Renamed Window::IsOpened to IsOpen

Made some minor consistency modifications in internal code
This commit is contained in:
Laurent Gomila 2012-01-13 14:53:36 +01:00
parent 9d4c8b26a5
commit c2039e866c
14 changed files with 75 additions and 75 deletions

View file

@ -145,7 +145,7 @@ public :
/// After calling this function, the sf::Window instance remains
/// valid and you can call Create() to recreate the window.
/// All other functions such as PollEvent() or Display() will
/// still work (i.e. you don't have to test IsOpened() every time),
/// still work (i.e. you don't have to test IsOpen() every time),
/// and will have no effect on closed windows.
///
////////////////////////////////////////////////////////////
@ -160,7 +160,7 @@ public :
/// \return True if the window is opened, false if it has been closed
///
////////////////////////////////////////////////////////////
bool IsOpened() const;
bool IsOpen() const;
////////////////////////////////////////////////////////////
/// \brief Get the width of the rendering region of the window
@ -471,7 +471,7 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
priv::WindowImpl* myWindow; ///< Platform-specific implementation of the window
priv::WindowImpl* myImpl; ///< Platform-specific implementation of the window
priv::GlContext* myContext; ///< Platform-specific implementation of the OpenGL context
Clock myClock; ///< Clock for measuring the elapsed time between frames
Uint32 myLastFrameTime; ///< Time elapsed since last frame
@ -519,7 +519,7 @@ private :
/// window.SetFramerateLimit(60);
///
/// // The main loop - ends as soon as the window is closed
/// while (window.IsOpened())
/// while (window.IsOpen())
/// {
/// // Event processing
/// sf::Event event;