* Vector2 now uses the new operator overloading

* sync: Rect changes to width/height style

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1515 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-04-20 20:50:15 +00:00
parent eada18b7e5
commit b4ff671e6e
4 changed files with 98 additions and 161 deletions

View file

@ -51,17 +51,17 @@ else
}
/**
* Rect is an utility class for manipulating rectangles.
* Template parameter defines the type of coordinates (integer float, ...)
*/
* Rect is an utility class for manipulating rectangles.
* Template parameter defines the type of coordinates (integer float, ...)
*/
struct Rect(T)
{
private:
T left; // Left coordinate of the rectangle
T top; // Top coordinate of the rectangle
T right; // Right coordinate of the rectangle
T bottom; // Bottom coordinate of the rectangle
T width; // width
T height; // height
public:
static if (!isIntegerType!(T) && !isRealType!(T))
@ -78,88 +78,48 @@ public:
{
return i > j ? i : j;
}
/+
/**
* Construct the rectangle from its coordinates
*
* Params:
* leftCoord = Left coordinate of the rectangle
* topCoord = Top coordinate of the rectangle
* rightCoord = Right coordinate of the rectangle
* bottomCoord = Bottom coordinate of the rectangle
*/
this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
{
left = leftCoord;
top = topCoord;
right = rightCoord;
bottom = bottomCoord;
}
+/
/**
* Get the width of the rectangle
*
* Returns:
* Width of rectangle
*/
T getWidth()
* Get the right coordinate of the rectangle
*/
T right()
{
return right - left;
return left + width;
}
/**
* Get the height of the rectangle
*
* Returns:
* Height of rectangle
*/
T getHeight()
* Get the bottom coordinate of the rectangle
*/
T bottom()
{
return bottom - top;
return top + height;
}
/**
* Move the whole rectangle by the given offset
*
* Params:
* offsetX = Horizontal offset
* offsetY = Vertical offset
*/
void offset(T offsetX, T offsetY)
{
left += offsetX;
right += offsetX;
top += offsetY;
bottom += offsetY;
}
/**
* Check if a point is inside the rectangle's area
*
* Params:
* x = X coordinate of the point to test
* y = Y coordinate of the point to test
*
* Returns:
* True if the point is inside
*/
* Check if a point is inside the rectangle's area
*
* Params:
* x = X coordinate of the point to test
* y = Y coordinate of the point to test
*
* Returns:
* True if the point is inside
*/
bool contains(T x, T y)
{
return (x >= left) && (x <= right) && (y >= top) && (y <= bottom);
return (x >= left) && (x < right) && (y >= top) && (y < bottom);
}
/**
* Check intersection between two rectangles
*
* Params:
* rectangle = Rectangle to test
* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
*
* Returns:
* True if rectangles overlap
*/
* Check intersection between two rectangles
*
* Params:
* rectangle = Rectangle to test
* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
*
* Returns:
* True if rectangles overlap
*/
bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = Rect!(T)())
{
// Compute overlapping rect