FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
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125 changed files with 1606 additions and 2348 deletions
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@ -96,7 +96,7 @@ public :
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/// \return True if audio capture is supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool CanCapture();
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static bool IsAvailable();
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protected :
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@ -212,7 +212,7 @@ private :
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///
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/// The audio capture feature may not be supported or activated
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/// on every platform, thus it is recommended to check its
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/// availability with the CanCapture() function. If it returns
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/// availability with the IsAvailable() function. If it returns
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/// false, then any attempt to use an audio recorder will fail.
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///
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/// It is important to note that the audio capture happens in a
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@ -253,7 +253,7 @@ private :
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/// }
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///
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/// // Usage
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/// if (CustomRecorder::CanCapture())
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/// if (CustomRecorder::IsAvailable())
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/// {
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/// CustomRecorder recorder;
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/// recorder.Start();
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