FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
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125 changed files with 1606 additions and 2348 deletions
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{46786269-57B9-48E7-AA4F-8F4D84609FE6}</ProjectGuid>
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<OutputType>Library</OutputType>
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@ -53,11 +53,11 @@
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<Compile Include="Drawable.cs" />
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<Compile Include="Font.cs" />
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<Compile Include="Image.cs" />
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<Compile Include="PostFx.cs" />
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<Compile Include="Rect.cs" />
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<Compile Include="RenderImage.cs" />
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<Compile Include="RenderTarget.cs" />
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<Compile Include="RenderWindow.cs" />
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<Compile Include="Shader.cs" />
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<Compile Include="Shape.cs" />
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<Compile Include="Sprite.cs" />
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<Compile Include="String2D.cs" />
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