* introduced SFMLClass type for all C pointers

* getNativePointer -> nativePointer property

- IpAddress.isValid
+ IpAddress.None

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1459 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-03-15 23:35:53 +00:00
parent 6b444d338e
commit cfedeee112
23 changed files with 317 additions and 320 deletions

View file

@ -53,7 +53,7 @@ protected:
super(sfSoundSource_Create());
}
this(void* ptr)
this(SFMLClass ptr)
{
super(ptr);
}
@ -286,23 +286,23 @@ private:
static extern(C)
{
void* function() sfSoundSource_Create;
void function(void*) sfSoundSource_Destroy;
SFMLClass function() sfSoundSource_Create;
void function(SFMLClass) sfSoundSource_Destroy;
SoundStatus function(void*) sfSoundSource_GetStatus;
void function(void*, float) sfSoundSource_SetPitch;
void function(void*, float) sfSoundSource_SetVolume;
void function(void*, float, float, float) sfSoundSource_SetPosition;
float function(void*) sfSoundSource_GetPitch;
float function(void*) sfSoundSource_GetVolume;
void function(void*, float*, float*, float*) sfSoundSource_GetPosition;
float function(void*) sfSoundSource_GetMinDistance;
float function(void*) sfSoundSource_GetAttenuation;
void function(void*, float) sfSoundSource_SetMinDistance;
void function(void*, float) sfSoundSource_SetAttenuation;
SoundStatus function(SFMLClass) sfSoundSource_GetStatus;
void function(SFMLClass, float) sfSoundSource_SetPitch;
void function(SFMLClass, float) sfSoundSource_SetVolume;
void function(SFMLClass, float, float, float) sfSoundSource_SetPosition;
float function(SFMLClass) sfSoundSource_GetPitch;
float function(SFMLClass) sfSoundSource_GetVolume;
void function(SFMLClass, float*, float*, float*) sfSoundSource_GetPosition;
float function(SFMLClass) sfSoundSource_GetMinDistance;
float function(SFMLClass) sfSoundSource_GetAttenuation;
void function(SFMLClass, float) sfSoundSource_SetMinDistance;
void function(SFMLClass, float) sfSoundSource_SetAttenuation;
void function(void*, bool) sfSoundSource_SetRelativeToListener;
bool function(void*) sfSoundSource_IsRelativeToListener;
void function(SFMLClass, bool) sfSoundSource_SetRelativeToListener;
bool function(SFMLClass) sfSoundSource_IsRelativeToListener;
}
mixin(loadDerivedFromSharedLib("csfml-audio", "sfSoundSource", derivedClassName,