FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)

Updated the PostFx sample, renamed to Shader
Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent
Moved .def files from /build/VC200X to /src in CSFML
Minors fixes in CSFML

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-03 09:04:40 +00:00
parent 63e07cec84
commit d7bd00afc0
125 changed files with 1606 additions and 2348 deletions

View file

@ -76,7 +76,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-graphics-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Graphics/csfml-graphics-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -164,7 +164,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-graphics.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Graphics/csfml-graphics.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -213,11 +213,11 @@
>
</File>
<File
RelativePath=".\csfml-graphics-d.def"
RelativePath="..\..\src\SFML\Graphics\csfml-graphics-d.def"
>
</File>
<File
RelativePath=".\csfml-graphics.def"
RelativePath="..\..\src\SFML\Graphics\csfml-graphics.def"
>
</File>
<File
@ -244,18 +244,6 @@
RelativePath="..\..\src\SFML\Graphics\ImageStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\PostFX.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\PostFX.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\PostFXStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Rect.cpp"
>
@ -288,6 +276,18 @@
RelativePath="..\..\src\SFML\Graphics\RenderWindowStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shader.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Shader.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ShaderStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shape.cpp"
>