FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)

Updated the PostFx sample, renamed to Shader
Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent
Moved .def files from /build/VC200X to /src in CSFML
Minors fixes in CSFML

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-03 09:04:40 +00:00
parent 63e07cec84
commit d7bd00afc0
125 changed files with 1606 additions and 2348 deletions

View file

@ -390,18 +390,19 @@ namespace SFML
////////////////////////////////////////////////////////////
public void Draw(Drawable objectToDraw)
{
objectToDraw.Render(this);
objectToDraw.Render(this, null);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Apply a post-fx to the window
/// Draw something into the window with a shader
/// </summary>
/// <param name="postFx">PostFx to apply</param>
/// <param name="objectToDraw">Object to draw</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
public void Draw(PostFx postFx)
public void Draw(Drawable objectToDraw, Shader shader)
{
sfRenderWindow_DrawPostFX(This, postFx != null ? postFx.This : IntPtr.Zero);
objectToDraw.Render(this, shader);
}
////////////////////////////////////////////////////////////
@ -572,9 +573,6 @@ namespace SFML
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_DrawPostFX(IntPtr This, IntPtr PostFx);
#endregion
}
}