Removed all the automatic batching stuff and replaced it with a more straight-forward implementation using a state cache for optimizing performances
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1362 4e206d99-4929-0410-ac5d-dfc041789085
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@ -162,6 +162,9 @@ int main()
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"Press numpad 2/5 to change the flower shader\n"
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"Press numpad 3/6 to change the global shader");
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sf::RenderImage test;
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test.Create(800, 600);
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// Create a clock to measure the total time elapsed
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sf::Clock clock;
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