Merge branch 'blendmodes'
Introduces the sf::BlendMode class that supports separate blend functions and equations. Replaces the old sf::BlendMode enum. Further changes: * Fixed merge conflicts resulting from GLExtensions in mobile branch * GLExtensions: Added GLEXT_blend_equation_separate * Added file BlendMode.cpp * Replaced occurrences of sf::BlendMode value parameters with const-references * Adapted rendering code in sf::RenderTarget
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cdf32a7881
8 changed files with 348 additions and 54 deletions
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#ifndef SFML_BLENDMODE_HPP
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#define SFML_BLENDMODE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \ingroup graphics
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/// \brief Available blending modes for drawing
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/// \brief Blending modes for drawing
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///
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////////////////////////////////////////////////////////////
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enum BlendMode
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struct SFML_GRAPHICS_API BlendMode
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{
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BlendAlpha, ///< Pixel = Source * Source.a + Dest * (1 - Source.a)
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BlendAdd, ///< Pixel = Source + Dest
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BlendMultiply, ///< Pixel = Source * Dest
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BlendNone ///< Pixel = Source
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////////////////////////////////////////////////////////
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/// \brief Enumeration of the blending factors
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///
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/// The factors are mapped directly to their OpenGL equivalents,
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/// specified by glBlendFunc() or glBlendFuncSeparate().
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////////////////////////////////////////////////////////
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enum Factor
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{
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Zero, ///< (0, 0, 0, 0)
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One, ///< (1, 1, 1, 1)
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SrcColor, ///< (src.r, src.g, src.b, src.a)
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OneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a)
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DstColor, ///< (dst.r, dst.g, dst.b, dst.a)
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OneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a)
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SrcAlpha, ///< (src.a, src.a, src.a, src.a)
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OneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a)
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DstAlpha, ///< (dst.a, dst.a, dst.a, dst.a)
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OneMinusDstAlpha ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a)
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};
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////////////////////////////////////////////////////////
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/// \brief Enumeration of the blending equations
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///
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/// The equations are mapped directly to their OpenGL equivalents,
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/// specified by glBlendEquation() or glBlendEquationSeparate().
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////////////////////////////////////////////////////////
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enum Equation
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{
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Add, ///< Pixel = Src * SrcFactor + Dst * DstFactor
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Subtract ///< Pixel = Src * SrcFactor - Dst * DstFactor
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};
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Constructs a blending mode that does alpha blending.
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///
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////////////////////////////////////////////////////////////
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BlendMode();
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////////////////////////////////////////////////////////////
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/// \brief Construct the blend mode given the factors and equation.
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///
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/// This constructor uses the same factors and equation for both
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/// color and alpha components. It also defaults to the Add equation.
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///
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/// \param sourceFactor Specifies how to compute the source factor for the color and alpha channels.
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/// \param destinationFactor Specifies how to compute the destination factor for the color and alpha channels.
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/// \param blendEquation Specifies how to combine the source and destination colors and alpha.
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///
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////////////////////////////////////////////////////////////
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BlendMode(Factor sourceFactor, Factor destinationFactor, Equation blendEquation = Add);
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////////////////////////////////////////////////////////////
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/// \brief Construct the blend mode given the factors and equation.
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///
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/// \param colorSourceFactor Specifies how to compute the source factor for the color channels.
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/// \param colorDestinationFactor Specifies how to compute the destination factor for the color channels.
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/// \param colorBlendEquation Specifies how to combine the source and destination colors.
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/// \param alphaSourceFactor Specifies how to compute the source factor.
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/// \param alphaDestinationFactor Specifies how to compute the destination factor.
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/// \param alphaBlendEquation Specifies how to combine the source and destination alphas.
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///
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////////////////////////////////////////////////////////////
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BlendMode(Factor colorSourceFactor, Factor colorDestinationFactor,
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Equation colorBlendEquation, Factor alphaSourceFactor,
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Factor alphaDestinationFactor, Equation alphaBlendEquation);
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////////////////////////////////////////////////////////////
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// Member Data
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////////////////////////////////////////////////////////////
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Factor colorSrcFactor; ///< Source blending factor for the color channels
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Factor colorDstFactor; ///< Destination blending factor for the color channels
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Equation colorEquation; ///< Blending equation for the color channels
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Factor alphaSrcFactor; ///< Source blending factor for the alpha channel
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Factor alphaDstFactor; ///< Destination blending factor for the alpha channel
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Equation alphaEquation; ///< Blending equation for the alpha channel
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};
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////////////////////////////////////////////////////////////
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/// \relates BlendMode
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/// \brief Overload of the == operator
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return True if blending modes are equal, false if they are different
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///
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////////////////////////////////////////////////////////////
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SFML_GRAPHICS_API bool operator ==(const BlendMode& left, const BlendMode& right);
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////////////////////////////////////////////////////////////
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/// \relates BlendMode
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/// \brief Overload of the != operator
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return True if blending modes are different, false if they are equal
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///
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////////////////////////////////////////////////////////////
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SFML_GRAPHICS_API bool operator !=(const BlendMode& left, const BlendMode& right);
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////////////////////////////////////////////////////////////
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// Commonly used blending modes
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////////////////////////////////////////////////////////////
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SFML_GRAPHICS_API extern const BlendMode BlendAlpha; ///< Blend source and dest according to dest alpha
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SFML_GRAPHICS_API extern const BlendMode BlendAdd; ///< Add source to dest
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SFML_GRAPHICS_API extern const BlendMode BlendMultiply; ///< Multiply source and dest
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SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with source
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} // namespace sf
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#endif // SFML_BLENDMODE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::BlendMode
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/// \ingroup graphics
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///
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/// sf::BlendMode is a class that represents a blend mode. A blend
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/// mode determines how the colors of an object you draw are
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/// mixed with the colors that are already in the buffer.
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///
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/// The class is composed of 6 components, each of which has its
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/// own public member variable:
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/// \li %Color Source Factor (@ref colorSrcFactor)
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/// \li %Color Destination Factor (@ref colorDstFactor)
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/// \li %Color Blend Equation (@ref colorEquation)
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/// \li Alpha Source Factor (@ref alphaSrcFactor)
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/// \li Alpha Destination Factor (@ref alphaDstFactor)
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/// \li Alpha Blend Equation (@ref alphaEquation)
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///
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/// The source factor specifies how the pixel you are drawing contributes
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/// to the final color. The destination factor specifies how the pixel
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/// already drawn in the buffer contributes to the final color.
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///
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/// The color channels RGB (red, green, blue; simply referred to as
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/// color) and A (alpha; the transparency) can be treated separately. This
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/// separation can be useful for specific blend modes, but most often you
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/// won't need it and will simply treat the color as a single unit.
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///
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/// The blend factors and equations correspond to their OpenGL equivalents.
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/// In general, the color of the resulting pixel is calculated according
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/// to the following formula (\a src is the color of the source pixel, \a dst
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/// the color of the destination pixel, the other variables correspond to the
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/// public members, with the equations being + or - operators):
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/// \code
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/// dst.rgb = colorSrcFactor * src.rgb (colorEquation) colorDstFactor * dst.rgb
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/// dst.a = alphaSrcFactor * src.a (alphaEquation) alphaDstFactor * dst.a
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/// \endcode
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/// All factors and colors are represented as floating point numbers between
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/// 0 and 1. Where necessary, the result is clamped to fit in that range.
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///
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/// The most common blending modes are defined as constants
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/// in the sf namespace:
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///
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/// \code
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/// sf::BlendMode alphaBlending = sf::BlendAlpha;
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/// sf::BlendMode additiveBlending = sf::BlendAdd;
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/// sf::BlendMode multiplicativeBlending = sf::BlendMultipy;
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/// sf::BlendMode noBlending = sf::BlendNone;
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/// \endcode
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///
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/// In SFML, a blend mode can be specified every time you draw a sf::Drawable
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/// object to a render target. It is part of the sf::RenderStates compound
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/// that is passed to the member function sf::RenderTarget::draw().
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///
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/// \see sf::RenderStates, sf::RenderTarget
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///
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////////////////////////////////////////////////////////////
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@ -66,7 +66,7 @@ public :
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/// \param theBlendMode Blend mode to use
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///
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////////////////////////////////////////////////////////////
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RenderStates(BlendMode theBlendMode);
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RenderStates(const BlendMode& theBlendMode);
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////////////////////////////////////////////////////////////
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/// \brief Construct a default set of render states with a custom transform
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/// \param theShader Shader to use
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///
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////////////////////////////////////////////////////////////
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RenderStates(BlendMode theBlendMode, const Transform& theTransform,
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RenderStates(const BlendMode& theBlendMode, const Transform& theTransform,
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const Texture* theTexture, const Shader* theShader);
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////////////////////////////////////////////////////////////
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@ -354,7 +354,7 @@ private:
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/// \param mode Blending mode to apply
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///
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////////////////////////////////////////////////////////////
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void applyBlendMode(BlendMode mode);
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void applyBlendMode(const BlendMode& mode);
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////////////////////////////////////////////////////////////
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/// \brief Apply a new transform
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