Changed the type of Vertex::TexCoords from integers to floats, to make it compatible with buggy ATI drivers
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6 changed files with 40 additions and 36 deletions
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@ -78,7 +78,7 @@ public :
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/// \param texCoords Vertex texture coordinates
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& position, const Vector2i& texCoords);
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Vertex(const Vector2f& position, const Vector2f& texCoords);
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position, color and texture coordinates
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@ -88,14 +88,14 @@ public :
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/// \param texCoords Vertex texture coordinates
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& position, const sf::Color& color, const Vector2i& texCoords);
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Vertex(const Vector2f& position, const sf::Color& color, const Vector2f& texCoords);
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Vector2f Position; ///< 2D position of the vertex
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sf::Color Color; ///< Color of the vertex
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Vector2i TexCoords; ///< Coordinates of the texture's pixel to map to the vertex
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Vector2f TexCoords; ///< Coordinates of the texture's pixel to map to the vertex
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};
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} // namespace sf
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@ -128,16 +128,20 @@ public :
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/// // define a 100x100 square, red, with a 10x10 texture mapped on it
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/// sf::Vertex vertices[] =
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/// {
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/// sf::Vertex(sf::Vector2f( 0, 0), sf::Color::Red, sf::Vector2i( 0, 0)),
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/// sf::Vertex(sf::Vector2f( 0, 100), sf::Color::Red, sf::Vector2i( 0, 10)),
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/// sf::Vertex(sf::Vector2f(100, 100), sf::Color::Red, sf::Vector2i(10, 10)),
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/// sf::Vertex(sf::Vector2f(100, 0), sf::Color::Red, sf::Vector2i(10, 0))
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/// sf::Vertex(sf::Vector2f( 0, 0), sf::Color::Red, sf::Vector2f( 0, 0)),
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/// sf::Vertex(sf::Vector2f( 0, 100), sf::Color::Red, sf::Vector2f( 0, 10)),
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/// sf::Vertex(sf::Vector2f(100, 100), sf::Color::Red, sf::Vector2f(10, 10)),
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/// sf::Vertex(sf::Vector2f(100, 0), sf::Color::Red, sf::Vector2f(10, 0))
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/// };
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///
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/// // draw it
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/// window.Draw(vertices, 4, sf::Quads);
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/// \endcode
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///
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/// Note: although texture coordinates are supposed to be an integer
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/// amount of pixels, their type is float because of some buggy graphics
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/// drivers that are not able to process integer coordinates correctly.
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///
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/// \see sf::VertexArray
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///
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////////////////////////////////////////////////////////////
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