FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
63e07cec84
commit
d7bd00afc0
125 changed files with 1606 additions and 2348 deletions
67
samples/build/codeblocks/shader.cbp
Normal file
67
samples/build/codeblocks/shader.cbp
Normal file
|
@ -0,0 +1,67 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="shader" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug_Win32">
|
||||
<Option output="..\..\bin\shader-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\shader\Debug_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release_Win32">
|
||||
<Option output="..\..\bin\shader" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\shader\Release_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Unit filename="..\..\shader\Shader.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
Loading…
Add table
Add a link
Reference in a new issue