Renamed Window::IsOpened to IsOpen
Made some minor consistency modifications in internal code
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14 changed files with 75 additions and 75 deletions
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@ -57,7 +57,7 @@ int main()
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sf::Clock clock;
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// Start game loop
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while (window.IsOpened())
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while (window.IsOpen())
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{
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// Process events
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sf::Event event;
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