FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
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63e07cec84
commit
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125 changed files with 1606 additions and 2348 deletions
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@ -101,16 +101,18 @@ namespace SFML
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/// Render the object into the given render window
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/// </summary>
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/// <param name="target">Target render window</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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internal abstract void Render(RenderWindow target);
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internal abstract void Render(RenderWindow target, Shader shader);
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Render the object into the given render image
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/// </summary>
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/// <param name="target">Target render image</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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internal abstract void Render(RenderImage target);
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internal abstract void Render(RenderImage target, Shader shader);
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////////////////////////////////////////////////////////////
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/// <summary>
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@ -36,14 +36,14 @@ namespace SFML
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/// </summary>
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/// <param name="width">Width of the render image</param>
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/// <param name="height">Height of the render image</param>
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/// <param name="depthBuffer">Do you wxant a depth-buffer attached?</param>
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/// <param name="depthBuffer">Do you want a depth-buffer attached?</param>
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////////////////////////////////////////////////////////////
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public RenderImage(uint width, uint height, bool depthBuffer) :
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base(sfRenderImage_Create(width, height, depthBuffer))
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{
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myDefaultView = new View(sfRenderImage_GetDefaultView(This));
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myCurrentView = myDefaultView;
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myImage = new Image(sfRenderImage_GetImage(This));
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myCurrentView = myDefaultView;
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GC.SuppressFinalize(myDefaultView);
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GC.SuppressFinalize(myImage);
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}
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@ -177,18 +177,19 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public void Draw(Drawable objectToDraw)
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{
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objectToDraw.Render(this);
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objectToDraw.Render(this, null);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Apply a post-fx to the render image
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/// Draw something into the render image with a shader
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/// </summary>
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/// <param name="postFx">PostFx to apply</param>
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/// <param name="objectToDraw">Object to draw</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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public void Draw(PostFx postFx)
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public void Draw(Drawable objectToDraw, Shader shader)
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{
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sfRenderImage_DrawPostFX(This, postFx != null ? postFx.This : IntPtr.Zero);
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objectToDraw.Render(this, shader);
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}
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////////////////////////////////////////////////////////////
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@ -236,9 +237,9 @@ namespace SFML
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/// Tell whether or not the system supports render images
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/// </summary>
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////////////////////////////////////////////////////////////
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public static bool CanUseRenderImage
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public static bool IsAvailable
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{
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get {return sfRenderImage_CanUseRenderImage();}
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get {return sfRenderImage_IsAvailable();}
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}
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////////////////////////////////////////////////////////////
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@ -308,14 +309,11 @@ namespace SFML
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderImage_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderImage_DrawPostFX(IntPtr This, IntPtr PostFx);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfRenderImage_GetImage(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern bool sfRenderImage_CanUseRenderImage();
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static extern bool sfRenderImage_IsAvailable();
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#endregion
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}
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@ -99,11 +99,12 @@ namespace SFML
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Apply a post-fx to the window
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/// Draw something into the render image with a shader
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/// </summary>
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/// <param name="postFx">PostFx to apply</param>
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/// <param name="objectToDraw">Object to draw</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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void Draw(PostFx postFx);
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void Draw(Drawable objectToDraw, Shader shader);
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////////////////////////////////////////////////////////////
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/// <summary>
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@ -390,18 +390,19 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public void Draw(Drawable objectToDraw)
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{
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objectToDraw.Render(this);
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objectToDraw.Render(this, null);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Apply a post-fx to the window
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/// Draw something into the window with a shader
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/// </summary>
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/// <param name="postFx">PostFx to apply</param>
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/// <param name="objectToDraw">Object to draw</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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public void Draw(PostFx postFx)
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public void Draw(Drawable objectToDraw, Shader shader)
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{
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sfRenderWindow_DrawPostFX(This, postFx != null ? postFx.This : IntPtr.Zero);
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objectToDraw.Render(this, shader);
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}
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////////////////////////////////////////////////////////////
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@ -572,9 +573,6 @@ namespace SFML
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_DrawPostFX(IntPtr This, IntPtr PostFx);
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#endregion
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}
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}
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@ -9,97 +9,109 @@ namespace SFML
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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/// PostFX is used to apply a post effect to a window
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/// Wrapper for pixel shaders
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/// </summary>
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////////////////////////////////////////////////////////////
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public class PostFx : ObjectBase
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public class Shader : ObjectBase
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Default constructor (invalid effect)
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/// Default constructor (invalid shader)
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/// </summary>
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/// <exception cref="LoadingFailedException" />
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////////////////////////////////////////////////////////////
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public PostFx() :
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base(sfPostFx_Create())
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public Shader() :
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base(sfShader_Create())
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{
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if (This == IntPtr.Zero)
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throw new LoadingFailedException("post-fx");
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throw new LoadingFailedException("shader");
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Load the effect from a file
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/// Load the shader from a file
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/// </summary>
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/// <param name="filename">Path of the effect file to load</param>
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/// <param name="filename">Path of the shader file to load</param>
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/// <exception cref="LoadingFailedException" />
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////////////////////////////////////////////////////////////
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public PostFx(string filename) :
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base(sfPostFX_CreateFromFile(filename))
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public Shader(string filename) :
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base(sfShader_CreateFromFile(filename))
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{
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if (This == IntPtr.Zero)
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throw new LoadingFailedException("post-fx", filename);
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throw new LoadingFailedException("shader", filename);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Load the effect from a text in memory
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/// Load the shader from a text in memory
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/// </summary>
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/// <param name="effect">String containing the effect code</param>
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/// <param name="shader">String containing the shader code</param>
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/// <exception cref="LoadingFailedException" />
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////////////////////////////////////////////////////////////
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void LoadFromString(string effect)
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void LoadFromString(string shader)
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{
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SetThis(sfPostFX_CreateFromMemory(effect));
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SetThis(sfShader_CreateFromMemory(shader));
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if (This == IntPtr.Zero)
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throw new LoadingFailedException("post-fx");
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throw new LoadingFailedException("shader");
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Change a 1-component parameter of the effect
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/// Change a vector2 parameter of the shader
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/// </summary>
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/// <param name="name">Name of the parameter in the effect</param>
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/// <param name="name">Name of the parameter in the shader</param>
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/// <param name="v">Value of the parameter</param>
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////////////////////////////////////////////////////////////
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public void SetParameter(string name, Vector2 v)
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{
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SetParameter(name, v.X, v.Y);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Change a 1-component parameter of the shader
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/// </summary>
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/// <param name="name">Name of the parameter in the shader</param>
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/// <param name="x">Value of the parameter</param>
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////////////////////////////////////////////////////////////
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public void SetParameter(string name, float x)
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{
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sfPostFX_SetParameter1(This, name, x);
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sfShader_SetParameter1(This, name, x);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Change a 2-component parameter of the effect
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/// Change a 2-component parameter of the shader
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/// </summary>
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/// <param name="name">Name of the parameter in the effect</param>
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/// <param name="name">Name of the parameter in the shader</param>
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/// <param name="x">X component of the value</param>
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/// <param name="y">Y component of the value</param>
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////////////////////////////////////////////////////////////
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public void SetParameter(string name, float x, float y)
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{
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sfPostFX_SetParameter2(This, name, x, y);
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sfShader_SetParameter2(This, name, x, y);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Change a 3-component parameter of the effect
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/// Change a 3-component parameter of the shader
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/// </summary>
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/// <param name="name">Name of the parameter in the effect</param>
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/// <param name="name">Name of the parameter in the shader</param>
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/// <param name="x">X component of the value</param>
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/// <param name="y">Y component of the value</param>
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/// <param name="z">Z component of the value</param>
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////////////////////////////////////////////////////////////
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public void SetParameter(string name, float x, float y, float z)
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{
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sfPostFX_SetParameter3(This, name, x, y, z);
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sfShader_SetParameter3(This, name, x, y, z);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Change a 4-component parameter of the effect
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/// Change a 4-component parameter of the shader
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/// </summary>
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/// <param name="name">Name of the parameter in the effect</param>
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/// <param name="name">Name of the parameter in the shader</param>
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/// <param name="x">X component of the value</param>
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/// <param name="y">Y component of the value</param>
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/// <param name="z">Z component of the value</param>
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@ -107,30 +119,60 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public void SetParameter(string name, float x, float y, float z, float w)
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{
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sfPostFX_SetParameter4(This, name, x, y, z, w);
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sfShader_SetParameter4(This, name, x, y, z, w);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Set a texture parameter
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/// </summary>
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/// <param name="name">Name of the texture in the effect</param>
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/// <param name="texture">Image to set (pass null to use the contents of the screen)</param>
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/// <param name="name">Name of the texture in the shader</param>
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/// <param name="texture">Image to set (pass null to use the texture of the object being drawn)</param>
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////////////////////////////////////////////////////////////
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public void SetTexture(string name, Image texture)
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{
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myTextures[name] = texture;
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sfPostFX_SetTexture(This, name, texture != null ? texture.This : IntPtr.Zero);
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sfShader_SetTexture(This, name, texture != null ? texture.This : IntPtr.Zero);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Tell whether or not the system supports post-effects
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/// Bind the shader for rendering
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/// </summary>
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////////////////////////////////////////////////////////////
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public static bool CanUsePostFX
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public void Bind()
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{
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get {return sfPostFX_CanUsePostFX();}
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sfShader_Bind(This);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Unbind the shader
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/// </summary>
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////////////////////////////////////////////////////////////
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public void Unbind()
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{
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sfShader_Unbind(This);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Tell whether or not the system supports shaders
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/// </summary>
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////////////////////////////////////////////////////////////
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public static bool IsAvailable
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{
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get {return sfShader_IsAvailable();}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Special image representing the texture used by the object being drawn
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/// </summary>
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////////////////////////////////////////////////////////////
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public static Image CurrentTexture
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{
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get {return null;}
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}
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////////////////////////////////////////////////////////////
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Context.Global.SetActive(true);
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myTextures.Clear();
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sfPostFX_Destroy(This);
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sfShader_Destroy(This);
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if (!disposing)
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Context.Global.SetActive(false);
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@ -155,37 +197,40 @@ namespace SFML
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#region Imports
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfPostFx_Create();
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfPostFx_Destroy(IntPtr This);
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static extern IntPtr sfShader_Create();
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfPostFX_CreateFromFile(string Filename);
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static extern IntPtr sfShader_CreateFromFile(string Filename);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfPostFX_CreateFromMemory(string Effect);
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static extern IntPtr sfShader_CreateFromMemory(string Shader);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfPostFX_Destroy(IntPtr PostFX);
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static extern void sfShader_Destroy(IntPtr Shader);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfPostFX_SetParameter1(IntPtr PostFX, string Name, float X);
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static extern void sfShader_SetParameter1(IntPtr Shader, string Name, float X);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfPostFX_SetParameter2(IntPtr PostFX, string Name, float X, float Y);
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static extern void sfShader_SetParameter2(IntPtr Shader, string Name, float X, float Y);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfPostFX_SetParameter3(IntPtr PostFX, string Name, float X, float Y, float Z);
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static extern void sfShader_SetParameter3(IntPtr Shader, string Name, float X, float Y, float Z);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfPostFX_SetParameter4(IntPtr PostFX, string Name, float X, float Y, float Z, float W);
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static extern void sfShader_SetParameter4(IntPtr Shader, string Name, float X, float Y, float Z, float W);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfPostFX_SetTexture(IntPtr PostFX, string Name, IntPtr Texture);
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static extern void sfShader_SetTexture(IntPtr Shader, string Name, IntPtr Texture);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern bool sfPostFX_CanUsePostFX();
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static extern void sfShader_Bind(IntPtr Shader);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfShader_Unbind(IntPtr Shader);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern bool sfShader_IsAvailable();
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#endregion
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}
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/// Render the object into the given render window
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/// </summary>
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/// <param name="target">Target render window</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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internal override void Render(RenderWindow target)
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internal override void Render(RenderWindow target, Shader shader)
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{
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sfRenderWindow_DrawShape(target.This, This);
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if (shader == null)
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sfRenderWindow_DrawShape(target.This, This);
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else
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sfRenderWindow_DrawShapeWithShader(target.This, This, shader.This);
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}
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////////////////////////////////////////////////////////////
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@ -377,10 +381,14 @@ namespace SFML
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/// Render the object into the given render image
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/// </summary>
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/// <param name="target">Target render image</param>
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/// <param name="shader">Shader to apply</param>
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////////////////////////////////////////////////////////////
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internal override void Render(RenderImage target)
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internal override void Render(RenderImage target, Shader shader)
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{
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sfRenderImage_DrawShape(target.This, This);
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if (shader == null)
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sfRenderImage_DrawShape(target.This, This);
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else
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sfRenderImage_DrawShapeWithShader(target.This, This, shader.This);
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}
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////////////////////////////////////////////////////////////
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@ -466,9 +474,15 @@ namespace SFML
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_DrawShape(IntPtr This, IntPtr Shape);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_DrawShapeWithShader(IntPtr This, IntPtr Shape, IntPtr Shader);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderImage_DrawShape(IntPtr This, IntPtr Shape);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawShapeWithShader(IntPtr This, IntPtr Shape, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShape_CreateLine(float P1X, float P1Y, float P2X, float P2Y, float Thickness, Color Col, float Outline, Color OutlineCol);
|
||||
|
||||
|
|
|
@ -220,10 +220,14 @@ namespace SFML
|
|||
/// Render the object into the given render window
|
||||
/// </summary>
|
||||
/// <param name="target">Target render window</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderWindow target)
|
||||
internal override void Render(RenderWindow target, Shader shader)
|
||||
{
|
||||
sfRenderWindow_DrawSprite(target.This, This);
|
||||
if (shader == null)
|
||||
sfRenderWindow_DrawSprite(target.This, This);
|
||||
else
|
||||
sfRenderWindow_DrawSpriteWithShader(target.This, This, shader.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -231,10 +235,14 @@ namespace SFML
|
|||
/// Render the object into the given render image
|
||||
/// </summary>
|
||||
/// <param name="target">Target render image</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderImage target)
|
||||
internal override void Render(RenderImage target, Shader shader)
|
||||
{
|
||||
sfRenderImage_DrawSprite(target.This, This);
|
||||
if (shader == null)
|
||||
sfRenderImage_DrawSprite(target.This, This);
|
||||
else
|
||||
sfRenderImage_DrawSpriteWithShader(target.This, This, shader.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -311,9 +319,15 @@ namespace SFML
|
|||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawSprite(IntPtr This, IntPtr Sprite);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawSpriteWithShader(IntPtr This, IntPtr Sprite, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawSprite(IntPtr This, IntPtr Sprite);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawSpriteWithShader(IntPtr This, IntPtr Sprite, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_Resize(IntPtr This, float Width, float Height);
|
||||
|
||||
|
|
|
@ -261,10 +261,14 @@ namespace SFML
|
|||
/// Render the object into the given render window
|
||||
/// </summary>
|
||||
/// <param name="target">Target render window</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderWindow target)
|
||||
internal override void Render(RenderWindow target, Shader shader)
|
||||
{
|
||||
sfRenderWindow_DrawString(target.This, This);
|
||||
if (shader == null)
|
||||
sfRenderWindow_DrawString(target.This, This);
|
||||
else
|
||||
sfRenderWindow_DrawStringWithShader(target.This, This, shader.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -272,10 +276,14 @@ namespace SFML
|
|||
/// Render the object into the given render image
|
||||
/// </summary>
|
||||
/// <param name="target">Target render image</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderImage target)
|
||||
internal override void Render(RenderImage target, Shader shader)
|
||||
{
|
||||
sfRenderImage_DrawString(target.This, This);
|
||||
if (shader == null)
|
||||
sfRenderImage_DrawString(target.This, This);
|
||||
else
|
||||
sfRenderImage_DrawStringWithShader(target.This, This, shader.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -352,9 +360,15 @@ namespace SFML
|
|||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawString(IntPtr This, IntPtr String);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawStringWithShader(IntPtr This, IntPtr String, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawString(IntPtr This, IntPtr String);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawStringWithShader(IntPtr This, IntPtr String, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetWidth(IntPtr This);
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{46786269-57B9-48E7-AA4F-8F4D84609FE6}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
|
@ -53,11 +53,11 @@
|
|||
<Compile Include="Drawable.cs" />
|
||||
<Compile Include="Font.cs" />
|
||||
<Compile Include="Image.cs" />
|
||||
<Compile Include="PostFx.cs" />
|
||||
<Compile Include="Rect.cs" />
|
||||
<Compile Include="RenderImage.cs" />
|
||||
<Compile Include="RenderTarget.cs" />
|
||||
<Compile Include="RenderWindow.cs" />
|
||||
<Compile Include="Shader.cs" />
|
||||
<Compile Include="Shape.cs" />
|
||||
<Compile Include="Sprite.cs" />
|
||||
<Compile Include="String2D.cs" />
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue