Times in SFML are now Uint32 milliseconds instead of float seconds
Added the sf::Uint64 and sf::Int64 types
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83 changed files with 250 additions and 262 deletions
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@ -65,9 +65,9 @@ int main()
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.f, 0.f, -200.f);
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glRotatef(clock.GetElapsedTime() * 50, 1.f, 0.f, 0.f);
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glRotatef(clock.GetElapsedTime() * 30, 0.f, 1.f, 0.f);
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glRotatef(clock.GetElapsedTime() * 90, 0.f, 0.f, 1.f);
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glRotatef(clock.GetElapsedTime() * 0.05f, 1.f, 0.f, 0.f);
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glRotatef(clock.GetElapsedTime() * 0.03f, 0.f, 1.f, 0.f);
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glRotatef(clock.GetElapsedTime() * 0.09f, 0.f, 0.f, 1.f);
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// Draw a cube
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glBegin(GL_QUADS);
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