parent
e11ed81f72
commit
b4941d0f9e
26 changed files with 1523 additions and 1719 deletions
43
tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp
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43
tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef RESOURCE_PATH_HPP
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#define RESOURCE_PATH_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <string>
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////////////////////////////////////////////////////////////
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/// \brief Return the path to the resource folder.
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///
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/// \return The path to the resource folder associate
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/// with the main bundle or an empty string is there is no bundle.
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///
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////////////////////////////////////////////////////////////
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std::string resourcePath(void);
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#endif
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52
tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm
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52
tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include "ResourcePath.hpp"
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#import <Foundation/Foundation.h>
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////////////////////////////////////////////////////////////
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std::string resourcePath(void)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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std::string rpath;
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NSBundle* bundle = [NSBundle mainBundle];
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if (bundle == nil) {
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#ifdef DEBUG
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NSLog(@"bundle is nil... thus no resources path can be found.");
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#endif
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} else {
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NSString* path = [bundle resourcePath];
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rpath = [path UTF8String] + std::string("/");
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}
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[pool drain];
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return rpath;
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}
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BIN
tools/xcode/templates/SFML/SFML App.xctemplate/TemplateIcon.icns
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BIN
tools/xcode/templates/SFML/SFML App.xctemplate/TemplateIcon.icns
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226
tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist
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tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<!--
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SFML - Simple and Fast Multimedia Library
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Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
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Laurent Gomila (laurent.gom@gmail.com),
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented;
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you must not claim that you wrote the original software.
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If you use this software in a product, an acknowledgment
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in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such,
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and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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-->
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<!--
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This template can create a SFML 2.0 Bundle Application project.
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-->
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<plist version="1.0">
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<dict>
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<!--
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BASIC INFO
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-->
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<key>Identifier</key>
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<string>org.sfml-dev.app</string>
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<key>Concrete</key>
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<true />
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<key>Description</key>
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<string>This template creates a SFML Application Bundle.</string>
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<key>Kind</key>
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<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
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<key>Ancestors</key>
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<array>
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<string>org.sfml-dev.bundle</string>
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<string>org.sfml-dev.compiler</string>
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<string>org.sfml-dev.linker</string>
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</array>
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<!--
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FILES
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-->
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<key>Nodes</key>
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<array>
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<string>ResourcePath.mm</string>
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<string>ResourcePath.hpp</string>
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<string>main.cpp</string>
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<string>cute_image.jpg</string>
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<string>nice_music.ogg</string>
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<string>sansation.ttf</string>
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<string>icon.png</string>
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</array>
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<!--
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DEFINITIONS
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-->
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<key>Definitions</key>
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<dict>
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<!-- RESOURCE PATH -->
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<key>ResourcePath.mm</key>
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<dict>
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<key>Path</key>
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<string>ResourcePath.mm</string>
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</dict>
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<key>ResourcePath.hpp</key>
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<dict>
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<key>Path</key>
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<string>ResourcePath.hpp</string>
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<key>TargetIndices</key>
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<array /> <!-- don't copy it to "Resources" ! -->
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</dict>
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<!-- MAIN -->
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<key>main.cpp</key>
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<dict>
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<key>Path</key>
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<string>main.cpp</string>
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</dict>
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<!-- RESOURCES -->
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<key>cute_image.jpg</key>
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<dict>
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<key>Path</key>
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<string>cute_image.jpg</string>
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<key>Group</key>
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<string>Resources</string>
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</dict>
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<key>nice_music.ogg</key>
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<dict>
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<key>Path</key>
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<string>nice_music.ogg</string>
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<key>Group</key>
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<string>Resources</string>
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</dict>
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<key>sansation.ttf</key>
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<dict>
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<key>Path</key>
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<string>sansation.ttf</string>
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<key>Group</key>
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<string>Resources</string>
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</dict>
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<key>icon.png</key>
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<dict>
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<key>Path</key>
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<string>icon.png</string>
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<key>Group</key>
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<string>Resources</string>
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</dict>
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</dict>
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<!--
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COPY LIBRARY PHASE
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-->
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<key>Targets</key>
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<array>
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<dict>
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<key>BuildPhases</key>
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<array>
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<dict>
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<key>Class</key>
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<string>ShellScript</string>
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<key>ShellPath</key>
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<string>/bin/sh</string>
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<key>ShellScript</key>
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<string># This shell script simply copies required sfml dylibs/frameworks into the application bundle frameworks folder.
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# If you're using static libraries (which is not recommended) you should remove this script from your project.
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# Are we building a project that uses framework or dylibs ?
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case "$SFML_BINARY_TYPE" in
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DYLIBS)
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frameworks="false"
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;;
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*)
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frameworks="true"
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;;
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esac
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require () # $1 is a SFML module like 'system' or 'audio'
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{
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dest="$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.app/Contents/Frameworks"
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if [ -z "$1" ]
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then
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echo "no parameter! ERROR!"
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exit
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else
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# clean potentially old stuff
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rm -f "$dest/libsfml-$1.2.dylib"
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rm -f "$dest/libsfml-$1-d.2.dylib"
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rm -fr "$dest/sfml-$1.framework"
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# copy SFML libraries
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if [ "$frameworks" = "true" ]
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then
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ditto "/Library/Frameworks/sfml-$1.framework" "$dest/sfml-$1.framework"
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elif [ $CONFIGURATION = "Debug" ] && [ $SFML_LINK_DYLIBS_SUFFIX_DEBUG != "" ]
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then
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ditto "/usr/local/lib/libsfml-$1-d.2.dylib" "$dest/libsfml-$1-d.2.dylib"
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else
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ditto "/usr/local/lib/libsfml-$1.2.dylib" "$dest/libsfml-$1.2.dylib"
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fi
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if [ "$1" = "audio" ]
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then
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# copy sndfile framework too
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ditto "/Library/Frameworks/sndfile.framework" "$dest/sndfile.framework"
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fi
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fi
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}
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if [ -n "$SFML_SYSTEM" ]
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then
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require "system"
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fi
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if [ -n "$SFML_AUDIO" ]
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then
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require "audio"
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fi
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if [ -n "$SFML_NETWORK" ]
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then
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require "network"
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fi
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if [ -n "$SFML_WINDOW" ]
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then
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require "window"
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fi
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if [ -n "$SFML_GRAPHICS" ]
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then
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require "graphics"
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fi
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</string>
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<key>RunOnlyForDeploymentPostprocessing</key>
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<string>NO</string>
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</dict>
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</array>
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</dict>
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</array>
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</dict>
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</plist>
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BIN
tools/xcode/templates/SFML/SFML App.xctemplate/cute_image.jpg
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tools/xcode/templates/SFML/SFML App.xctemplate/cute_image.jpg
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After Width: | Height: | Size: 140 KiB |
BIN
tools/xcode/templates/SFML/SFML App.xctemplate/icon.png
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BIN
tools/xcode/templates/SFML/SFML App.xctemplate/icon.png
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After Width: | Height: | Size: 60 KiB |
91
tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp
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tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp
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//
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// Disclamer:
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// ----------
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//
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// This code will work only if you selected window, graphics and audio.
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//
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// Note that the "Run Script" build phase will copy the required frameworks
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// or dylibs to your application bundle so you can execute it on any OS X
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// computer.
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//
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// Your resource files (images, sounds, fonts, ...) are also copied to your
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// application bundle. To get the path to these resource, use the helper
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// method resourcePath() from ResourcePath.hpp
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//
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#include <SFML/Audio.hpp>
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#include <SFML/Graphics.hpp>
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// Here is a small helper for you ! Have a look.
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#include "ResourcePath.hpp"
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int main(int, char const**)
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{
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// Create the main window
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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// Set the Icon
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sf::Image icon;
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if (!icon.loadFromFile(resourcePath() + "icon.png")) {
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return EXIT_FAILURE;
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}
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window.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
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// Load a sprite to display
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sf::Texture texture;
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if (!texture.loadFromFile(resourcePath() + "cute_image.jpg")) {
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return EXIT_FAILURE;
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}
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sf::Sprite sprite(texture);
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// Create a graphical text to display
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sf::Font font;
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if (!font.loadFromFile(resourcePath() + "sansation.ttf")) {
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return EXIT_FAILURE;
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}
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sf::Text text("Hello SFML", font, 50);
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text.setColor(sf::Color::Black);
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// Load a music to play
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sf::Music music;
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if (!music.openFromFile(resourcePath() + "nice_music.ogg")) {
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return EXIT_FAILURE;
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}
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// Play the music
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music.play();
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// Start the game loop
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while (window.isOpen())
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{
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// Process events
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sf::Event event;
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while (window.pollEvent(event))
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{
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// Close window : exit
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if (event.type == sf::Event::Closed) {
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window.close();
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}
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// Espace pressed : exit
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if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
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window.close();
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}
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}
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// Clear screen
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window.clear();
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// Draw the sprite
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window.draw(sprite);
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// Draw the string
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window.draw(text);
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// Update the window
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window.display();
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}
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return EXIT_SUCCESS;
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}
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tools/xcode/templates/SFML/SFML App.xctemplate/nice_music.ogg
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tools/xcode/templates/SFML/SFML App.xctemplate/nice_music.ogg
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BIN
tools/xcode/templates/SFML/SFML App.xctemplate/sansation.ttf
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BIN
tools/xcode/templates/SFML/SFML App.xctemplate/sansation.ttf
vendored
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Add a link
Reference in a new issue