Times in SFML are now Uint32 milliseconds instead of float seconds
Added the sf::Uint64 and sf::Int64 types
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83 changed files with 250 additions and 262 deletions
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@ -288,7 +288,7 @@ namespace SFML
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/// </summary>
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/// <returns>Time elapsed, in seconds</returns>
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////////////////////////////////////////////////////////////
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public override float GetFrameTime()
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public override uint GetFrameTime()
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{
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return sfRenderWindow_GetFrameTime(This);
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}
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@ -605,7 +605,7 @@ namespace SFML
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static extern void sfRenderWindow_SetFramerateLimit(IntPtr This, uint Limit);
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[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern float sfRenderWindow_GetFrameTime(IntPtr This);
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static extern uint sfRenderWindow_GetFrameTime(IntPtr This);
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[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_SetJoystickThreshold(IntPtr This, float Threshold);
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