Added SetPointsCount in sf::CircleShape
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2 changed files with 41 additions and 7 deletions
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@ -44,10 +44,11 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// \param radius Radius of the circle
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/// \param radius Radius of the circle
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/// \param pointsCount Number of points composing the circle
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///
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////////////////////////////////////////////////////////////
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explicit CircleShape(float radius = 0);
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explicit CircleShape(float radius = 0, unsigned int pointsCount = 30);
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////////////////////////////////////////////////////////////
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/// \brief Set the radius of the circle
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@ -69,11 +70,23 @@ public :
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////////////////////////////////////////////////////////////
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float GetRadius() const;
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////////////////////////////////////////////////////////////
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/// \brief Set the number of points of the circle
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///
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/// \param count New number of points of the circle
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///
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/// \see GetPointsCount
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///
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////////////////////////////////////////////////////////////
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void SetPointsCount(unsigned int count);
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////////////////////////////////////////////////////////////
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/// \brief Get the number of points of the shape
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///
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/// \return Number of points of the shape
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///
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/// \see SetPointsCount
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetPointsCount() const;
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@ -92,7 +105,8 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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float myRadius; ///< Radius of the circle
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float myRadius; ///< Radius of the circle
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unsigned int myPointsCount; ///< Number of points composing the circle
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};
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} // namespace sf
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@ -120,6 +134,15 @@ private :
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/// window.Draw(circle);
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/// \endcode
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///
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/// Since the graphics card can't draw perfect circles, we have to
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/// fake them with multiple triangles connected to each other. The
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/// "points count" property of sf::CircleShape defines how many of these
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/// triangles to use, and therefore defines the quality of the circle.
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///
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/// The number of points can also be used for another purpose; with
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/// small numbers you can create any regular polygon shape:
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/// equilateral triangle, square, pentagon, hexagon, ...
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///
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/// \see sf::Shape, sf::RectangleShape, sf::ConvexShape
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///
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////////////////////////////////////////////////////////////
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