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e11ed81f72
commit
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26 changed files with 1523 additions and 1719 deletions
91
tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp
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tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp
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//
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// Disclamer:
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// ----------
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//
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// This code will work only if you selected window, graphics and audio.
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//
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// Note that the "Run Script" build phase will copy the required frameworks
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// or dylibs to your application bundle so you can execute it on any OS X
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// computer.
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//
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// Your resource files (images, sounds, fonts, ...) are also copied to your
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// application bundle. To get the path to these resource, use the helper
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// method resourcePath() from ResourcePath.hpp
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//
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#include <SFML/Audio.hpp>
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#include <SFML/Graphics.hpp>
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// Here is a small helper for you ! Have a look.
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#include "ResourcePath.hpp"
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int main(int, char const**)
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{
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// Create the main window
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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// Set the Icon
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sf::Image icon;
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if (!icon.loadFromFile(resourcePath() + "icon.png")) {
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return EXIT_FAILURE;
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}
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window.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
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// Load a sprite to display
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sf::Texture texture;
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if (!texture.loadFromFile(resourcePath() + "cute_image.jpg")) {
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return EXIT_FAILURE;
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}
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sf::Sprite sprite(texture);
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// Create a graphical text to display
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sf::Font font;
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if (!font.loadFromFile(resourcePath() + "sansation.ttf")) {
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return EXIT_FAILURE;
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}
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sf::Text text("Hello SFML", font, 50);
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text.setColor(sf::Color::Black);
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// Load a music to play
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sf::Music music;
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if (!music.openFromFile(resourcePath() + "nice_music.ogg")) {
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return EXIT_FAILURE;
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}
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// Play the music
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music.play();
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// Start the game loop
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while (window.isOpen())
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{
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// Process events
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sf::Event event;
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while (window.pollEvent(event))
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{
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// Close window : exit
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if (event.type == sf::Event::Closed) {
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window.close();
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}
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// Espace pressed : exit
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if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
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window.close();
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}
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}
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// Clear screen
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window.clear();
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// Draw the sprite
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window.draw(sprite);
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// Draw the string
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window.draw(text);
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// Update the window
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window.display();
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}
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return EXIT_SUCCESS;
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}
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