Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage.
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@ -23,6 +23,7 @@ else(SFML_OS_IOS)
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add_subdirectory(joystick)
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add_subdirectory(opengl)
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add_subdirectory(shader)
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add_subdirectory(island)
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if(SFML_OS_WINDOWS)
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add_subdirectory(win32)
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD)
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