Changed sf::WindowHandle from void* to HWND on Windows

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1580 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-10-13 16:38:39 +00:00
parent 0354c306e3
commit d327320b59
3 changed files with 10 additions and 9 deletions

View file

@ -30,6 +30,10 @@
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
// Windows' HWND is a typedef on struct HWND__*
#if defined(SFML_SYSTEM_WINDOWS)
struct HWND__;
#endif
namespace sf
{
@ -39,17 +43,17 @@ namespace sf
////////////////////////////////////////////////////////////
#if defined(SFML_SYSTEM_WINDOWS)
// Windows defines a void* handle (HWND)
typedef void* WindowHandle;
// Window handle is HWND (HWND__*) on Windows
typedef HWND__* WindowHandle;
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
// Unix - X11 defines an unsigned integer handle (Window)
// Window handle is Window (unsigned long) on Unix - X11
typedef unsigned long WindowHandle;
#elif defined(SFML_SYSTEM_MACOS)
// Mac OS X defines a void* handle (NSWindow)
// Window handle is NSWindow (void*) on Mac OS X - Cocoa
typedef void* WindowHandle;
#endif