Times in SFML are now Uint32 milliseconds instead of float seconds

Added the sf::Uint64 and sf::Int64 types
This commit is contained in:
Laurent Gomila 2011-05-19 08:18:40 +02:00
parent c1ce16f4d6
commit e4c6c30e0b
83 changed files with 250 additions and 262 deletions

View file

@ -415,10 +415,10 @@ public :
/// This can be useful for calculating the framerate, or for
/// updating the application's objects.
///
/// \return Time elapsed in last frame, in seconds
/// \return Time elapsed in last frame, in milliseconds
///
////////////////////////////////////////////////////////////
float GetFrameTime() const;
Uint32 GetFrameTime() const;
////////////////////////////////////////////////////////////
/// \brief Change the joystick threshold
@ -495,7 +495,7 @@ private :
priv::GlContext* myContext; ///< Platform-specific implementation of the OpenGL context
Input myInput; ///< Input manager connected to window
Clock myClock; ///< Clock for measuring the elapsed time between frames
float myLastFrameTime; ///< Time elapsed since last frame
Uint32 myLastFrameTime; ///< Time elapsed since last frame
unsigned int myFramerateLimit; ///< Current framerate limit
int mySetCursorPosX; ///< X coordinate passed to the last call to SetCursorPosition
int mySetCursorPosY; ///< Y coordinate passed to the last call to SetCursorPosition