FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
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125 changed files with 1606 additions and 2348 deletions
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="postfx"
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Name="shader"
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ProjectGUID="{E8B7727D-2308-4ADC-90AE-D3F46798447D}"
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RootNamespace="postfx"
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RootNamespace="shader"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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</References>
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<Files>
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<File
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RelativePath="..\..\post-fx\PostFX.cpp"
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RelativePath="..\..\shader\Shader.cpp"
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>
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</File>
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</Files>
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