* introduced SFMLClass type for all C pointers

* getNativePointer -> nativePointer property

- IpAddress.isValid
+ IpAddress.None

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1459 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-03-15 23:35:53 +00:00
parent 6b444d338e
commit cfedeee112
23 changed files with 317 additions and 320 deletions

View file

@ -334,17 +334,17 @@ private:
alias void function(float, void*) sfSoundStreamSeekCallback;
alias int function (sfSoundStreamChunk*, void*) sfSoundStreamGetDataCallback;
alias void* function(sfSoundStreamGetDataCallback, sfSoundStreamSeekCallback, uint, uint, void*) pf_sfSoundStream_Create;
alias void function(void*) pf_sfSoundStream_Destroy;
alias void function(void*) pf_sfSoundStream_Play;
alias void function(void*) pf_sfSoundStream_Pause;
alias void function(void*) pf_sfSoundStream_Stop;
alias uint function(void*) pf_sfSoundStream_GetChannelsCount;
alias uint function(void*) pf_sfSoundStream_GetSampleRate;
alias float function(void*) pf_sfSoundStream_GetPlayingOffset;
alias void function(void*, float) pf_sfSoundStream_SetPlayingOffset;
alias int function(void*) pf_sfSoundStream_GetLoop;
alias void function(void*, int) pf_sfSoundStream_SetLoop;
alias SFMLClass function(sfSoundStreamGetDataCallback, sfSoundStreamSeekCallback, uint, uint, void*) pf_sfSoundStream_Create;
alias void function(SFMLClass) pf_sfSoundStream_Destroy;
alias void function(SFMLClass) pf_sfSoundStream_Play;
alias void function(SFMLClass) pf_sfSoundStream_Pause;
alias void function(SFMLClass) pf_sfSoundStream_Stop;
alias uint function(SFMLClass) pf_sfSoundStream_GetChannelsCount;
alias uint function(SFMLClass) pf_sfSoundStream_GetSampleRate;
alias float function(SFMLClass) pf_sfSoundStream_GetPlayingOffset;
alias void function(SFMLClass, float) pf_sfSoundStream_SetPlayingOffset;
alias int function(SFMLClass) pf_sfSoundStream_GetLoop;
alias void function(SFMLClass, int) pf_sfSoundStream_SetLoop;
static pf_sfSoundStream_Create sfSoundStream_Create;