Times in SFML are now Uint32 milliseconds instead of float seconds
Added the sf::Uint64 and sf::Int64 types
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83 changed files with 250 additions and 262 deletions
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@ -105,11 +105,11 @@ INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
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SFMLView2.Clear();
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// Draw sprite 1 on view 1
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sprite1.SetRotation(clock.GetElapsedTime() * 100);
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sprite1.SetRotation(clock.GetElapsedTime() * 0.1f);
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SFMLView1.Draw(sprite1);
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// Draw sprite 2 on view 2
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sprite2.SetX(cos(clock.GetElapsedTime()) * 100);
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sprite2.SetX(cos(clock.GetElapsedTime() * 0.001f) * 100.f);
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SFMLView2.Draw(sprite2);
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// Display each view on screen
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