Times in SFML are now Uint32 milliseconds instead of float seconds
Added the sf::Uint64 and sf::Int64 types
This commit is contained in:
parent
c1ce16f4d6
commit
e4c6c30e0b
83 changed files with 250 additions and 262 deletions
|
@ -191,12 +191,12 @@ public :
|
|||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the total duration of the sound
|
||||
///
|
||||
/// \return Sound duration, in seconds
|
||||
/// \return Sound duration, in milliseconds
|
||||
///
|
||||
/// \see GetSampleRate, GetChannelsCount
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float GetDuration() const;
|
||||
Uint32 GetDuration() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Overload of assignment operator
|
||||
|
@ -249,7 +249,7 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
unsigned int myBuffer; ///< OpenAL buffer identifier
|
||||
std::vector<Int16> mySamples; ///< Samples buffer
|
||||
float myDuration; ///< Sound duration, in seconds
|
||||
Uint32 myDuration; ///< Sound duration, in milliseconds
|
||||
mutable SoundList mySounds; ///< List of sounds that are using this buffer
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue