FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)

Updated the PostFx sample, renamed to Shader
Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent
Moved .def files from /build/VC200X to /src in CSFML
Minors fixes in CSFML

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-03 09:04:40 +00:00
parent 63e07cec84
commit d7bd00afc0
125 changed files with 1606 additions and 2348 deletions

View file

@ -96,7 +96,7 @@ public :
/// \return True if audio capture is supported, false otherwise
///
////////////////////////////////////////////////////////////
static bool CanCapture();
static bool IsAvailable();
protected :
@ -212,7 +212,7 @@ private :
///
/// The audio capture feature may not be supported or activated
/// on every platform, thus it is recommended to check its
/// availability with the CanCapture() function. If it returns
/// availability with the IsAvailable() function. If it returns
/// false, then any attempt to use an audio recorder will fail.
///
/// It is important to note that the audio capture happens in a
@ -253,7 +253,7 @@ private :
/// }
///
/// // Usage
/// if (CustomRecorder::CanCapture())
/// if (CustomRecorder::IsAvailable())
/// {
/// CustomRecorder recorder;
/// recorder.Start();