FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
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125 changed files with 1606 additions and 2348 deletions
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@ -85,6 +85,34 @@ void RenderTarget::Draw(const Drawable& object)
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// Setup the projection matrix
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myRenderQueue.SetProjection(myCurrentView->GetMatrix());
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// Setup the shader
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myRenderQueue.SetShader(NULL);
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// Let the object draw itself
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object.Draw(*this, myRenderQueue);
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// Restore the previous render states
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myRenderQueue.PopStates();
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}
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////////////////////////////////////////////////////////////
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/// Draw something into the target with a shader
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////////////////////////////////////////////////////////////
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void RenderTarget::Draw(const Drawable& object, const Shader& shader)
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{
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// Save the current render states
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myRenderQueue.PushStates();
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// Setup the viewport
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myRenderQueue.SetViewport(GetViewport(*myCurrentView));
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// Setup the projection matrix
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myRenderQueue.SetProjection(myCurrentView->GetMatrix());
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// Setup the shader
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myRenderQueue.SetShader(&shader);
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// Let the object draw itself
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object.Draw(*this, myRenderQueue);
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