Added support for shaders written in non-legacy GLSL.

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binary1248 2018-05-20 14:06:24 +02:00
parent 1dcad60878
commit db7e683688
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18 changed files with 690 additions and 74 deletions

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@ -1,3 +1,5 @@
varying vec4 frontColor;
varying vec3 normal;
uniform float lightFactor;
@ -7,5 +9,5 @@ void main()
vec3 eyePosition = vec3(0.0, 0.0, 1.0);
vec3 halfVector = normalize(lightPosition + eyePosition);
float intensity = lightFactor + (1.0 - lightFactor) * dot(normalize(normal), normalize(halfVector));
gl_FragColor = gl_Color * vec4(intensity, intensity, intensity, 1.0);
gl_FragColor = frontColor * vec4(intensity, intensity, intensity, 1.0);
}