use a toolchain file for iOS instead of setting the necessary CMake variables in SFML
This commit is contained in:
parent
30ec3edd8b
commit
bba5808717
4 changed files with 218 additions and 15 deletions
|
@ -35,14 +35,6 @@ elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
|
|||
if(IOS)
|
||||
set(SFML_OS_IOS 1)
|
||||
|
||||
# set the target framework and platforms
|
||||
set(CMAKE_OSX_SYSROOT "iphoneos")
|
||||
set(CMAKE_OSX_ARCHITECTURES "armv6;armv7;i386")
|
||||
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
|
||||
|
||||
# help the compiler detection script below
|
||||
set(CMAKE_COMPILER_IS_GNUCXX 1)
|
||||
|
||||
# use the OpenGL ES implementation on iOS
|
||||
set(OPENGL_ES 1)
|
||||
else()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue