
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if (select(static_cast<int>(GetHandle() + 1), NULL, &selector, NULL, &time) > 0)
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