Added a #initialize_copy method to all classes which are wrapped around a C++ object in order to properly copy the values.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1740 4e206d99-4929-0410-ac5d-dfc041789085
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14 changed files with 156 additions and 8 deletions
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@ -215,6 +215,15 @@ static VALUE Shader_Unbind( VALUE self )
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return Qnil;
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}
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static VALUE Shader_InitializeCopy( VALUE self, VALUE aSource )
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{
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sf::Shader *object = NULL;
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Data_Get_Struct( self, sf::Shader, object );
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sf::Shader *source = NULL;
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Data_Get_Struct( aSource, sf::Shader, source );
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*object = *source;
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}
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/* call-seq:
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* Shader.new()
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*
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@ -316,6 +325,7 @@ void Init_Shader( void )
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rb_define_const( globalShaderClass, "CurrentTexture", CreateCurrentTextureWrapper() );
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// Instance methods
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rb_define_method( globalShaderClass, "initialize_copy", Shader_InitializeCopy, 1 );
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rb_define_method( globalShaderClass, "loadFromFile", Shader_LoadFromFile, 1 );
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rb_define_method( globalShaderClass, "loadFromMemory", Shader_LoadFromMemory, 1 );
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rb_define_method( globalShaderClass, "setParameter", Shader_SetParameter, -1 );
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