Times in SFML are now Uint32 milliseconds instead of float seconds
Added the sf::Uint64 and sf::Int64 types
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c1ce16f4d6
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83 changed files with 250 additions and 262 deletions
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@ -87,7 +87,7 @@ namespace opengl
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float y = -window.Input.GetMouseY() * 200.0F / window.Height + 100.0F;
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// Apply some transformations
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time += window.GetFrameTime();
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time += window.GetFrameTime() / 1000.0F;
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Gl.glMatrixMode(Gl.GL_MODELVIEW);
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Gl.glLoadIdentity();
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Gl.glTranslatef(x, y, -100.0F);
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@ -74,7 +74,7 @@ Module OpenGL
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Dim y = -window.Input.GetMouseY() * 200.0F / window.Height + 100.0F
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' Apply some transformations
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time += window.GetFrameTime()
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time += window.GetFrameTime() / 1000.0F
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Gl.glMatrixMode(Gl.GL_MODELVIEW)
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Gl.glLoadIdentity()
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Gl.glTranslatef(x, y, -100.0F)
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@ -50,7 +50,7 @@ namespace window
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
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// Apply some transformations
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time += window.GetFrameTime();
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time += window.GetFrameTime() / 1000.0F;
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Gl.glMatrixMode(Gl.GL_MODELVIEW);
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Gl.glLoadIdentity();
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Gl.glTranslatef(0.0F, 0.0F, -200.0F);
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