FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
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125 changed files with 1606 additions and 2348 deletions
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@ -390,18 +390,19 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public void Draw(Drawable objectToDraw)
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{
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objectToDraw.Render(this);
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objectToDraw.Render(this, null);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Apply a post-fx to the window
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/// Draw something into the window with a shader
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/// </summary>
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/// <param name="postFx">PostFx to apply</param>
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/// <param name="objectToDraw">Object to draw</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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public void Draw(PostFx postFx)
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public void Draw(Drawable objectToDraw, Shader shader)
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{
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sfRenderWindow_DrawPostFX(This, postFx != null ? postFx.This : IntPtr.Zero);
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objectToDraw.Render(this, shader);
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}
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////////////////////////////////////////////////////////////
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@ -572,9 +573,6 @@ namespace SFML
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_DrawPostFX(IntPtr This, IntPtr PostFx);
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#endregion
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}
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}
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