Added support for shaders written in non-legacy GLSL.

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binary1248 2018-05-20 14:06:24 +02:00
parent 1dcad60878
commit db7e683688
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18 changed files with 690 additions and 74 deletions

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@ -1,5 +1,11 @@
#version 150
in vec2 positionAttribute;
uniform mat4 modelViewProjectionMatrix;
void main()
{
// Transform the vertex position
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_Position = modelViewProjectionMatrix * vec4(positionAttribute, 0.0, 1.0);
}