FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)

Updated the PostFx sample, renamed to Shader
Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent
Moved .def files from /build/VC200X to /src in CSFML
Minors fixes in CSFML

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-03 09:04:40 +00:00
parent 63e07cec84
commit d7bd00afc0
125 changed files with 1606 additions and 2348 deletions

View file

@ -2,13 +2,13 @@
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="postfx" />
<Option title="shader" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\postfx-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\postfx\Debug_Win32" />
<Option output="..\..\bin\shader-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\shader\Debug_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -31,8 +31,8 @@
</Linker>
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\postfx" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\postfx\Release_Win32" />
<Option output="..\..\bin\shader" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\shader\Release_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -57,7 +57,7 @@
<Compiler>
<Add directory="..\..\..\include" />
</Compiler>
<Unit filename="..\..\post-fx\PostFX.cpp" />
<Unit filename="..\..\shader\Shader.cpp" />
<Extensions>
<code_completion />
<envvars />