Removed all the useless "sf::"
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1397 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
2840618c70
commit
b7b876eb26
13 changed files with 33 additions and 33 deletions
|
@ -290,7 +290,7 @@ public :
|
|||
/// \return Transformed point
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
sf::Vector2f TransformToLocal(const sf::Vector2f& point) const;
|
||||
Vector2f TransformToLocal(const Vector2f& point) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Transform a point from local coordinates into global coordinates
|
||||
|
@ -301,7 +301,7 @@ public :
|
|||
/// \return Transformed point
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
sf::Vector2f TransformToGlobal(const sf::Vector2f& point) const;
|
||||
Vector2f TransformToGlobal(const Vector2f& point) const;
|
||||
|
||||
protected :
|
||||
|
||||
|
|
|
@ -137,7 +137,7 @@ public :
|
|||
/// \return Converted point
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
sf::Vector2f ConvertCoords(unsigned int x, unsigned int y) const;
|
||||
Vector2f ConvertCoords(unsigned int x, unsigned int y) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a point in target coordinates into view coordinates
|
||||
|
@ -150,7 +150,7 @@ public :
|
|||
/// \return Converted point
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
sf::Vector2f ConvertCoords(unsigned int x, unsigned int y, const View& view) const;
|
||||
Vector2f ConvertCoords(unsigned int x, unsigned int y, const View& view) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Save the current OpenGL render states and matrices
|
||||
|
|
|
@ -190,7 +190,7 @@ public :
|
|||
/// \param outlineColor : Color used to draw the outline
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Line(float p1x, float p1y, float p2x, float p2y, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
|
||||
static Shape Line(float p1x, float p1y, float p2x, float p2y, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single line (use vectors)
|
||||
|
@ -203,7 +203,7 @@ public :
|
|||
/// \param outlineColor : Color used to draw the outline
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Line(const Vector2f& p1, const Vector2f& p2, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
|
||||
static Shape Line(const Vector2f& p1, const Vector2f& p2, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single rectangle (use floats)
|
||||
|
@ -215,7 +215,7 @@ public :
|
|||
/// \param outlineColor : Color used to draw the outline
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Rectangle(float p1x, float p1y, float p2x, float p2y, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
|
||||
static Shape Rectangle(float p1x, float p1y, float p2x, float p2y, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single rectangle (use vectors)
|
||||
|
@ -227,7 +227,7 @@ public :
|
|||
/// \param outlineColor : Color used to draw the outline
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Rectangle(const Vector2f& p1, const Vector2f& p2, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
|
||||
static Shape Rectangle(const Vector2f& p1, const Vector2f& p2, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single circle (use floats)
|
||||
|
@ -239,7 +239,7 @@ public :
|
|||
/// \param outlineColor : Color used to draw the outline
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Circle(float x, float y, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
|
||||
static Shape Circle(float x, float y, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single circle (use vectors)
|
||||
|
@ -251,7 +251,7 @@ public :
|
|||
/// \param outlineColor : Color used to draw the outline
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Circle(const Vector2f& center, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
|
||||
static Shape Circle(const Vector2f& center, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
protected :
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the default system locale
|
||||
/// \brief Get the default system locale
|
||||
///
|
||||
/// \return Reference to the default system locale
|
||||
///
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue