Times in SFML are now Uint32 milliseconds instead of float seconds

Added the sf::Uint64 and sf::Int64 types
This commit is contained in:
Laurent Gomila 2011-05-19 08:18:40 +02:00
parent c1ce16f4d6
commit e4c6c30e0b
83 changed files with 250 additions and 262 deletions

View file

@ -87,7 +87,7 @@ namespace opengl
float y = -window.Input.GetMouseY() * 200.0F / window.Height + 100.0F;
// Apply some transformations
time += window.GetFrameTime();
time += window.GetFrameTime() / 1000.0F;
Gl.glMatrixMode(Gl.GL_MODELVIEW);
Gl.glLoadIdentity();
Gl.glTranslatef(x, y, -100.0F);

View file

@ -74,7 +74,7 @@ Module OpenGL
Dim y = -window.Input.GetMouseY() * 200.0F / window.Height + 100.0F
' Apply some transformations
time += window.GetFrameTime()
time += window.GetFrameTime() / 1000.0F
Gl.glMatrixMode(Gl.GL_MODELVIEW)
Gl.glLoadIdentity()
Gl.glTranslatef(x, y, -100.0F)

View file

@ -50,7 +50,7 @@ namespace window
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
// Apply some transformations
time += window.GetFrameTime();
time += window.GetFrameTime() / 1000.0F;
Gl.glMatrixMode(Gl.GL_MODELVIEW);
Gl.glLoadIdentity();
Gl.glTranslatef(0.0F, 0.0F, -200.0F);