FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
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125 changed files with 1606 additions and 2348 deletions
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@ -261,10 +261,14 @@ namespace SFML
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/// Render the object into the given render window
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/// </summary>
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/// <param name="target">Target render window</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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internal override void Render(RenderWindow target)
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internal override void Render(RenderWindow target, Shader shader)
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{
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sfRenderWindow_DrawString(target.This, This);
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if (shader == null)
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sfRenderWindow_DrawString(target.This, This);
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else
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sfRenderWindow_DrawStringWithShader(target.This, This, shader.This);
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}
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////////////////////////////////////////////////////////////
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@ -272,10 +276,14 @@ namespace SFML
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/// Render the object into the given render image
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/// </summary>
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/// <param name="target">Target render image</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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internal override void Render(RenderImage target)
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internal override void Render(RenderImage target, Shader shader)
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{
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sfRenderImage_DrawString(target.This, This);
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if (shader == null)
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sfRenderImage_DrawString(target.This, This);
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else
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sfRenderImage_DrawStringWithShader(target.This, This, shader.This);
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}
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////////////////////////////////////////////////////////////
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@ -352,9 +360,15 @@ namespace SFML
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_DrawString(IntPtr This, IntPtr String);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_DrawStringWithShader(IntPtr This, IntPtr String, IntPtr Shader);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderImage_DrawString(IntPtr This, IntPtr String);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderImage_DrawStringWithShader(IntPtr This, IntPtr String, IntPtr Shader);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern float sfString_GetWidth(IntPtr This);
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