FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
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125 changed files with 1606 additions and 2348 deletions
dotnet/src/Graphics
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@ -220,10 +220,14 @@ namespace SFML
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/// Render the object into the given render window
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/// </summary>
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/// <param name="target">Target render window</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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internal override void Render(RenderWindow target)
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internal override void Render(RenderWindow target, Shader shader)
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{
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sfRenderWindow_DrawSprite(target.This, This);
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if (shader == null)
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sfRenderWindow_DrawSprite(target.This, This);
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else
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sfRenderWindow_DrawSpriteWithShader(target.This, This, shader.This);
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}
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////////////////////////////////////////////////////////////
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@ -231,10 +235,14 @@ namespace SFML
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/// Render the object into the given render image
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/// </summary>
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/// <param name="target">Target render image</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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internal override void Render(RenderImage target)
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internal override void Render(RenderImage target, Shader shader)
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{
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sfRenderImage_DrawSprite(target.This, This);
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if (shader == null)
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sfRenderImage_DrawSprite(target.This, This);
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else
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sfRenderImage_DrawSpriteWithShader(target.This, This, shader.This);
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}
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////////////////////////////////////////////////////////////
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@ -311,9 +319,15 @@ namespace SFML
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_DrawSprite(IntPtr This, IntPtr Sprite);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_DrawSpriteWithShader(IntPtr This, IntPtr Sprite, IntPtr Shader);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderImage_DrawSprite(IntPtr This, IntPtr Sprite);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderImage_DrawSpriteWithShader(IntPtr This, IntPtr Sprite, IntPtr Shader);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfSprite_Resize(IntPtr This, float Width, float Height);
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