Removed all the automatic batching stuff and replaced it with a more straight-forward implementation using a state cache for optimizing performances
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1362 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
8ba9495c02
commit
c237305f9b
58 changed files with 890 additions and 2039 deletions
|
@ -194,22 +194,22 @@ namespace SFML
|
|||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Make sure that what has been drawn so far is rendered.
|
||||
///
|
||||
/// Use this function if you use OpenGL rendering commands,
|
||||
/// and you want to make sure that things will appear on top
|
||||
/// of all the SFML objects that have been drawn so far.
|
||||
/// This is needed because SFML doesn't use immediate rendering,
|
||||
/// it first accumulates drawables into a queue and
|
||||
/// trigger the actual rendering afterwards.
|
||||
///
|
||||
/// You don't need to call this function if you're not
|
||||
/// dealing with OpenGL directly.
|
||||
/// Save the current OpenGL render states and matrices
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Flush()
|
||||
public void SaveGLStates()
|
||||
{
|
||||
sfRenderImage_Flush(This);
|
||||
sfRenderImage_SaveGLStates(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Restore the previously saved OpenGL render states and matrices
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void RestoreGLStates()
|
||||
{
|
||||
sfRenderImage_RestoreGLStates(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -305,7 +305,10 @@ namespace SFML
|
|||
static extern bool sfRenderImage_SetActive(IntPtr This, bool Active);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderImage_Flush(IntPtr This);
|
||||
static extern bool sfRenderImage_SaveGLStates(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderImage_RestoreGLStates(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderImage_Display(IntPtr This);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue