FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
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125 changed files with 1606 additions and 2348 deletions
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@ -2,13 +2,13 @@
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="postfx" />
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<Option title="shader" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug_Win32">
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<Option output="..\..\bin\postfx-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\postfx\Debug_Win32" />
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<Option output="..\..\bin\shader-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\shader\Debug_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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@ -31,8 +31,8 @@
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</Linker>
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</Target>
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<Target title="Release_Win32">
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<Option output="..\..\bin\postfx" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\postfx\Release_Win32" />
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<Option output="..\..\bin\shader" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\shader\Release_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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@ -57,7 +57,7 @@
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<Compiler>
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<Add directory="..\..\..\include" />
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</Compiler>
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<Unit filename="..\..\post-fx\PostFX.cpp" />
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<Unit filename="..\..\shader\Shader.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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