FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)

Updated the PostFx sample, renamed to Shader
Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent
Moved .def files from /build/VC200X to /src in CSFML
Minors fixes in CSFML

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-03 09:04:40 +00:00
parent 63e07cec84
commit d7bd00afc0
125 changed files with 1606 additions and 2348 deletions

View file

@ -3,7 +3,7 @@
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{46786269-57B9-48E7-AA4F-8F4D84609FE6}</ProjectGuid>
<OutputType>Library</OutputType>
@ -53,11 +53,11 @@
<Compile Include="Drawable.cs" />
<Compile Include="Font.cs" />
<Compile Include="Image.cs" />
<Compile Include="PostFx.cs" />
<Compile Include="Rect.cs" />
<Compile Include="RenderImage.cs" />
<Compile Include="RenderTarget.cs" />
<Compile Include="RenderWindow.cs" />
<Compile Include="Shader.cs" />
<Compile Include="Shape.cs" />
<Compile Include="Sprite.cs" />
<Compile Include="String2D.cs" />